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View Poll Results: ARE MODS IN MULTIPLAY A PUBLIC STATEMENT & SUBJECT TO CENSORSHIP? | |||
NO |
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16 | 72.73% |
YES |
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6 | 27.27% |
Voters: 22. You may not vote on this poll |
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#1 |
Commander
![]() Join Date: Nov 2009
Posts: 452
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Ubisoft has said that SH5 has the ability to be modded, but did not say to what extent.
WHAT IF?: Ubisoft or the Government in the country which hosted the servers believed a mod, due to design could create political unrest and instability; would that mod be censored? All members here can dream up a mod that makes a strong political statement, such as a the captain, on deck, wiping his butt with the flag of an enemy country, or "mooning" the French President while in review, or simply painting his sub or ship with emblems or hoisting a flag which is distasteful to a certain government. I will bet that certain mods will not be permitted in gameplay, what say you? DOES A MOD IN MULTIPLAY BECOME A PUBLIC STATEMENT AND SUBJECT TO CENSORSHIP? Last edited by Ships-R-Us; 02-12-10 at 09:34 AM. |
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#2 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
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Dan stated that sh5 would be even easier to mod than sh3/4 and more open.
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#3 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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I don't see any possible way that they could.
__________________
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#4 |
Watch
![]() Join Date: Oct 2008
Location: Pearly gates
Posts: 26
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I say your title of this thread is wrong and misleading.
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#5 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
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Yes, without a doubt it is moddable. However you missed out on the context of this thread.
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#6 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
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#7 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
Downloads: 16
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Maybe our politicians are crazy, but not that much.
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#8 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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the first line of your OP asked 'to what extent'.
i can't see them making it more restrictive than sh3/4 plus how would you filter out whats allowed and what isn't? the easiest way to prevent something being modded is either hardcode it or encrypt the config file. |
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#9 |
Lucky Jack
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What would UBI gain by do this?
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#10 |
Officer
![]() Join Date: Feb 2009
Location: Bucharest - Romania
Posts: 237
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Nothing,Ships is kind of speculating
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#11 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
Uploads: 0
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Thanks for the input, but if you get into multiplay, a mod then becomes an instant public message.
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#12 |
Torpedoman
![]() Join Date: Jul 2009
Location: Buenos Aires, Argentina
Posts: 112
Downloads: 17
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nothing, but that's never stopped them before, has it?
![]() I'm not saying it will happen, It could tho, if mods were to be somehow uploaded into the main server. But that's reeks of "the DRM is the matrix" conspiracy theory. it could come with the SDK even, but that doesn't stop anyone (that anyone being, in this context, Ubi) from saying "your mod is 'ilegal', and using it will result in your game acount being banned" |
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#13 |
Torpedoman
![]() Join Date: Feb 2003
Location: london
Posts: 115
Downloads: 74
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i see what your saying. do you think it would be possible to create something controversial in sh3/sh4?
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#14 |
Commander
![]() Join Date: Nov 2009
Posts: 452
Downloads: 134
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and therefore subject to censorship if the government hosting the server deemed the mod "hostile".
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#15 |
Navy Seal
![]() Join Date: Mar 2000
Posts: 8,643
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Merged. We don't need two threads on the same topic from the same poster.
The Management |
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