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Old 03-18-10, 11:11 AM   #1
keltos01
Silent Hunter
 
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Default Playing the Narwhal

lurking...





first mission : reconnoiter Hiroshima harbor.

did a few test dives on the way, from surface to periscope depth at 8 knots took 3 minutes ! gotta train harder..

crash dives : 68 '' from surface at 8 knots, she's a sturdy but big and sluggish boat that's for sure.

sneaked in the Hiroshima bay, got shadowed by a gunboat, expended 3 torps trying to sink it. the last one did.

sneaked near the harbor at 2 knot, periscope depth since it's so shallow, periscope up : sighted flattop !

what the heck ! fired tubes one through three :



she capsized and sank ! one for the home team !

next :

sighted two Kongo battleships at anchor : fired both stern tubes at one, three bow tubes at the other...





Kongo 2 : notice the two gaping holes in her !




keltos out
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Old 03-18-10, 12:03 PM   #2
Jan Kyster
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Quote:
Originally Posted by keltos01 View Post

first mission : reconnoiter Hiroshima harbor.

did a few test dives on the way, from surface to periscope depth at 8 knots took 3 minutes ! gotta train harder..
3 minutes... three (!)?!


But... but.. the Zero fighters then?!?

Normally we pick them up on radar some 7 to 10 miles out.

In the Gato that's *just* about fine - if we do not hessitate too long before crashdive...

But three minutes... gulp!



Right! Bring her on then!
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Old 03-18-10, 03:09 PM   #3
keltos01
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[QUOTE=Jan Kyster;1322305]3 minutes... three (!)?!


But... but.. the Zero fighters then?!?
niaaaaaon ta ta ta ta ta ta
Normally we pick them up on radar some 7 to 10 miles out.
radar before 1942 ???

In the Gato that's *just* about fine - if we do not hessitate too long before crashdive...
crash dive is sixty eight seconds here, roughly the same as the same size IJN I-Boats

But three minutes... gulp!
that is normal submerging from 8 knots... that's why you have AA guns !


Right! Bring her on then!

As stated on the thread : Neal Stevens has her.

keltos
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Old 03-18-10, 05:37 PM   #4
runningdeer
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Reading that gets me fired up and wanting to play, thats cool.

Do you run at high realism, and did you get away from that port afterwards?

I would like to try the new boat. Not sure how to get it. I have only donated to the end of the year fund raiser thing and wonder if that would be enough.

Thanx.
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Old 03-18-10, 05:54 PM   #5
keltos01
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Quote:
Originally Posted by runningdeer View Post
Reading that gets me fired up and wanting to play, thats cool.

Do you run at high realism, and did you get away from that port afterwards?

I would like to try the new boat. Not sure how to get it. I have only donated to the end of the year fund raiser thing and wonder if that would be enough.

Thanx.

yes it should be enough.

I'm waiting for Neal Stevens to release it.

but I thought I'd show you guys how she handles !

mods :
Natural Sinking Mechanics 4.0
USS Narwhal (ss-167) v 1.8

keltos
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Old 03-18-10, 06:03 PM   #6
Sledgehammer427
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I'm playing the Narwhal in RFB (with a fix for the nonexistent crew) and man, those 6" guns are maniacal.

I sank a couple merchants within a few minutes of opening fire, and, a patrol boat that looked like an akikaze destroyer O_O

with RFB's damage model...it's an accomplishment, and a hats off to keltos and peabody, who made the guns work.

speaking of which, Keltos, have you tried angling the guns (forward gun up 1-2 degrees, stern 2-3 degrees down) so they are flush with the deck? if you don't get what I mean the pictures of the White Narwhal shows what I'm talking about. makes for good pictures
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