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#1 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hi all, sorry for dragging this ancient topic up again. I've trawled through hundreds of posts relating to the deck gun stabilisation, most of which are 2+ years dead now and were relevant to pre 1.5 versions of the game, I've downloaded 'real deck gun mod' although have yet to test as I play Op monsun I just wanted to see if I could implement the same change therein, and nope I can't. In cameras.dat the stabilsation seems to be linked to the AimCannon entry which has no settings, If I remove it the stabilsation is gone (the sight is still stabilised however by the MoveCannon entry) but the cannon will not move - this could be usefull, if the camera was setup with 0 rotation on the X-axis, it could be used to tell when the boat was level to give the fire command while the sights could be used purely to set azimuth/elevation, unfortunately when coming back out of the sight view the camera becomes unlinked from the boat and stays in the same position while the boat moves on.
Questions :- Is there a way to get rid of the stabilisation of all the deck guns and their sights? As the AimCannon and MoveCannon entries seem to be calls to SHControllers.act is there anyway to edit this file? Its 99% garbage in notepad/wordpad is there a specific program for editing these files? I assume not because I've never seen a modified .act file in any mod and I assume the answer to my first question is no because it does not seem to be implemented in any of the mega mods (have not tried RFB yet though), but perhaps someone could just put my mind at rest on this? I've been bashing my head against and mutilating these files for a good while now. I even put SHcontrollers.act into a hex editor and started randomly deleting sections of code, how desperate is that! ![]() |
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#2 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Hmmm. Taboo subject? It should be in the mods forums I guess only I didn't want to post twice (ATO/Fleet boats).
So anyone? no idea at all? |
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#3 |
Watch
![]() Join Date: Jan 2010
Posts: 22
Downloads: 14
Uploads: 0
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IIRC the guns in RFB are not stabilized. Or at least that's how it feels to me; firing coming over the top of a wave has sent my shot high more times than I can count.
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#4 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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OK, thankyou Fishbreath for your reply I shall have a look at RFB before I give up on this completely.
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#5 |
The Old Man
![]() Join Date: Jan 2007
Posts: 1,441
Downloads: 234
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PM LukeFF on the topic, this is something that has always been a compromise, but he did delve into and has the knowledge base regarding stabilization. Good luck!
__________________
Wilcke ![]() For the best in Fleet Boats go to: Submarine Sim Central. http://forum.kickinbak.com/index.php Check out: A Brief Introduction to the Pacific Submarine War by Ducimus http://www.subsim.com/radioroom/showthread.php?t=128185 Operation Monsun plus OMEGU, the #1 ATO Solution for SH4! Signature Art by Gunfighter |
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#6 |
XO
![]() Join Date: Jan 2010
Location: Penzance
Posts: 428
Downloads: 272
Uploads: 0
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Wow 2 replies in 1 afternoon? must be my lucky day
![]() To be continued... |
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