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Old 01-06-11, 02:49 PM   #1
IonicRipper
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Default Beginner Tactics?

Hey everyone

I just got SH4 and been having a lot of fun just messing around in the game.
I would like to start playing more seriously but first i think i need help.
I was wondering if you guys had any good beginner tactics i could try?

For example, when i tried to hit a carrier in the Midway quick mission, all of my 3 torpedoes missed the target, (im using the automatic targeting.)
I think they spotted the torpedoes and accelerated to avoid them.

P.S. Sorry if this was asked before...
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Old 01-06-11, 02:59 PM   #2
Gerald
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Welcome Aboard!

here is some links for SH4,

http://www.subsim.com/radioroom/showthread.php?t=146795

http://www.subsim.com/radioroom/forumdisplay.php?f=219
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Old 01-06-11, 03:32 PM   #3
Elektroniikka-Asentaja
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How far you launch torpedos when they miss? You need to be close enough and aim at the ship that is moving in one direction, in Midway mission all ships are scrambling around, turning, slowing down, accelerating and so on so it may not be the easiest possible mission for beginners, even if it's fun because when there is that amount of steel in the sea you almost always hit something

Also, if you are afraid about detection, when first torpedo hits there is no coming back after last ship sinks so take the truth that they know where you are easily, even if they know your position they can't always get there. And if they can dodge your torpedos, you can dodge their huge ships

Good luck and happy hunting!

(and yea, you aren't only one who couldn't hit a wall with torpedos at the beginning )
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Old 01-06-11, 04:58 PM   #4
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Welcome aboard!
Yeah, get in to at least 4000 yrds or less if possible. The auto targeting arrow will go yellow for a "fair" angle shot, you can still easily miss with a yellow arrow.
When the arrow goes green, that's when you're angle and probability is the best for a hit. Press 'Q' to open your selected torpedo tube and then fire. Select your next tube and press 'Q' again to open that tube and repeat. For a carrier, put 4 fish in that bad boy and watch the fireworks. Oh, by the way, then watch out for the Destroyers bearing down.
Good Hunting!!!
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Old 01-08-11, 04:02 PM   #5
IonicRipper
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Thanks for the links, im sure they will be very useful in the near future

And thanks to everyone else for the tips
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Old 01-08-11, 04:10 PM   #6
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Quote:
Originally Posted by IonicRipper View Post
Thanks for the links, im sure they will be very useful in the near future

And thanks to everyone else for the tips
You are welcome, Good hunting!
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Old 01-08-11, 09:51 PM   #7
IonicRipper
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Any tips against planes? I keep shooting them down with the AA gun but those pesky mosquitoes are annoying

I had this idea that maybe if i stayed at periscope depth duing daytime and only surface at night they might not spot me... Could this work?

How do you guys deal with the planes?
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Old 01-08-11, 10:25 PM   #8
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If you're playing stock planes are terrible, lots of them and spawn where they shouldn't. You're best bet is to dive during the day and surface at night or you'll go nuts diving and surfacing...There is a small mod for stock that reduces air traffic.

The supermods also deal with planes, lots of them in some places, but most stay within the limits of their airbase. Playing TMORSRD I can pretty much stay away from them, except areas of large battles...planes always in area of carriers.

Also, if planes spot you, more planes will come a looking....don't fight em.
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Old 01-08-11, 11:23 PM   #9
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Quote:
Originally Posted by IonicRipper View Post
Any tips against planes? I keep shooting them down with the AA gun but those pesky mosquitoes are annoying
Find a mod or edit the file to reduce them.

Quote:
Originally Posted by IonicRipper View Post
I had this idea that maybe if i stayed at periscope depth duing daytime and only surface at night they might not spot me... Could this work?
Could it work? It should. It was pretty standard practice during the war.

Quote:
Originally Posted by IonicRipper View Post
How do you guys deal with the planes?
If I get a radar contact, I draw a 6nm circle around my position. I then draw two lines, starting at the location of the aircraft, and tangent to the circle. This forms a cone/triangle shaped area. I watch the contact, and if it is entering the defined area, he will pass within 6nm of my boat, and I pull the plug. If he doesn't enter that area, he's too far away to see me, and I sail on, and wait for him to return.
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Old 01-06-11, 08:40 PM   #10
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naturally they would. When you calculate speed, add 4 more knots to the current speed, and note that if youre detected, the speed you've calculated is variable.. He can reverse, specially with destroyers.. A good tactic is 5 left/right salve for tubes 1 and 4, 2 and 3 respectively.
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Old 01-07-11, 09:24 AM   #11
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Welcome abroad IonicRipper. Sorry I missed this one. I played that particular single mission many times in the stock version. My only guess-to-answer extrapolation () would be that you're firing your torps too soon. What I mean is, in that mission you're basically thrust into the action immediately (if I remember correctly). Just about the time you're in range to fire (which is almost immediately in the game), the TF changes course. Simply wait for them to make their turn (a mere minute or two) and then fire a spread.
Hope this helps.
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