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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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Has anybody made it work in GWX 3?
The problem is that by setting Decay Time For Precise Sensor Contacts="0" as it is prompted, I have continues report of surface targets every 30seconds!!! ![]() If I reverse to "60" I have the ships icons on the navmap, which this mod supposes to erase with no map contacs update disabled keeping the sonar lines. Currently I am tweaking these lines: Contacts.cfg Decay Time For Imprecise Sensor Contacts=600 ;[>0] seconds Decay Time For Precise Sensor Contacts=60 Maps.cfg SymbolZoom=1;units are drawn as symbols from this zoom up GroupsZoom=100;units are drawn in groups from this zoom up Yet, nothing. 1. Any ideas maybe? 2. Is there a way to have "no map contancts update" disabled (nomatter about realism percent) but with ship's icons invisible but the hydrophone bearing lines there? Thank you and MARRY MARRY CHRISTMAS!
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![]() Last edited by geosub1978; 12-28-08 at 02:39 AM. |
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#2 |
Grey Wolf
![]() Join Date: Jan 2002
Location: New Tripoli, PA
Posts: 994
Downloads: 64
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Does the assisted plotting mod work with GWX 3.0?
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#3 |
Samurai Navy
![]() Join Date: Oct 2006
Location: Salamis Base
Posts: 567
Downloads: 229
Uploads: 0
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No, in GWX I didn't manage to make it work even by reverting the *_shp.TGA files to transparent, as a good friend suggested and uploaded also!. Even by doing this, the ships appear like tiny dots and I can't understand why.
However, in WAC it works PERFECTLY!
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#4 | |
Hellas
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i think that gwx team can give you the right path ! pm them take care... |
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#5 |
Stowaway
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Is there any update on this ? I would very much like to get the assisted plotting mod to work with GWX 3.0, I find it gives me the level of situational awareness that I should expect from a trained U-Boat crew.
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#6 |
Eternal Patrol
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Uber Gruber, I'm glad you resurrected this thread as I somehow missed it.
I'm using the Assisted Plotting Mod with GWX3 with no problems, and have been since '3' was released. I even used the stock contact lines files so I still have the original sonar lines, but nothing else on the map. I don't know what the problem is that everyone else seems to be having.
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