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Old 02-23-09, 08:49 PM   #1
hachiman
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Default Poor Water/Underwater Graphics

Hi

Just reinstalled DW after a long absence.

Never had a problem before'but had my new rig for about a year and don't think i've tried DW on it previously.

I'm finding the water looks extremely poor and seems discoloured with blobs depending on the angle.
You can also see the blobbing on the underwater terrain.
Also you can see a pale blue/violet colour in the troughs of the waves in picture 1.
Also Notice picture 4 the blob above the submarine can just be made out.







My GC is a Nvidia 7900GT 512mb.
Tried a few of the latest gRaphics drivers with no improvement.

Any ideas ?

Thanx

P.S Can't reply to any posts or info till tomorrow night UK time.
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Old 02-23-09, 10:57 PM   #2
BakaNi
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I have this problem, it occurs only at night and seemed to start around the same time nvidia broke anti-aliasing for DW.

It's most noticeable if you're at periscope depth and look up from under the sub, it appears as if there are 100s of feet of water above you, instead of 67, very disconcerting.

I know no fix, other than to down date drivers a long way back.
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Old 02-24-09, 04:25 AM   #3
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This is normal look GFX cards which does not support dithering. DW only supports 16 bits screen mode (which sucks), but some cards can use dithering, which helps a lot. Older nVidia supported it (recent do not), and at least some ATI cards. Search the forum, there was some discussion about this several times.
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Old 02-24-09, 05:54 AM   #4
goldorak
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DW has never supported Antialiasing nor Anisotropic filtering. The graphics engine is very very very old (16 bit graphics ) and no new graphics card (DX10+ generation) either from ATI or Nvidia will render nicely the game.
As far as DX9 cards are concerned, ATI still had the hardware to enable dithering, so the quality you get is acceptable.
Nvidia for all intents and purposes starting with 79xx cards disabled completely dithering so rendering looks very poor indeed.
Unfortunately the user can't do anything about it, you just have to live with it.
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Old 02-24-09, 02:34 PM   #5
BakaNi
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Quote:
Originally Posted by goldorak
DW has never supported Antialiasing nor Anisotropic filtering.
Regardless of official support, it did USED to work very well, until nvidia broke it
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Old 02-24-09, 02:49 PM   #6
goldorak
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Quote:
Originally Posted by BakaNi
Regardless of official support, it did USED to work very well, until nvidia broke it
Since it was never an official supported feature, Nvidia is not to blame.
Blame SCS that decided to reuse an already obsolete graphics engine in 2005 !!! when everybody else had been using 32 bit graphics for several years.
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Old 02-24-09, 05:19 PM   #7
Kaye T. Bai
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This happens to me all the time.

I never really thought much about it until the original poster mentioned it.

I just regarded it as "normal."
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Old 02-26-09, 09:11 AM   #8
BakaNi
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Quote:
Originally Posted by goldorak
Quote:
Originally Posted by BakaNi
Regardless of official support, it did USED to work very well, until nvidia broke it
Since it was never an official supported feature, Nvidia is not to blame.
Blame SCS that decided to reuse an already obsolete graphics engine in 2005 !!! when everybody else had been using 32 bit graphics for several years.
nVidia have no problems breaking old games in order to squeeze a few more frames out of newer games, I have a slew of games here that once used to work at launch, but are now graphically corrupted due to nvidias incompatible fiddling. I blame nvidia for this lousy compatibility and with good reason.
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Old 02-26-09, 11:14 PM   #9
Tim D
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Loving DW, I just got it a couple of days ago. I used to play SC a very long time ago, its a shame about the nvidia problem. I did find if you turn off shadows and caustic effects it seems to help a little on the eyes.
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Old 02-27-09, 05:10 AM   #10
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I wouldn't call it nVidia problem. They simply dropped feature which is not needed for years. It's completely Sonalyst's fault. In fact I have not seen any other D3D game which does not allow 32 bit screen modes.
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Old 02-27-09, 06:44 AM   #11
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i have the same problem here with my nvdia 9500 gt. It makes the grafics look ever worse then they did on my old pc. Normally its the other way around. I guess the engine is so old that its just slowly dieing the newer pc,s get. Guess that shooting yourself in the foot huh? Oh well i guess scs dont seem to mind to much seen the support or addons they released for this title.
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Old 02-27-09, 06:44 AM   #12
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sorry double post
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Old 02-27-09, 06:52 AM   #13
goldorak
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Quote:
Originally Posted by oscar19681
i have the same problem here with my nvdia 9500 gt. I guess scs bite there selves in the foot becuase nobody is gonna by such an on grafics engine for cards that dont support them anymore
Well there is more to DW than just graphics. This is more true as the RA is finally approaching release date.
It would just be the icing on the cake if somehow the game textures could be converted on the fly to 32 bit textures.
Even if there is a performance penalty, I think all modern graphic cards should just get along with no problem we could get a game that at least renders nicely.
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Old 02-27-09, 07:45 AM   #14
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Quote:
Originally Posted by goldorak
It would just be the icing on the cake if somehow the game textures could be converted on the fly to 32 bit textures.
Is there a precedent for that, or are you just wishing for something that hasn't yet been done.
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Old 02-27-09, 08:34 AM   #15
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Quote:
Originally Posted by Theta Sigma
Is there a precedent for that, or are you just wishing for something that hasn't yet been done.
It has been done for Thief 2.

Here read the discussione : Thief2 & 8800_GTS/GTX, bad rendering/dithering
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