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#1 |
Captain
![]() Join Date: Apr 2004
Location: Ottawa
Posts: 536
Downloads: 106
Uploads: 0
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The stock merchant ship list is pretty sparse, and features some glaring historical innacuracies such as Liberty ships in 1939, or USN-only Cimarron oilers. As an interim step, before modders start producing more 3D models, would it possible to use the EQP feature to clone some generic stand-ins?
I don't know much about it, but from what I can surmise, you can take exisiting 3d hulls and customize them by adding and removing funnels, superstructures, etc through these EQP files. Would it then be possible to take the Cimarron hull, fore example, and tweak the EQP files to make two or three additional types of tanker? |
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#2 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#3 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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SH4 used the eqp method to change the towers on the Colorado [Equipment 5] NodeName=Y01 LinkName=NBB_Colorado_tower StartDate=19380101 EndDate=19420931 [Equipment 6] NodeName=Y01 LinkName=NBB_Colorado_tower_late StartDate=19421001 EndDate=19491231 So is possible in SH5 I guess |
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#4 | |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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#5 | |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
Uploads: 0
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Model needs the Y node to attach those parts Yes you are correct in that the SH5 units have funnels etc all modelled in And would take an editor such as Goblin to remodel those But is doable No mileage in just cloning what we have Ther are already 4 units using the Liberty model ![]() I can see the OPs point There isnt enough variety in units Where are the fishing vessels ? Smallest unit for merchants is 1850 then next is over 4000 then all over 6700 Not to mention the age old issue of Germany having allied units - Liberty errrm ok As the point of the game is to sink ships you would have thought there would have been a decent mix on release But alas again NO |
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#6 |
Lieutenant
![]() Join Date: May 2004
Location: Lethbridge, Alberta
Posts: 260
Downloads: 40
Uploads: 0
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Yeh I know what you mean with there not being enough variety. In doing my plane mod I found out there aren't very many different planes. Most just use the same model but give different stats or loadout. But for me to add more I need all new models for more planes. Maybe I can pilfer some from sh3/4
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