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Old 03-23-10, 09:17 AM   #1
Galanti
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Default [REQ] Interim cloned merchant shipping

The stock merchant ship list is pretty sparse, and features some glaring historical innacuracies such as Liberty ships in 1939, or USN-only Cimarron oilers. As an interim step, before modders start producing more 3D models, would it possible to use the EQP feature to clone some generic stand-ins?

I don't know much about it, but from what I can surmise, you can take exisiting 3d hulls and customize them by adding and removing funnels, superstructures, etc through these EQP files. Would it then be possible to take the Cimarron hull, fore example, and tweak the EQP files to make two or three additional types of tanker?
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Old 03-23-10, 09:51 AM   #2
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Quote:
Originally Posted by Galanti View Post
The stock merchant ship list is pretty sparse, and features some glaring historical innacuracies such as Liberty ships in 1939, or USN-only Cimarron oilers. As an interim step, before modders start producing more 3D models, would it possible to use the EQP feature to clone some generic stand-ins?

I don't know much about it, but from what I can surmise, you can take exisiting 3d hulls and customize them by adding and removing funnels, superstructures, etc through these EQP files. Would it then be possible to take the Cimarron hull, fore example, and tweak the EQP files to make two or three additional types of tanker?
You can't add or remove funnels,superstructure .. etc. The eqp file is used to change what weapons a ship/plane/sub has based on the time of year, or just what they had in general. The weapons aren't part of the 3dmodel of a ship, they attach to points on the model. The only way to change the model is with 3D studio max, and i'm not the one to ask about that
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Old 03-23-10, 09:57 AM   #3
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Originally Posted by wamphyri View Post
You can't add or remove funnels,superstructure .. etc. The eqp file is used to change what weapons a ship/plane/sub has based on the time of year, or just what they had in general. The weapons aren't part of the 3dmodel of a ship, they attach to points on the model. The only way to change the model is with 3D studio max, and i'm not the one to ask about that
Not strictly true
SH4 used the eqp method to change the towers on the Colorado

[Equipment 5]
NodeName=Y01
LinkName=NBB_Colorado_tower
StartDate=19380101
EndDate=19420931

[Equipment 6]
NodeName=Y01
LinkName=NBB_Colorado_tower_late
StartDate=19421001
EndDate=19491231

So is possible in SH5 I guess
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Old 03-23-10, 11:38 AM   #4
wamphyri
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Originally Posted by bigboywooly View Post
Not strictly true
SH4 used the eqp method to change the towers on the Colorado

[Equipment 5]
NodeName=Y01
LinkName=NBB_Colorado_tower
StartDate=19380101
EndDate=19420931

[Equipment 6]
NodeName=Y01
LinkName=NBB_Colorado_tower_late
StartDate=19421001
EndDate=19491231

So is possible in SH5 I guess
In a case like that then the main model wouldn't have the tower modeled into it, and it would act just like a weapon point or radar point. I haven't found any ships in sh5 that have that same possibility. About the best a person could do without changing the 3d model is to have something appear where one of the guns would normally be, tho I tried to do this and the game just crashed.
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Old 03-23-10, 04:56 PM   #5
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Originally Posted by wamphyri View Post
In a case like that then the main model wouldn't have the tower modeled into it, and it would act just like a weapon point or radar point. I haven't found any ships in sh5 that have that same possibility. About the best a person could do without changing the 3d model is to have something appear where one of the guns would normally be, tho I tried to do this and the game just crashed.
Did you rename the node to a Y node ?
Model needs the Y node to attach those parts

Yes you are correct in that the SH5 units have funnels etc all modelled in
And would take an editor such as Goblin to remodel those
But is doable

No mileage in just cloning what we have
Ther are already 4 units using the Liberty model

I can see the OPs point
There isnt enough variety in units
Where are the fishing vessels ?
Smallest unit for merchants is 1850 then next is over 4000 then all over 6700

Not to mention the age old issue of Germany having allied units - Liberty errrm ok
As the point of the game is to sink ships you would have thought there would have been a decent mix on release
But alas again
NO
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Old 03-23-10, 06:43 PM   #6
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Yeh I know what you mean with there not being enough variety. In doing my plane mod I found out there aren't very many different planes. Most just use the same model but give different stats or loadout. But for me to add more I need all new models for more planes. Maybe I can pilfer some from sh3/4
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