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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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The german stadimeter in Sh3 was so horrible that I remember applauding the SH4 version. Now I hate it beyond words. I'd like to see a very different Periscope system, where you just sit at the periscope in 3d view and:
- you can see the AOB finder on the periscope 3d model and drag it there - have the stadimeter angle rotate the middle ring automatically (as you can see in the picture, they didn't have markings for the angles so i guess it moved by itself) - have the top of the Priscope station fixed while the rest of it move with the camera as you rotate the periscope; you won't see the bearing on the periscope view, but will see it when you look above the periscope on the markings there. - press and hold(or just toggle) right/click to view through the periscope and go back when you release the button (or click again) - rotate the stadimeter for horizontal angle readings - have the Observation Periscope NOT linked to the TDC even when Autoupdate is on and be able to either see the angle of the lens or use the stadimeter as a sextant (not sure if the observation scopes had a split prism). ![]() So... 1. Is there any way of using the stadimeter without having a ship as a target? I'd also like to adapt the Observation periscope to work as a sextant. 2. Any way of controlling the angle that the stadimeter is showing? I want to have it show a value of 10 when I place it over the 10 mark on the periscope. 3. Any way of rotating the "prism"? 4. How can I change the markings on the Periscope views? Are they from a dds/tga file or are they hardcoded? 5. How can I link the rotations of 3d objects on the sub to the periscope movement? It works for dials, so it should work for 3d objects too. 6. How can I use the right click to look through the periscope and then be thrown back to the previous camera (updated with the rotation) when i release the button? 7. How can i see the vertical angle of the periscope? I don't really expect all of these to be possible but who knows. I will write a petition to Ubisoft for a more proper moddable system, if not for SH4 then for SH5. With just a little programming and 3d moddeling we'd be able to make anything in this game ![]() Last edited by karamazovnew; 05-18-09 at 11:13 PM. |
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#2 |
Torpedoman
![]() Join Date: Mar 2004
Location: Dartmouth, Devon UK
Posts: 120
Downloads: 2
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Fantastic post! I agree 100% Excellent illustration too.
Fascinating.
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\"The Battlefield may be virtual, but the experience is always real.\" |
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