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Old 01-24-10, 06:35 AM   #1
arnahud2
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WIP :Diesel startup sequence for Flatmonkey's Engine room

EDIT 02/22/2010 : see this thread !!!!!!!!!! http://www.subsim.com/radioroom/showthread.php?t=162227


Hi,

for all (and especially Flakmonkey)

EDIT 02/20/2010 (see page #2) : still WIP, and still a major problem with in-game tests : "my" sound is played only on times per session. What's wrong . Need a lot of fine tunes... Let's go !!

As Flakmonkey's VIIC Engine room promise to be a wonderful work, i think it will need a good diesel startup sequence sound (like SH4).

But somebody, in a yesterday's post told me about Thomsen's sound Pack, so i tried it and....what a surprise !!! Diesel startup sequence is the one from SH4, a Fairbank-Morse US diesel engine...This sound is very good, but not real for U-boat...as MAN diesels sounds are greatly differents.

So, as i'm the proud owner of "Das Boat" in DVD version, i will try to record its own MAN diesel startup sequence (remember, just before the end, when the u-96 just emerges from the deep) and then, make a .wav, .ogg or .mp3 sound file for SH3.


EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective....

EDIT 2 :01/29/2010 : WIP !!!! Aaaaaaaaarrrrhh !!! "Das boat" diesel startup sequence is launched : as i digitalize "olds" LP with Cool Edit, this one created distorsion with my many attempts with "das boat : LP's recording needs to be amplified. Not DVD's sound track recordings....Just tweaking Cool Edit was the solution !!!!

Thanks for the guys who tried to help me !!!

I Will try to upload on subsim a bêta version (or final version if Flakmonkey can't add 3D animation of his diesel's room) this weekend, but i can't promise it yet, as i've got a lot's of work with many real horses on saturday and sunday morning.


Ar Nahud II

Last edited by arnahud2; 02-21-10 at 06:27 PM. Reason: WIP !!!
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Old 01-24-10, 06:49 AM   #2
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The only way I can think of, is placing the engine start sound at the end of the "surface the Uboat" sound. When the uboat surfaces, the diesel engines are started in 99% of the ocasions, so the boat has full propulsion power in case it is needed. The main difficulty will be synchronizing this sound with the moment (which will possibly linked to speed?) the diesels from flakmonkey start moving. But it sure can be done. Good idea
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Old 01-24-10, 07:15 AM   #3
arnahud2
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Thanks for the answer, Hitman :

As Flakmonkey's work is not achieved, we can't know now if "3D startup motion" (if Flakmonkey includes it) will occur automatically when surfacing ? In this case, a "minor" surfacing sound like "Surface the boat" could be replaced by Diesel startup sequence. But if the boat was "too" deeper", diesel startup sequence will occur when the boat will be still under surface...Do you agree ?

I mean that "aliased" startup sequence with an order sound is not the best way to gain a good result. I remember that in SH4 a "sea surfacing" sound (which occurs only when the sub really emerges) has been replaced by the diesel startup sequence from Wilhelm Tell (i remember his wonderful job, as i tuned it few days laters). So a good result was achieved. But my searchs in SH3's sounds files didn't show such a file.

So, doing "Das boat diesel startup" record and making a file "formatted" for SH3 seems to be easy, but not the synchronization. If there is no surfacing sounds that could be replaced or aliazed, i don't see any way to obtain a good result...

For examples, Thomsen's sound pack or the recently Spirit of the Machines need to hit some keys of the keyboard. I don't want that, but a sound transition automatically played, if possible.

what do you think about that ? any suggestion ?

(Sorry for my poor english, i never like school when i was a teenager)

Edit : i've an idea : i think that i could work with "submarine_surfacing.wav" in SH3/data/sound (duration : approx. 10 sec). Two ways are possible : Totally replace this sound with "Das Boat" diesel startup or merge this sound with my futur record of movie's diesel startup, which appears to be the best way. Then, to obtain a good result, the surface diesel "patrol" sound must be close to the one from the end of my record from "Das boat" diesel startup, otherwise a difference could be audible.

Stay tuned !!!


Ar Nahud II

Last edited by arnahud2; 01-27-10 at 11:28 PM.
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Old 01-24-10, 12:05 PM   #4
arnahud2
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'Working on submarine_surfacing.wav's itself lenght. 'tryin to know how many secondes i could add, there is a limit (the same thing appeared with SH4. The best way is, firstly, to determine which is exectly the maximum lengh allowed by the game for the modified sound file). If the sound is too long, SH3's code don't allow ingame session to play it. There's a BIG silence instead. 24 sec too long. Let's trying 18...

Stay tuned !!!

Last edited by arnahud2; 01-27-10 at 11:28 PM.
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Old 01-26-10, 07:36 AM   #5
arnahud2
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Hi,

I found max lengh for the file, and started "das boat" diesel recording, with a lot of difficulties ( i use cool edit pro 2.1)

First attempts ("direct way", through Cool Edit, gave me a very "discorded" sound, very very sad, whilst monitoring sound during recording was not so bad.

So, i tried once again and minimized input level at 50%, and 25% : same results...


Then, i made further attempts using a "passive way", as if i was recording with an old tape recorder (i recorded the stereo-mix output of my sound card, many records of tapes or LP's was digitally recorded successfully by this way) : Same results.

I wonder if the sound track of the movie could be protected ? I never seen that before.

My sound card (in a six-month Samsung laptop) is a common Realtek 7.1

Somebody could help me ?


EDIT : as Flakmonkey seems to meet some difficulties with the 3D engine animation, sound synchronization will be a secondary objective....

Ar Nahud II

Last edited by arnahud2; 01-27-10 at 11:29 PM.
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Old 01-26-10, 10:06 PM   #6
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I don't think I can help you, but it looks like you've done wonderful work so far!
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