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Old 08-22-09, 08:15 PM   #1
Spunky48
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Default Torpedo Deflection

So I just got started with SH3. Fun game - until torpedos come in, that is. Sometimes they hit, but about 90% of the time, they bounce right off the ship. I've tinkered with the settings before firing and nothing seems to work. I even disabled the "Dud torpedo" option. Even when the torpedo should clearly have exploded, it just moves aside like, "Sorry, Mr. Ship, I didn't mean to get in your ****ing way. Go right ahead. No really, I insist."

What do I do, or at the very least, why is this happening? It's frustrating.
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Old 08-22-09, 08:31 PM   #2
KaleunBier
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Hello Spunky and welcome aboard! What your problem is called is Angle of Bow or AoB. You need to hit the ship at pretty much a 90 degree angle in order for the pistol of your torpedo to impact correctly and detonate. So you have to be perpendicular to your target and line up a 90 degree AoB shot...unless you use magnetic torpedo pistol which you must set at a deeper depth than the ships draft. I hope this helped!
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Old 08-22-09, 08:34 PM   #3
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Quote:
Originally Posted by KaleunBier View Post
Hello Spunky and welcome aboard! What your problem is called is Angle of Bow or AoB. You need to hit the ship at pretty much a 90 degree angle in order for the pistol of your torpedo to impact correctly and detonate. So you have to be perpendicular to your target and line up a 90 degree AoB shot...unless you use magnetic torpedo pistol which you must set at a deeper depth than the ships draft. I hope this helped!
I believe you can still have them detonate at an 85-90 angle.
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Old 08-22-09, 08:51 PM   #4
Spunky48
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Thanks for the replies. Even if the boat is lined up with the enemy ship at a perfect ninety degree angle, the torpedo somehow changes direction on route and gets deflected. How exactly can I fix this?

Last edited by Spunky48; 08-22-09 at 09:07 PM.
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Old 08-22-09, 09:20 PM   #5
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Look at Gyroangle value at periscope/Uzo view below your Notepad (or at gyroangle dial at TDC station): this is the degree value at which your torpedo will be deflected. At 0° the torpedo will run exactly ahead, at 30° the torpedo will make a 30° turn on the right, at 300° the torpedo will turn on the left for 60°, and so on..
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Old 08-22-09, 09:32 PM   #6
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I see, thanks. I'll pay attention to that next time. If I don't post back here, assume it helped and thanks in advance.
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Old 08-22-09, 10:29 PM   #7
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Another possible reason is that your torpedos have not run past the safe distance before they impact the target.
If you fire from too close to the target, the torpedos will not arm. I think the topredo needs to run at least about 300m. (IRL it varied with torpedo type.)
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Old 08-23-09, 03:28 AM   #8
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Hello Spunky Kaleun, welcome on board

Tons of thread have been written about the subject but you should have a look to those threads :

1 ) Sticky : SH3 Newbie guide
http://www.subsim.com/radioroom/showthread.php?t=96026

2 ) Sticky : SH3 hints and keyboard tricks
http://www.subsim.com/radioroom/showthread.php?t=101924

3 ) These Links from Dantenoc ( a classic in SH3 litterature )

300106-Dantenoc - Course to intercept method revised
http://www.subsim.com/radioroom/showthread.php?t=88922

040306-Dantenoc - Manual ploting and run-around ilustrated
http://www.subsim.com/radioroom/showthread.php?t=90234

010206-The Hunt An illustrated example of how to sink a ship
http://www.subsim.com/radioroom/showthread.php?t=88961

040906-Dantenoc - The video hunt basic techniques shown
http://www.subsim.com/radioroom/showthread.php?t=97682

4 ) 010206-The Hunt An illustrated example of how to sink a ship
http://www.subsim.com/radioroom/showthread.php?t=88961





5 ) Wazoo's Manual charting and Targeting tutorial
http://www.paulwasserman.net/SHIII/

6 ) The Silent Hunter III Community Manual
http://alexbret.perso.cegetel.net/index4875.php

7 ) Albrecht Von Hesse's Tutorials

210107-Convoy interception tutorial #1
http://www.subsim.com/radioroom/showthread.php?t=104236

210107-Convoy interception tutorial #2
http://www.subsim.com/radioroom/showthread.php?t=104239

8 ) And .... my perso selection from my archives :
( Those ones about AOB for that matter, but other subjects are avaliable )

All you ever wanted to know about AOB...

1-060306-Help!!!!!! AOB
http://www.subsim.com/radioroom/showthread.php?t=90303

2-260107-Calculate AOB
http://www.subsim.com/radioroom/showthread.php?t=104536

3-010407-Angle Of Bow.......Quick Question
http://www.subsim.com/radioroom/showthread.php?t=110273

4-050407-Question about AOB
http://www.subsim.com/radioroom/showthread.php?t=110770

5-110407-Best way to practice determining AOB
http://www.subsim.com/radioroom/show...ual+targetting

6-030507-angle of bow
http://www.subsim.com/radioroom/showthread.php?t=113866

7-181007-how do you do angle on bow
http://www.subsim.com/radioroom/showthread.php?t=123699

8-170208-Range and AoB finder AoB greater than 90, now what
http://www.subsim.com/radioroom/showthread.php?t=131188

09-310308-Judging AOB by eye - tutorial
http://www.subsim.com/radioroom/show...light=tutorial

10-060408-How do you determine AOB without the length of the boat
http://www.subsim.com/radioroom/show...anual+plotting

11-220508-AOB in stock SH3
http://www.subsim.com/radioroom/showthread.php?t=137198

12-191108-Estimating AOB
http://www.subsim.com/radioroom/showthread.php?t=144649

13-090109-Aob Question
http://www.subsim.com/radioroom/showthread.php?t=146599

14-050509-Plotting targets and AOB
http://www.subsim.com/radioroom//sho...d.php?t=151456

That should keep you busy for a while Kaleun...
Dismiss !
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Old 08-24-09, 08:26 AM   #9
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Nice post JMV!

Looks like quite a few little nuggets of gold in there.

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Old 08-24-09, 08:46 AM   #10
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Quote:
Originally Posted by JMV View Post
Hello Spunky Kaleun, welcome on board

Tons of thread have been written about the subject but you should have a look to those threads :

...lots of links...

That should keep you busy for a while Kaleun...
Dismiss !
Is that all you´ve got?.
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Old 08-24-09, 01:25 PM   #11
JMV
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My Archives , right now = 13.6 GB
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Old 08-24-09, 10:05 PM   #12
Spunky48
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Those links are the greatest thing ever. They've saved me so much frustration. Thanks a bunch.
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Old 08-25-09, 12:13 AM   #13
JMV
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Wecome, glad to hear that.
If in need of anything else on a particular subject or technique, don't hesitate. I've got from web sites, to PDF, to subsim links etc...
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Old 08-25-09, 01:40 AM   #14
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Oh, and there is also this tutorial for calculating intercept angles :

http://forums.ubi.com/eve/forums/a/t...2/r/4921092613
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