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Old 02-25-11, 10:30 AM   #1
dm001
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Default 1.5 Patch

I am just getting into Silent Hunter IV, noticing a few annoying bugs. I am considering getting the Uboat expansion to enable me to use the 1.5 patch, but I would like to know what the patch actually fixes before I get it.

I am looking for a fix for the following issues:

- False sonar contacts
- Surface sonar in the first place
- Being able to be outside when the ship is submerging (kills the realism stone dead)

If these are addressed in the 1.5 patch or a community mod/patch, can anyone let me know? Thanks.
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Old 02-25-11, 10:50 AM   #2
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Welcome aboard!

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- False sonar contacts
Not sure what you are referring to. Can you provide more detail?

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- Surface sonar in the first place
If you mean the fact that the boat can detect sonar contacts while on the surface, it's not really a bug. The U.S. boats could use hydrophones on the surface to some extent. It's way too efficient in the game, but they got the general idea correct.

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- Being able to be outside when the ship is submerging (kills the realism stone dead)
Do you mean the crew appearing on deck while submerged? Or the player remaining on the bridge when the boat is going under?

I've had both happen with 1.5, but one is a bug with some easy solutions, the other is just a bug.
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Old 02-25-11, 11:17 AM   #3
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To clarify the false sonar contact issue:

In the mission I am on at the moment, I have had two incidents of getting a reported sonar contact at long range. The sonar man says its a merchantman, I follow the contact, and what ever way I turn, or whatever speed I am going, it is always either moving away or constant distance, I assume this is a bug? I am playing with 100% realism so I have no way of verifying if something is actually there or not. However I strongly suspect its a bug. I am on version 1.4 at the moment.
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Old 02-25-11, 11:27 AM   #4
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Welcome Aboard dm001!

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Old 02-25-11, 12:16 PM   #5
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I have had two incidents
Make that four. I am doing 3 knots to save fuel, and the false contacts seem to only appear at night. Any thoughts?
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Old 02-25-11, 01:43 PM   #6
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Make that four. I am doing 3 knots to save fuel, and the false contacts seem to only appear at night. Any thoughts?
Not something I've ever run across.

You might try playing with contacts on or external cameras and figuring out what is really happening.
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Old 02-25-11, 01:50 PM   #7
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The ghostship maybe?
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Old 02-25-11, 01:56 PM   #8
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I'm saving my games with replays will that let me review the whole mission? I hope so, I have a doozy of a vid if thats the case. Managed to shoot down a Jap recon plane and it was bicycle clips time as it crashed within a few feet of my port side.

I've just read up about the 'ghostship'. Has anyone actually seen it? And did anyone who has get all these weird sonar contacts?

This is actually my first ever career mission on SHIV. Could this be a mission specific bug?

If it helps, my mission was to deliver a spy, commanding USS Pickerel, 1941, start, very hard level campaign with 100% realism. Finished Spy mission, now saving fuel and trying to get to Jawa. Now I think of it the first two contacts happened when I was just going at ahead 1/3, so I don't think its to do with lack of engine noise or something.
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Old 02-25-11, 08:04 PM   #9
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WELCOME ABOARD!

Sorry I wasn't here earlier.

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I've just read up about the 'ghostship'. Has anyone actually seen it?
Many people have seen it over the past four years, and there are screenshots galore.

I'm sorry I can't help with the "false contacts" problem. I've never had anything like that happen.
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Old 02-25-11, 08:29 PM   #10
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FYI: SH4 does not like being minimized. Avoid alt tabbing if possible. Weird things can happen if you multitask. CO2 bug being the best example.
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Old 02-26-11, 12:24 AM   #11
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Many people claim to have seen it over the past four years, and there are photoshops galore.
Corrected, based on my years of playing the game.
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Old 02-26-11, 08:49 AM   #12
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Corrected, based on my years of playing the game.
You're saying all the screenshots are fake?
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Old 02-26-11, 09:20 AM   #13
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You're saying all the screenshots are fake?
That's my story, and I'm sticking to it. It's all a hoax, like the Yamato, or Japanese carriers in a career game.
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Old 02-26-11, 09:54 AM   #14
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Quote:
Originally Posted by dm001 View Post
To clarify the false sonar contact issue:

In the mission I am on at the moment, I have had two incidents of getting a reported sonar contact at long range. The sonar man says its a merchantman, I follow the contact, and what ever way I turn, or whatever speed I am going, it is always either moving away or constant distance, I assume this is a bug? I am playing with 100% realism so I have no way of verifying if something is actually there or not. However I strongly suspect its a bug. I am on version 1.4 at the moment.
I wouldn't necessarily assume this is a sonar bug. I have never heard of such a thing but, then again, I've never played version 1.4. There is however, the distinct possibility that the target really is moving away from you. Next time you have the opportunity, after you get a sonar contact (you should at least have the sonar lines), use the ruler tool to draw a line from the tip of the contact to your sub. This should give you an estimate (albeit rough) of the target distance. Wait about 10 minutes and repeat the process. Then, draw a line from the tip of the first contact, intersecting through the tip of the second contact and you'll have an estimate of the target's course. Then you'll be able to tell, with some degree of certainty, if the target really is moving away from you.
BTW, welcome to the Pacific.
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Old 02-26-11, 10:03 AM   #15
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That's my story, and I'm sticking to it. It's all a hoax, like the Yamato, or Japanese carriers in a career game.
Does your statement ONLY SH4 or involving the SH3 even as you have undoubtedly also
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