![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Dec 2001
Location: Edinburgh Jockland
Posts: 199
Downloads: 33
Uploads: 0
|
![]()
Hi
Just reinstalled DW after a long absence. Never had a problem before'but had my new rig for about a year and don't think i've tried DW on it previously. I'm finding the water looks extremely poor and seems discoloured with blobs depending on the angle. You can also see the blobbing on the underwater terrain. Also you can see a pale blue/violet colour in the troughs of the waves in picture 1. Also Notice picture 4 the blob above the submarine can just be made out. ![]() ![]() ![]() ![]() My GC is a Nvidia 7900GT 512mb. Tried a few of the latest gRaphics drivers with no improvement. Any ideas ? Thanx P.S Can't reply to any posts or info till tomorrow night UK time. ![]()
__________________
Whats not to love about Submarines? Long'Hard and full of Seamen!! |
![]() |
![]() |
![]() |
#2 |
Watch
![]() Join Date: Oct 2006
Posts: 25
Downloads: 4
Uploads: 0
|
![]()
I have this problem, it occurs only at night and seemed to start around the same time nvidia broke anti-aliasing for DW.
It's most noticeable if you're at periscope depth and look up from under the sub, it appears as if there are 100s of feet of water above you, instead of 67, very disconcerting. I know no fix, other than to down date drivers a long way back. |
![]() |
![]() |
![]() |
#3 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
This is normal look GFX cards which does not support dithering. DW only supports 16 bits screen mode (which sucks), but some cards can use dithering, which helps a lot. Older nVidia supported it (recent do not), and at least some ATI cards. Search the forum, there was some discussion about this several times.
__________________
|
![]() |
![]() |
![]() |
#4 |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]()
DW has never supported Antialiasing nor Anisotropic filtering. The graphics engine is very very very old (16 bit graphics
![]() As far as DX9 cards are concerned, ATI still had the hardware to enable dithering, so the quality you get is acceptable. Nvidia for all intents and purposes starting with 79xx cards disabled completely dithering so rendering looks very poor indeed. Unfortunately the user can't do anything about it, you just have to live with it. |
![]() |
![]() |
![]() |
#5 | |
Watch
![]() Join Date: Oct 2006
Posts: 25
Downloads: 4
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#6 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Blame SCS that decided to reuse an already obsolete graphics engine in 2005 !!! when everybody else had been using 32 bit graphics for several years. |
|
![]() |
![]() |
![]() |
#7 |
Samurai Navy
![]() Join Date: Feb 2009
Location: Western Hemisphere, Earth, Milky Way Galaxy, Local Group, Virgo Supercluster
Posts: 585
Downloads: 22
Uploads: 0
|
![]()
This happens to me all the time.
I never really thought much about it until the original poster mentioned it. I just regarded it as "normal." |
![]() |
![]() |
![]() |
#8 | ||
Watch
![]() Join Date: Oct 2006
Posts: 25
Downloads: 4
Uploads: 0
|
![]() Quote:
|
||
![]() |
![]() |
![]() |
#9 |
Mate
![]() Join Date: Jul 2003
Location: Riverside County, CA
Posts: 54
Downloads: 12
Uploads: 0
|
![]()
Loving DW, I just got it a couple of days ago. I used to play SC a very long time ago, its a shame about the nvidia problem. I did find if you turn off shadows and caustic effects it seems to help a little on the eyes.
|
![]() |
![]() |
![]() |
#10 |
The Old Man
![]() Join Date: May 2005
Location: Czech Republic
Posts: 1,458
Downloads: 6
Uploads: 0
|
![]()
I wouldn't call it nVidia problem. They simply dropped feature which is not needed for years. It's completely Sonalyst's fault. In fact I have not seen any other D3D game which does not allow 32 bit screen modes.
__________________
|
![]() |
![]() |
![]() |
#11 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
i have the same problem here with my nvdia 9500 gt. It makes the grafics look ever worse then they did on my old pc. Normally its the other way around. I guess the engine is so old that its just slowly dieing the newer pc,s get. Guess that shooting yourself in the foot huh? Oh well i guess scs dont seem to mind to much seen the support or addons they released for this title.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 02-27-09 at 06:54 AM. |
![]() |
![]() |
![]() |
#12 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
sorry double post
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 Last edited by oscar19681; 02-27-09 at 06:55 AM. |
![]() |
![]() |
![]() |
#13 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
It would just be the icing on the cake if somehow the game textures could be converted on the fly to 32 bit textures. Even if there is a performance penalty, I think all modern graphic cards should just get along with no problem we could get a game that at least renders nicely. |
|
![]() |
![]() |
![]() |
#14 | |
Seabed Comber
Join Date: Aug 2005
Location: NorthEast
Posts: 349
Downloads: 99
Uploads: 0
|
![]() Quote:
__________________
![]() ![]() |
|
![]() |
![]() |
![]() |
#15 | |
Admiral
![]() Join Date: Apr 2005
Posts: 2,320
Downloads: 0
Uploads: 0
|
![]() Quote:
Here read the discussione : Thief2 & 8800_GTS/GTX, bad rendering/dithering |
|
![]() |
![]() |
![]() |
Thread Tools | |
Display Modes | |
|
|