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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sparky
![]() Join Date: May 2007
Location: southwest ohio
Posts: 154
Downloads: 25
Uploads: 0
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battleship mod conflict guns R missing??
I'm trying to get the playable BBs iowa and norh carolina mods to work while both R enabled, but I keep getting gun turrets coming up missing when both R enabled. It depends on which order I install each mod if I install iowa mod 1st and north 2nd than the iowa is the one missing her guns..
![]() ![]() I'm trying to make a fun arcade style mod for everyone based on some of the playable battleships some of U folks have made. Ive changed menu screens loading screens and intro clips. all of them about battleships. I figured it would be fun untill TSWSM comes out. The problem is most of these ships don't work right when enabled together.. ![]() |
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#2 |
Planesman
![]() Join Date: Sep 2008
Posts: 184
Downloads: 23
Uploads: 0
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Basicly youare replaceing stock game files when you install the mod , so when you trying installing them both together the last one install overwrites the files of the other one. Its possible to fix this but ud be best talking to another TSWSM member
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#3 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
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Sledgehammer427 to the rescue!
well, it seems like your playable BBs are using the same guns.dat file, when you install the first BB, the game is fine with it, when you install the next BB, the game starts to get confused and it will remove the guns from the first and put them on the second. idk how to FIX the problem, but I do know what caused it
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