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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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Hi. If you would like to make your interior look more claustrophobic and moody, with out all that fog. Here is how to do it simply. Im using FM interior which I recommend, however this will work for any interior and any mod.
This is the effect you will get: ![]() ![]() ![]() ![]() ![]() 1. Using S3D Editor open the file \data\Interior\NSS_Uboat7\NSS_Uboat7_CR.dat 2. Click on the plus next to Interior Root-COMMAND ROOM 3. Click on the plus next to Fog Parameters, click on Fog Parameters and enter the following dats: Near distance= -2.5 Far Distance= 40.0 Color R 51 G 58 B60 4. Scroll down to Light -Ambient Control Room (the yellow light bulb) and click on the plus sign 5. Click on the plus next to Interior Light and click on Interior Light. 6. Click on Daylight Color and at the bottom where the color swatch is enter: R 135 G91 B1 (or try R90 G65 B12 for darker less yellow) 7. Click on Nightlight Color and enter: R120 G26 B18 8. Save this file to desktop (you will replace your original NSS_Uboat7_CR.dat file with this one 8. down load my wide angle camera (optional) which will provide a wider interior view: http://www.gamefront.com/files/15722...Wide_Camera_7z You can play around with the color and brightness of your interior this way with what ever setting you like. ![]() Last edited by brett25; 03-08-11 at 01:44 PM. |
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#2 |
Canadian Wolf
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Nice work
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#3 |
Silent Hunter
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Thanks, good idea ! Give it a try !
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#4 |
Canadian Wolf
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Is there some kind of guide with regards to the lighting colors, or is this just a trial and error thing?
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#5 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
Downloads: 10
Uploads: 1
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Moin,
@RDP: you can easily pick the color you want from the S3D-built-in color chart. @brett25: depending on the version/mod you use, you should alter the settings in RR.dat and CT.dat too. Otherwise you might end up with different lighting solutions. If using FM_NI, search for a second appearance of "Ambient" as there are two, IIRC ("AmbientLightCR" and "AmbientLightRR"). Not sure about the OH_V3.09. IIRC I had one of the *.dat files skipped completely. Regards, DD
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#6 | |
Canadian Wolf
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#7 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
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Hey thanks, great info.
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#8 | ||
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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#9 | |
Canadian Wolf
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#10 | |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin brett25,
Quote:
Regards, DD
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#11 |
Seasoned Skipper
![]() Join Date: Mar 2008
Location: Oakland CA, USA
Posts: 737
Downloads: 570
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thanks DD, its great to have that input from you and to see you around. I almost forget the key role you have played in all of these interior modifications we have today!
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#12 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
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Hello,
Sh3 in stock, there was, it seems, a night light on the windows of attackscop, obsscope, etc. .., how could we return to these filters in GWX3? Claude. |
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#13 |
Grey Wolf
![]() Join Date: Jul 2006
Location: Germany
Posts: 902
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Moin Claude,
IIRC there was a ****_filter.tga in the .../data/Menu/GUI folder(s). As this belonged to "2D" modding, I never tried it. But that would be a location to start with. Regards, DD
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#14 |
Gunner
![]() Join Date: Apr 2005
Posts: 91
Downloads: 244
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Thank you for the answer, I'll consider that.
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#15 |
Chief
![]() Join Date: Jul 2005
Posts: 320
Downloads: 508
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Is it possible for someone to do a mod for this (FM interior) as I am hopeless with this sort of thing. Thanks
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