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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Dec 2007
Posts: 21
Downloads: 64
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Ok, yes I'm not manually targetting, but I'm still just trying to get this thing working right and looking half-way decent on my old ATI 9600. The thing is, I'm dead on in the torpedo school mission, but in a real game, I can't get a torpedo to go even near a target. I made sure that manual targeting is not checked for the campaign, the targets are going straight, I'm inside 1,000 yds, and yet when I watch a shot with an external view, I can see the torp wake curving way off course. What gives?
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#2 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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Shoot your torpedo men?
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#3 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Are you using the PK button? You don't need that in auto targeting and if you do it will give you the kind of results you are seeing.
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#4 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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Also, are you manually opening your torpedo doors? You must do that or the lag while that happens will make you miss aft.
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#5 |
Samurai Navy
![]() Join Date: Apr 2005
Posts: 579
Downloads: 2
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A couple of possibilities:
1) As Banjo stated, the solution assumes the torpedo is going to fire the moment you press the fire button. If you haven't opened the tube doors first, it'll be 5-10 seconds later before the torp actually launches, and that makes the solution wrong. At very close ranges you can still hit, but much farther aft than you intended. At farther ranges or higher speed it'll make you miss. 2) The "Dud torpedoes" realism setting includes all the historical faults of the American WWII torpedoes, including circle runners. You might have just had a faulty fish.
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We, the unwilling, led by the unknowing, are doing the impossible for the ungrateful. We have done so much, for so long, with so little, that we are now qualified to do anything with nothing. |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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![]() Quote:
Oh... forgot one other possibility. If the target(s) are alerted to your presance they will sail an erratic course screwing up your solutions... manual or otherwise. This is made worse if it a shot from a long distance, outside of 1,000 feet and the torps are set for slow. Last edited by SteamWake; 11-11-08 at 01:01 PM. |
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#7 |
Loader
![]() Join Date: Nov 2005
Location: Littleton, Colorado
Posts: 83
Downloads: 101
Uploads: 0
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PK Button? This does not ring a bell.
I missed a lot of shots way back when I didn't open my doors far enough ahead of my launch. I also notice that sometimes the target will spot my torpedos and speed up. |
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#8 |
Grey Wolf
![]() Join Date: Mar 2005
Posts: 762
Downloads: 55
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I think the button actually has the initials GPS or something like that on it. It is the greyed out red button on the torpedo setting/solution device in the upper left corner when you are looking thru the periscope/TBT. It turns red when pressed.+
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