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#1 |
Sonar Guy
![]() Join Date: Dec 2007
Posts: 376
Downloads: 187
Uploads: 21
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[REL] SH5EnvModGold
Hello This is my Sh5 Enviroment mod
![]() V Gold . ![]() Sky shader redone for patch 1.2, fog adjusted. FF link http://www.filefront.com/16457927/Sh5EnvModGold.7z subsim link http://www.subsim.com/radioroom/down...o=file&id=1853 .................................................. ......... V3.4Multi Fix to sun size, was a shader problem, now adjusted to 0.7 of stock size. FF link http://www.filefront.com/16448139/Sh5EnvMod3.4Multi.7z subsim link http://www.subsim.com/radioroom/down...o=file&id=1850 V3.3Multi for patch 1.2. . Sun size adjusted now 0.8 of stock size. StartGameVIIC mod added. Submerged sub sound remixed. + other small env adjustements. Underwater now with green tint. FF link http://www.filefront.com/16430517/Sh5EnvMod3.3Multi.7z susim link http://www.subsim.com/radioroom/down...o=file&id=1847 V3.2Multi ReducedSunSize mod added, enble after Sh5EnvMod3.2. Some env color files fine tuning. .FF link http://www.filefront.com/16323833/Sh5EnvModV3.2Multi.7z Subsim link http://www.subsim.com/radioroom/down...=1816&act=down -------------------------------..------------------------------------- V3.1Multi Env color files tuned, sea speed reduced a bit. FF link http://www.filefront.com/16291523/Sh5EnvMod3.1Multi.7z SubSim http://www.subsim.com/radioroom/down...=1814&act=down .................................................. .................. V3.0 Multi ![]() This version has additional mod, GreenUnderWater, enable it after Sh5EnvMod3.0 if you like Greenish underwater. Submarine folder removed from mod. Env color files remade in a new way. ![]() FF link http://www.filefront.com/16247017/Sh5EnvMod3.0Multi.7z Subsim link http://www.subsim.com/radioroom/down...=1796&act=down For next update I will rework polar and tropical env color files. this way, Iwill simply rename polar env file to temperate for duration of modwork. and I can do it all near Kiel. took me a while to work it out. .................................................. ..................... .................................................. ................ V2.6 ![]() Undersea Fog/viewing distance redone. FF link http://www.filefront.com/16158147/SH5EnvModV2.6.7z Subsim link http://www.subsim.com/radioroom/down...=1774&act=down .................................................. ............................ ....................................... V2.5 Fix to Tropical and Polar color files FF link http://www.filefront.com/16148291/SH5EnvModV2.5.7z Subsim link http://www.subsim.com/radioroom/down...=1765&act=down -------------------------- V2.4 subs draft changed back to stock. Underwater and night sky banding reduced. Subsim link http://www.subsim.com/radioroom/down...=1763&act=down FF link http://www.filefront.com/16145211/SH5EnvModV2.4.7z ------------------------------------------ V2.3 Sea/ship foam color, whitecaps. Subsim link http://www.subsim.com/radioroom/down...=1758&act=down FF D/L link http://www.filefront.com/16132039/SH5EnvModV2.3.7z .................................................. .................................................. ..................... --------------------------------------------------------------------------------- V2.2 Sun hdr adjusted again, submarine sea motion adjusted, submarine surface draught adjusted. FF D/L Link http://www.filefront.com/16087877/SH5EnvModV2.2.7z .................................................. ............. V2.1 This update is about sunshine, hdr bloom, horizon mist. FF D/L Link http://www.filefront.com/16081369/SH5EnvModV2.1.7z ................................................ ................................................. V2.0 Hmmm swearing about updates is no good thing for a modder. ![]() Uderwater is no longer a caramel green but green tinted blue. If you want stock underwater back, go to SH5EnvModV2.0\data\Filters\ColorCorrection folder and remove hdr_underwater file. Max wave height and lenght redused for 15m storm, to reduce flying sub effect. Shader and filter adjustements. Funnel smoke adjusted etc. works now better with fog I hope. ![]() FF D/L link http://www.filefront.com/16031481/SH5EnvModV2.0.7z .................................................. .................................................. ........ V1.9 First I swear this will be the last update before patch1.2. Volumetric fog shader removed from mod. Ships funnel smoke adjusted, you can see smoke on horison. Env variables adjusted again, day is now bit lighter, as it was getting too dark with all the adjustements. FF D/L link http://www.filefront.com/16004205/SH5EnvModV1.9.7z .................................................. .................... V1.8 Some more Setting sun, sky blue bug fixing, Removed camera lens effect for making most of setting sun sky blue bug. Env variables and shaders adjusted. FF D/L link http://www.filefront.com/16002031/SH5EnvModV1.8.7z .................................................. ... ................................................ V1.7.1 Bug fix . Setting sun, sky blue bug fixed. Had to reduce SkyPS_SH5 * 1.5 to * 1.35. FF D/L link http://www.filefront.com/15993783/SH5EnvModV1.7.1.7z V1.7 With this version we move on to shaders, very experimental work, I do not really know what I am doing, I have Ati5770 and my hacks seem to work ok for me but for Nvidia gards, it may be different. SkyPS_SH5 // 1. base gradient, from top to bottom float heightRatio = pow(In.eyeDir.w / 992.0, g_skyBottomColor.w) * 1.5; I added * 1.5 to end, and hope that now sky blends better and there are less color banding. To VolumetricFog I returned all commented out program lines and hope for better 3D fog. Underwater is now green like in Das boot and Battle under Orion = Japanese das boot. You can see u-boat at periscope depth from air but not near depth 20m or more Also I hope that Undersea clouds bug is fixed. Now I wait for Patch 1.2 release. FF D/L link http://www.filefront.com/15993043/SH5EnvModV1.7.7z V1.6 All env colors returnet to stock, Now dark nights and color banding reduction is done with color correction filters.One side effect of this is a bit darker sea as you can see in pic. Also you can see engine smoke a bit better now as filters make the smoke a bit darker also. FF D/L link http://www.filefront.com/15952081/SH5EnvModV1.6.7z V1.5 Submerged sub exterior eletric eng and prob sounds remixed again, and sub inside diesel engine and Eletric eng sounds remixed. Now if you like to hear cook or chief you must change Diesel eng speed to less than half speed to hear them talk. It depends on your sound settings ![]() of course. FF D7L link http://www.filefront.com/15945203/SH5EnvModV1.5.7z .................................................. .. V1.4 New U-boat underwater electric eng noice and prob sound They are really S-boat sounds but similiar to U-boat sounds ![]() FF D/L link http://www.filefront.com/15934985/SH5EnvModV1.4.7z V1.3 Fog color changed back to stock color. Harbor lights adjusted, Harbor lights looked too large, and of wrong color to me FF D/L link http://www.filefront.com/15930051/SH5EnvModV1.3.7z V1.2 Env colors changed, to reduce color banding in the sky and underwater. Only sun, moon and sky haze in the horizon still make some banding but other than that color banding in the sky should be mostly gone. Underwater color banding chould be gone for good. FF download link.. http://www.filefront.com/15921197/SH5EnvModV1.2.7z .................................................. .................................................. ............. Ver 1.1 Umark removed = Orange Submark on surface removed.New night env adjustement, no colors was changed from stock. Nights are now dark, darknes varies with season. ..................... ![]() FF DL Link..http://www.filefront.com/15917709/SH5EnvModV1.1.7z ![]() ------------------------------------------------------------------------- V1.0 Undersea view distance limited. water transparency adjusted from stock. Use as you like, no permission needed, but be willing to chare your mods also.
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SH ![]() Last edited by Captain von Keldunk; 05-16-10 at 03:42 AM. Reason: New version!.Gold |
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