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Old 03-13-10, 01:24 PM   #1
raziel08
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Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
Default Ability List

here is a complete ability list i ripped of the game files. i added some notations, as well as my own experiences with that abilities. the reason i did this list is due to the fact that the ingame description are very vague, lack of details or are simply wrong. some of them have hidden effects you possibly do not even be aware of.

since sh5 become much more rpg-style and abilities have great influence on game mechanics you should know a few things about them and how they work. exact knowledge of these effects should maximize your performance out there. remember: in war, knowledge is pure power.

CHIEF ENGINEER

Repair All Subsystems
Level 1: Instant Repair Subsystems
Morale Cost: All Points
Duration: Instant
Cooldown: 8 Hours
Type: Active
Note: currently highly bugged

Increased Repair Rate
Level 1: +10% Repair Speed
Level 2: +20% Repair Speed
Level 3: +30% Repair Speed
Morale Cost: 1
Duration: 10 Minutes
Cooldown: 1 Hour 12 Minutes
Type: Active

Reduce Flooding Times
Level 1: +20% Flooding Time
Morale Cost: 1
Duration: 10 Minutes
Cooldown: 1 Hour 12 Minutes
Type: Active
Note: at the current time simply awful. 20% does not help to prevent sinking in most cases. when you are sinking you are ****ed...

EXECUTIVE OFFICER

Battle Stations
Level 1: +20% Ability Times, +30% Passive Type Effects
Morale Cost: 1
Duration: Turn On/Off
Cooldown: 30 Seconds
Type: Active
Shortkey: F7
Note: very useful. cheap with big buffs. for bigger battles dont hesitate to turn it on

Silent Running
Level 1: Almost Invisible For Sonar
Morale Cost: 1
Duration: Turn On/Off
Cooldown: 30 Seconds
Type: Active
Shortkey: F8
Note: Needs Submerged State
Note2: slow speed should do the trick too...

MOTOR OFFICER

Overcharge Diesel
Level 1: +10% Surface Speed, +20% Fuel Consume
Level 2: +20% Surface Speed, +30% Fuel Consume
Level 3: +30% Surface Speed, +50% Fuel Consume
Morale Cost: 1, 2, 3
Duration: 10 Min, 15 Min, 24 Min
Cooldown: 72 Min, 48 Min, 24 Min
Shortkey: F9
Type: Active
Note: useless ability. you will run out off fuel quickly and warships are faster anyway.

Overcharge E-Engine
Level 1: +10% Dive Speed, +20% Battery Consume
Level 2: +20% Dive Speed, +30% Battery Consume
Level 3: +30% Dive Speed, +50% Battery Consume
Morale Cost: 1, 2, 3
Duration: 10 Min, 15 Min, 24 Min
Cooldown: 72 Min, 48 Min, 24 Min
Shortkey: F10
Type: Active
Note: see above

Speed Increase
Level 1: +5% Submarine Speed
Level 2: +10% Submarine Speed
Level 3: +15% Submarine Speed
Level 4: +20% Submarine Speed
Level 5: +25% Submarine Speed
Type: Passive

Reduced Battery Recharge Time
Level 1: -10% Recharge Time
Level 2: -20% Recharge Time
Level 3: -30% Recharge Time
Level 4: -40% Recharge Time
Level 5: -50% Recharge Time
Type: Passive

Reduced Engine Noise
Level 1: -5% Noise Signature
Level 2: -10% Noise Signature
Level 3: -15% Noise Signature
Level 4: -20% Noise Signature
Level 5: -25% Noise Signature
Type: Passive

NAVIGATOR

Reduced Diving Times
Level 1: -5% Diving Times
Level 2: -10% Diving Times
Level 3: -15% Diving Times
Level 4: -20% Diving Times
Level 5: -25% Diving Times
Type: Passive

Maximize Diving Depth
Level 1: +5% Diving Depth
Level 2: +10% Diving Depth
Level 3: +15% Diving Depth
Level 4: +20% Diving Depth
Level 5: +25% Diving Depth
Type: Passive

Increased Manoeuvrability
Level 1: +6% Surface Turn Rate
Level 2: +12% Surface Turn Rate
Level 3: +18% Surface Turn Rate
Level 4: +24% Surface Turn Rate
Level 5: +30% Surface Turn Rate
Type: Passive

TORPEDOMAN

Preheat Torpedo:
Level 1: +25% Torpedo Damage, -10% Torpedo Speed
Level 2: +50% Torpedo Damage, -20% Torpedo Speed
Level 3: +75% Torpedo Damage, -30% Torpedo Speed
Morale Cost: 1, 2, 3
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Shortkey: F12
Note: Works or all torp types! currently bugged with manual tdc. just use it for straight on shots or close distance!!!

Overcharge Torpedo:
Level 1: +10% Torpedo Range, +5% Dud Chance
Level 2: +20% Torpedo Range, +4% Dud Chance
Level 3: +30% Torpedo Range, +2% Dud Chance
Morale Cost: 1
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Shortkey: F11
Note: Works or all torp types! fire from safe distances!!!

Increased Torpedo Speed
Level 1: +4% Torpedo Damage/Speed
Level 2: +8% Torpedo Damage/Speed
Level 3: +12% Torpedo Damage/Speed
Level 4: +16% Torpedo Damage/Speed
Level 5: +20% Torpedo Damage/Speed
Type: Passive

Reduced Torpedo Loading Times
Level 1: -6% Torpedo Reload Time
Level 2: -12% Torpedo Reload Time
Level 3: -18% Torpedo Reload Time
Level 4: -24% Torpedo Reload Time
Level 5: -30% Torpedo Reload Time
Type: Passive

Reduced Torpedo Dud Chance
Level 1: -10% Torpedo Dud Chance
Level 2: -20% Torpedo Dud Chance
Level 3: -30% Torpedo Dud Chance
Level 4: -40% Torpedo Dud Chance
Level 5: -50% Torpedo Dud Chance
Type: Passive

BOSUN

Propaganda
Level 1: +10% Effect Times/Cooldown Times
Level 2: +20% Effect Times/Cooldown Times
Level 3: +30% Effect Times/Cooldown Times
Morale Cost: 1
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Note: watch out, it will increase the cooldown times for all other abilities!!!

Riposte
Level 1: -80% Torpedo Reload Time
Level 2: -80% Torpedo Reload Time
Level 3: -80% Torpedo Reload Time (no error by me!)
Morale Cost: 1, 2, 3
Duration: 24 Min, 24 Min, 24 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Note: never used it. you have 5 tubes, that should be enough. the level up bonus is minimal. also there is no shortkey for it.

Reduced Morale Decay
Level 1: -4% Morale Degeneration Rate
Level 2: -8% Morale Degeneration Rate
Level 3: -12% Morale Degeneration Rate
Level 4: -16% Morale Degeneration Rate
Level 5: -20% Morale Degeneration Rate
Type: Passive

Reduced OČ Consumption
Level 1: -10% OČ Decrease Rate
Level 2: -20% OČ Decrease Rate
Level 3: -30% OČ Decrease Rate
Level 4: -40% OČ Decrease Rate
Level 5: -50% OČ Decrease Rate
Type: Passive

COOK

Special Meal
Level 1: +1 Morale Point, -5% Passive Effects!
Level 2: +2 Morale Point, -10% Passive Effects!
Level 3: +3 Morale Point, -15% Passive Effects!
Morale Cost: 0
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 12 Hours!, 336 Min, 140 Min
Type: Active
Note: only use it before combat or in an emergency!

Max Morale
Level 1: +1 Max Morale Point
Level 2: +2 Max Morale Points
Level 3: +3 Max Morale Points
Level 4: +4 Max Morale Points
Level 5: +5 Max Morale Points
Type: Passive

SOUNDMAN

Reveal Convoys
Level 1: 120km Revealed, +20% Enemy Engine Noises
Level 2: 180km Revealed, +50% Enemy Engine Noises
Level 3: 300km Revealed, +100% Enemy Engine Noises
Morale Cost: 1, 2, 3
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Note: very useful for those special target missions. lvl3 reveals half england!!!

Visual Contacts
Level 1: Sonar Contact Becomes Visual On TAI
Level 2: Sonar Contact Becomes Visual On TAI
Level 3: Sonar Contact Becomes Visual On TAI
Morale Cost: 1, 2, 3
Duration: 6 Hours, 12 Hours, 1 Day
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Note: combined with "reveal" and "overcharge" a snipers wet dream!!! go, get 10km kills!!!

Boost Sonar
Level 1: +5% Sonar Range, Detection Time
Level 2: +10% Sonar Range, Detection Time
Level 3: +15% Sonar Range, Detection Time
Level 4: +20% Sonar Range, Detection Time
Level 5: +25% Sonar Range, Detection Time
Type: Passive

Reduced Sonar Darkness Penalty
Level 1: -5% Sonar Range Penalty
Level 2: -10% Sonar Range Penalty
Level 3: -15% Sonar Range Penalty
Level 4: -20% Sonar Range Penalty
Level 5: -25% Sonar Range Penalty
Type: Passive

RADIOMAN

Safe Communication
Level 1: -25% Chance Of Being Revealed
Level 2: -50% Chance Of Being Revealed
Level 3: -100% Chance Of Being Revealed
Morale Cost: 1, 2, 3
Duration: 10 Min, 10 Min, 10 Min
Cooldown: 72 Min, 48 Min, 24 Min
Type: Active
Note: i very doubt the need of that ability, but whatever...

Boost Radio Detection
Level 1: +4% Detection Times/Range
Level 2: +8% Detection Times/Range
Level 3: +12% Detection Times/Range
Level 4: +16% Detection Times/Range
Level 5: +20% Detection Times/Range
Type: Passive

Boost Radar Detection
Level 1: +5% Detection Times/Range
Level 2: +10% Detection Times/Range
Level 3: +15% Detection Times/Range
Level 4: +20% Detection Times/Range
Level 5: +25% Detection Times/Range
Type: Passive

GUNNER

Boost Guns
Level 1: +6% Guns Accuracy/Damage/Range/Shell Speed
Level 2: +12% Guns Accuracy/Damage/Range/Shell Speed
Level 3: +18% Guns Accuracy/Damage/Range/Shell Speed
Level 4: +24% Guns Accuracy/Damage/Range/Shell Speed
Level 5: +30% Guns Accuracy/Damage/Range/Shell Speed
Type: Passive
Note: helps to conserve ammo

Reduced Gun Reload Times
Level 1: -10% Gun Reload Time
Level 2: -20% Gun Reload Time
Level 3: -30% Gun Reload Time
Level 4: -40% Gun Reload Time
Level 5: -50% Gun Reload Time
Type: Passive
Note: lvl5 doubles the deck gun rate of fire!!!

Last edited by raziel08; 03-13-10 at 02:20 PM.
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