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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
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Been gone a long time. Came back. Installed DW + 1.04 + 3.09 + 3.10.......
Pretty sure I installed everything correctly. Fires up fine. Anway, I'm trying to do some of the quick missions and it seems like I'm the water 5 minutes and people start shooting off torpedos like it's the end of the world. I didn't even change speed/ change course, nothing. ANother weird thing: I hear the pinging from the torps, and then they just stop. I wonder if they are shooting at me????? Like I said, I don't change speed, don't change course. Nothing. I'm in the water 5 minutes if that, and people start shooting. ???????????? Am I doing something wrong because that doesn't seem very realistic to me at all. I've got no chance. I'm playing stock sub. Los Angeles class. Just trying to get my feet wet again and people want to kill me quickly it seems. Help.
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There is no need to run........you are already dead. |
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#2 |
Navy Seal
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We tweaked a lot of the sensors (removing Hardcaps and so forth) so in some missions it becomes an instant Charlie Foxtrot because everyone detects each other right away.
Try increasing the difficulty of the quick missions, above "easy" there are no friendly platforms (normally) that can start shooting before you know what is going on. |
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#3 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
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One more question. With some of the VERY EARLY mods (not even LWAMI) some of the stock campaign missions were porked. Have those been fixed in the LWAMI ?? Don't want to start something I can't finish. Thanks.
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There is no need to run........you are already dead. |
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#4 |
Navy Seal
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No we didn't fix any missions. Don't bother with the stock campaign in LWAMI, its just an exercise in futility...
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#5 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
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Alright, thanks. And fair enough. So what do you suggest I play? I mean offline? I'm not much for online play. Are there any missions I can download from somewhere that work good with LWAMI?
Thanks again.
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There is no need to run........you are already dead. |
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#6 | ||
Silent Hunter
![]() Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
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@Deep Nukem
TLAM's right about the Quick Missions... those missions are designed with platforms already in range of each other. Surface platforms especially will see each other immediately and start shooting immediately. About not starting what you can't finish... keep in mind that you don't have to play a campaign with the same database all the way through. What you can't do is start a mission, save it, change the DB, and then load the mission in progress. But moving on... Quote:
![]() In the first campaign mission, the player is sometimes detected at startup. That's it. Nowhere near a campaign-killer. Before we released 3.10, I played through the stock campaign with the mod installed to look for bugs. The campaign wasn't futile... It was easymode. Don't feed the exaggerated myth! EDIT: Quote:
If you haven't checked out subguru.com, that's "the place" for aftermarket DW missions. Another site is CADC, although there is a lot of overlap, there are some missions there that Bill never posted to Subguru. Many of these missions are specifically designed for LWAMI, and even those that aren't are still going to work. I know of 2 missions in the whole DW world that were designed for stock DW that don't work with LWAMI. I've invited others to name more, and I don't think I ever got an answer.
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![]() Last edited by Molon Labe; 01-09-11 at 02:50 AM. |
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#7 |
Mate
![]() Join Date: Sep 2001
Posts: 52
Downloads: 4
Uploads: 0
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Sweet! I know I know....one more question. Lol. In the orginal DW with perhaps 1.04 and maybe some random mod before LWAMI.....it used to drive me nuts that the detection ranges seemed so short. For both me and the AI. It was like it was impossible to use any sort of Beyond Visual Range (if u will) with my sensors to track a target.
In short, the instant I could detect him, he detected me as well. I mean it seems to me that a highly outfitted state of the art US sub could detect a submerged ship, or surface ship a good deal away from where THEY could detect you. In my experience, this KILLED my immersiveness of the sim. I want to be able to detect a threat far away, before he sees me.....and use some tactics to stay "hidden" and sneak up on him and fire before he even knows I'm there. What about this in LWAMI? Is it better? Fixed? (not that it was broken) If we both hear each other at the same time, what's the point of being silent and using range to stay out of his detection zone? I want to be able to sneak up on them. Go deep and outrun them to a spot on the map and wait in hiding for an ambush. Is this possible now? Thanks.
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There is no need to run........you are already dead. |
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