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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Mar 2010
Location: Germany
Posts: 23
Downloads: 20
Uploads: 2
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here is a complete ability list i ripped of the game files. i added some notations, as well as my own experiences with that abilities. the reason i did this list is due to the fact that the ingame description are very vague, lack of details or are simply wrong.
![]() since sh5 become much more rpg-style and abilities have great influence on game mechanics you should know a few things about them and how they work. exact knowledge of these effects should maximize your performance out there. remember: in war, knowledge is pure power. CHIEF ENGINEER Repair All Subsystems Level 1: Instant Repair Subsystems Morale Cost: All Points Duration: Instant Cooldown: 8 Hours Type: Active Note: currently highly bugged Increased Repair Rate Level 1: +10% Repair Speed Level 2: +20% Repair Speed Level 3: +30% Repair Speed Morale Cost: 1 Duration: 10 Minutes Cooldown: 1 Hour 12 Minutes Type: Active Reduce Flooding Times Level 1: +20% Flooding Time Morale Cost: 1 Duration: 10 Minutes Cooldown: 1 Hour 12 Minutes Type: Active Note: at the current time simply awful. 20% does not help to prevent sinking in most cases. when you are sinking you are ****ed... EXECUTIVE OFFICER Battle Stations Level 1: +20% Ability Times, +30% Passive Type Effects Morale Cost: 1 Duration: Turn On/Off Cooldown: 30 Seconds Type: Active Shortkey: F7 Note: very useful. cheap with big buffs. for bigger battles dont hesitate to turn it on Silent Running Level 1: Almost Invisible For Sonar Morale Cost: 1 Duration: Turn On/Off Cooldown: 30 Seconds Type: Active Shortkey: F8 Note: Needs Submerged State Note2: slow speed should do the trick too... MOTOR OFFICER Overcharge Diesel Level 1: +10% Surface Speed, +20% Fuel Consume Level 2: +20% Surface Speed, +30% Fuel Consume Level 3: +30% Surface Speed, +50% Fuel Consume Morale Cost: 1, 2, 3 Duration: 10 Min, 15 Min, 24 Min Cooldown: 72 Min, 48 Min, 24 Min Shortkey: F9 Type: Active Note: useless ability. you will run out off fuel quickly and warships are faster anyway. Overcharge E-Engine Level 1: +10% Dive Speed, +20% Battery Consume Level 2: +20% Dive Speed, +30% Battery Consume Level 3: +30% Dive Speed, +50% Battery Consume Morale Cost: 1, 2, 3 Duration: 10 Min, 15 Min, 24 Min Cooldown: 72 Min, 48 Min, 24 Min Shortkey: F10 Type: Active Note: see above Speed Increase Level 1: +5% Submarine Speed Level 2: +10% Submarine Speed Level 3: +15% Submarine Speed Level 4: +20% Submarine Speed Level 5: +25% Submarine Speed Type: Passive Reduced Battery Recharge Time Level 1: -10% Recharge Time Level 2: -20% Recharge Time Level 3: -30% Recharge Time Level 4: -40% Recharge Time Level 5: -50% Recharge Time Type: Passive Reduced Engine Noise Level 1: -5% Noise Signature Level 2: -10% Noise Signature Level 3: -15% Noise Signature Level 4: -20% Noise Signature Level 5: -25% Noise Signature Type: Passive NAVIGATOR Reduced Diving Times Level 1: -5% Diving Times Level 2: -10% Diving Times Level 3: -15% Diving Times Level 4: -20% Diving Times Level 5: -25% Diving Times Type: Passive Maximize Diving Depth Level 1: +5% Diving Depth Level 2: +10% Diving Depth Level 3: +15% Diving Depth Level 4: +20% Diving Depth Level 5: +25% Diving Depth Type: Passive Increased Manoeuvrability Level 1: +6% Surface Turn Rate Level 2: +12% Surface Turn Rate Level 3: +18% Surface Turn Rate Level 4: +24% Surface Turn Rate Level 5: +30% Surface Turn Rate Type: Passive TORPEDOMAN Preheat Torpedo: Level 1: +25% Torpedo Damage, -10% Torpedo Speed Level 2: +50% Torpedo Damage, -20% Torpedo Speed Level 3: +75% Torpedo Damage, -30% Torpedo Speed Morale Cost: 1, 2, 3 Duration: 10 Min, 10 Min, 10 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Shortkey: F12 Note: Works or all torp types! currently bugged with manual tdc. just use it for straight on shots or close distance!!! Overcharge Torpedo: Level 1: +10% Torpedo Range, +5% Dud Chance Level 2: +20% Torpedo Range, +4% Dud Chance Level 3: +30% Torpedo Range, +2% Dud Chance Morale Cost: 1 Duration: 10 Min, 10 Min, 10 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Shortkey: F11 Note: Works or all torp types! fire from safe distances!!! Increased Torpedo Speed Level 1: +4% Torpedo Damage/Speed Level 2: +8% Torpedo Damage/Speed Level 3: +12% Torpedo Damage/Speed Level 4: +16% Torpedo Damage/Speed Level 5: +20% Torpedo Damage/Speed Type: Passive Reduced Torpedo Loading Times Level 1: -6% Torpedo Reload Time Level 2: -12% Torpedo Reload Time Level 3: -18% Torpedo Reload Time Level 4: -24% Torpedo Reload Time Level 5: -30% Torpedo Reload Time Type: Passive Reduced Torpedo Dud Chance Level 1: -10% Torpedo Dud Chance Level 2: -20% Torpedo Dud Chance Level 3: -30% Torpedo Dud Chance Level 4: -40% Torpedo Dud Chance Level 5: -50% Torpedo Dud Chance Type: Passive BOSUN Propaganda Level 1: +10% Effect Times/Cooldown Times Level 2: +20% Effect Times/Cooldown Times Level 3: +30% Effect Times/Cooldown Times Morale Cost: 1 Duration: 10 Min, 10 Min, 10 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Note: watch out, it will increase the cooldown times for all other abilities!!! Riposte Level 1: -80% Torpedo Reload Time Level 2: -80% Torpedo Reload Time Level 3: -80% Torpedo Reload Time (no error by me!) Morale Cost: 1, 2, 3 Duration: 24 Min, 24 Min, 24 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Note: never used it. you have 5 tubes, that should be enough. the level up bonus is minimal. also there is no shortkey for it. Reduced Morale Decay Level 1: -4% Morale Degeneration Rate Level 2: -8% Morale Degeneration Rate Level 3: -12% Morale Degeneration Rate Level 4: -16% Morale Degeneration Rate Level 5: -20% Morale Degeneration Rate Type: Passive Reduced OČ Consumption Level 1: -10% OČ Decrease Rate Level 2: -20% OČ Decrease Rate Level 3: -30% OČ Decrease Rate Level 4: -40% OČ Decrease Rate Level 5: -50% OČ Decrease Rate Type: Passive COOK Special Meal Level 1: +1 Morale Point, -5% Passive Effects! Level 2: +2 Morale Point, -10% Passive Effects! Level 3: +3 Morale Point, -15% Passive Effects! Morale Cost: 0 Duration: 10 Min, 10 Min, 10 Min Cooldown: 12 Hours!, 336 Min, 140 Min Type: Active Note: only use it before combat or in an emergency! Max Morale Level 1: +1 Max Morale Point Level 2: +2 Max Morale Points Level 3: +3 Max Morale Points Level 4: +4 Max Morale Points Level 5: +5 Max Morale Points Type: Passive SOUNDMAN Reveal Convoys Level 1: 120km Revealed, +20% Enemy Engine Noises Level 2: 180km Revealed, +50% Enemy Engine Noises Level 3: 300km Revealed, +100% Enemy Engine Noises Morale Cost: 1, 2, 3 Duration: 10 Min, 10 Min, 10 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Note: very useful for those special target missions. lvl3 reveals half england!!! Visual Contacts Level 1: Sonar Contact Becomes Visual On TAI Level 2: Sonar Contact Becomes Visual On TAI Level 3: Sonar Contact Becomes Visual On TAI Morale Cost: 1, 2, 3 Duration: 6 Hours, 12 Hours, 1 Day Cooldown: 72 Min, 48 Min, 24 Min Type: Active Note: combined with "reveal" and "overcharge" a snipers wet dream!!! go, get 10km kills!!! Boost Sonar Level 1: +5% Sonar Range, Detection Time Level 2: +10% Sonar Range, Detection Time Level 3: +15% Sonar Range, Detection Time Level 4: +20% Sonar Range, Detection Time Level 5: +25% Sonar Range, Detection Time Type: Passive Reduced Sonar Darkness Penalty Level 1: -5% Sonar Range Penalty Level 2: -10% Sonar Range Penalty Level 3: -15% Sonar Range Penalty Level 4: -20% Sonar Range Penalty Level 5: -25% Sonar Range Penalty Type: Passive RADIOMAN Safe Communication Level 1: -25% Chance Of Being Revealed Level 2: -50% Chance Of Being Revealed Level 3: -100% Chance Of Being Revealed Morale Cost: 1, 2, 3 Duration: 10 Min, 10 Min, 10 Min Cooldown: 72 Min, 48 Min, 24 Min Type: Active Note: i very doubt the need of that ability, but whatever... Boost Radio Detection Level 1: +4% Detection Times/Range Level 2: +8% Detection Times/Range Level 3: +12% Detection Times/Range Level 4: +16% Detection Times/Range Level 5: +20% Detection Times/Range Type: Passive Boost Radar Detection Level 1: +5% Detection Times/Range Level 2: +10% Detection Times/Range Level 3: +15% Detection Times/Range Level 4: +20% Detection Times/Range Level 5: +25% Detection Times/Range Type: Passive GUNNER Boost Guns Level 1: +6% Guns Accuracy/Damage/Range/Shell Speed Level 2: +12% Guns Accuracy/Damage/Range/Shell Speed Level 3: +18% Guns Accuracy/Damage/Range/Shell Speed Level 4: +24% Guns Accuracy/Damage/Range/Shell Speed Level 5: +30% Guns Accuracy/Damage/Range/Shell Speed Type: Passive Note: helps to conserve ammo Reduced Gun Reload Times Level 1: -10% Gun Reload Time Level 2: -20% Gun Reload Time Level 3: -30% Gun Reload Time Level 4: -40% Gun Reload Time Level 5: -50% Gun Reload Time Type: Passive Note: lvl5 doubles the deck gun rate of fire!!! Last edited by raziel08; 03-13-10 at 02:20 PM. |
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