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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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Perhaps some guys here feel the same: It is very hard to enjoy DW if you want to play it in the role of a captain since the AI Sonar Autocrew performance is unreliable (especially classification of contacts).
Could that be moddable...especially within the RA-Mod? |
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#2 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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would be very cool if that sim could be enhanced in that way that you get warnings(playing in a submarine)
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#3 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Umm for reliable classification I'd suggest manual sonar management, Just leave the TMA updating to AI.
Actually playing with manual sonar is more fun than auto everything since auto everything would leave the player with little else to do. Manual sonar and manual TMA would be best used when operating in relatively quiet environment( one with few sound contacts). DW is less of an experience sim unlike SH3 or SH4. It's more like a functionality or procedural sim of modern naval warfare.
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#4 |
Commodore
![]() Join Date: Sep 2006
Location: Germany
Posts: 609
Downloads: 36
Uploads: 0
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sure, agree...but anyway would booster the atmosphere
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#5 |
Silent Hunter
![]() Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
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Umm DWX or RA or any other mods that adds entry to the 3D models actually aggravates the problem with poor sonar identification by AI.
I usually just play with manual sonar unless for testing purposes. It's part of the fun since DW is not (or less of) an experience or sub captain sim in the first place. TMA on the other hand is a lot of work if done manually especially with many sound contacts being detected simultaneously......but the feeling of successfully detecting, engaging and hitting a target through manual sonar and TMA operation is hugely rewarding. But doing manual everything with DW often degenerates the feeling or enjoyment from gaming to that of working ![]() Sure I'd love for the AI to be able to guess more accurately about the contacts they are detecting but I see no way in this because people are so good because they know certain facts such as that the enemy they are expecting is that of certain type or from a certain nation...on the other hand there's no way for the AI to use these kind of clues or information in game. To the AI every possible contact is indeed that(possible)
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