SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > Dangerous Waters
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 11-07-08, 05:53 PM   #1
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default S thing that LWAMI modded for the worse ADCAP Mk 48 Torpedo

Well from the Tom Clancy's book titled Submarine,
Here's a little description on Mk 48 ADCAP

1. The ADCAP Mk 48 has a speed of more than 60 knots instead of 55 in DW
2. The wire guidance is 20nm long. 10 from the torpedo and 10 from the launch tube.
3. The ADCAP Mk 48 is no longer snaking. Its head is able to see almost 180 degree ahead.

No mentioning of operating depth though.

So it turns out that the stock DW torpedo behavior is more likely to be accurate than in LWAMI since the Mk 48 torpedo had an almost 180 degree detection cone in stock 1.04 if I remember correctly.

I know that changing the doctrine means also changing the behavior of all the other torpedoes but it is very possible in DW to have each torpedo its own doctrine.

So I'm hoping someone could make us a new Mk 48 ADCAP doctrine which doesn't snake and which head could see almost 180 degree ahead. I think I can stop the snaking but I do not know how to increase the head scanning to cover almost 180 degree ahead. Anyone willing to give me a hint?
__________________

Last edited by Castout; 11-07-08 at 06:11 PM.
Castout is offline   Reply With Quote
Old 11-07-08, 07:01 PM   #2
Kazuaki Shimazaki II
Ace of the Deep
 
Join Date: Jan 2006
Posts: 1,140
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Castout
Well from the Tom Clancy's book titled Submarine,
Here's a little description on Mk 48 ADCAP

1. The ADCAP Mk 48 has a speed of more than 60 knots instead of 55 in DW
Well that IIRC is due to a glitch in the way DW handles hydrodynamic objects that travel faster than 55 knots. Their behavior gets funky. So every torpedo in that speed range had its speed shafted, and a tad of range tacked on to compensate.
Kazuaki Shimazaki II is offline   Reply With Quote
Old 11-07-08, 07:19 PM   #3
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Kazuaki Shimazaki II
Quote:
Originally Posted by Castout
Well from the Tom Clancy's book titled Submarine,
Here's a little description on Mk 48 ADCAP

1. The ADCAP Mk 48 has a speed of more than 60 knots instead of 55 in DW
Well that IIRC is due to a glitch in the way DW handles hydrodynamic objects that travel faster than 55 knots. Their behavior gets funky. So every torpedo in that speed range had its speed shafted, and a tad of range tacked on to compensate.
What? Is is true? setting the max speed of the Mk 48 ADCAP to 60 knots is really easy with DWEdit. I will try to set it to a maxspeed of 65 knots and see what happens.
__________________
Castout is offline   Reply With Quote
Old 11-07-08, 07:26 PM   #4
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Is there a way to make the floating wire to work even when it's not reaching or floating on the surface?

I mean in RL the subs would trail the radio wire and while the wire being completely submerged it still could receive ELF transmission to a certain depth.
__________________
Castout is offline   Reply With Quote
Old 11-07-08, 07:27 PM   #5
GrayOwl
Soundman
 
Join Date: Sep 2004
Location: Compartment № 5 /Silos/
Posts: 149
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Castout
Well from the Tom Clancy's book titled Submarine,
Here's a little description on Mk 48 ADCAP

1. The ADCAP Mk 48 has a speed of more than 60 knots instead of 55 in DW
2. The wire guidance is 20nm long. 10 from the torpedo and 10 from the launch tube.
3. The ADCAP Mk 48 is no longer snaking. Its head is able to see almost 180 degree ahead.

No mentioning of operating depth though.

So it turns out that the stock DW torpedo behavior is more likely to be accurate than in LWAMI since the Mk 48 torpedo had an almost 180 degree detection cone in stock 1.04 if I remember correctly.

I know that changing the doctrine means also changing the behavior of all the other torpedoes but it is very possible in DW to have each torpedo its own doctrine.

So I'm hoping someone could make us a new Mk 48 ADCAP doctrine which doesn't snake and which head could see almost 180 degree ahead. I think I can stop the snaking but I do not know how to increase the head scanning to cover almost 180 degree ahead. Anyone willing to give me a hint?
Take the doctrine for MK-48 in Reinforce Alert.
She Uses a direct mode of movement and the head sonar rotates slowly - it is simulated precisely.
__________________
-+= I the ocean hunter, and I am dangerous =+-
*** Kalashnikov - the best ***
GrayOwl is offline   Reply With Quote
Old 11-07-08, 08:05 PM   #6
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by GrayOwl
Quote:
Originally Posted by Castout
Well from the Tom Clancy's book titled Submarine,
Here's a little description on Mk 48 ADCAP

1. The ADCAP Mk 48 has a speed of more than 60 knots instead of 55 in DW
2. The wire guidance is 20nm long. 10 from the torpedo and 10 from the launch tube.
3. The ADCAP Mk 48 is no longer snaking. Its head is able to see almost 180 degree ahead.

No mentioning of operating depth though.

So it turns out that the stock DW torpedo behavior is more likely to be accurate than in LWAMI since the Mk 48 torpedo had an almost 180 degree detection cone in stock 1.04 if I remember correctly.

I know that changing the doctrine means also changing the behavior of all the other torpedoes but it is very possible in DW to have each torpedo its own doctrine.

So I'm hoping someone could make us a new Mk 48 ADCAP doctrine which doesn't snake and which head could see almost 180 degree ahead. I think I can stop the snaking but I do not know how to increase the head scanning to cover almost 180 degree ahead. Anyone willing to give me a hint?
Take the doctrine for MK-48 in Reinforce Alert.
She Uses a direct mode of movement and the head sonar rotates slowly - it is simulated precisely.
Thank you. Wohoooooooo

Snail downloading . . .
__________________

Last edited by Castout; 11-07-08 at 08:10 PM.
Castout is offline   Reply With Quote
Old 11-07-08, 07:52 PM   #7
Molon Labe
Silent Hunter
 
Join Date: Jun 2004
Location: Along the Watchtower
Posts: 3,810
Downloads: 27
Uploads: 5
Default

Quote:
Originally Posted by Castout
So it turns out that the stock DW torpedo behavior is more likely to be accurate than in LWAMI since the Mk 48 torpedo had an almost 180 degree detection cone in stock 1.04 if I remember correctly.
You do not remember correctly. In stock DW, the ADCAP like every other torpedo has a sensor cone of 60 degrees; in LWAMI this is increased to 90 degrees.

Why are you smearing the mod with threads like "Things LWAMI modded for the worse" without checking your facts first? You obviously weren't sure, but you went ahead and said it anyways!

It's especially aggravating because it's common knowledge that all torpedoes use the same active seeker in stock DW.
__________________

Last edited by Molon Labe; 11-07-08 at 07:54 PM.
Molon Labe is offline   Reply With Quote
Old 11-07-08, 08:08 PM   #8
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Quote:
Originally Posted by Molon Labe
Quote:
Originally Posted by Castout
So it turns out that the stock DW torpedo behavior is more likely to be accurate than in LWAMI since the Mk 48 torpedo had an almost 180 degree detection cone in stock 1.04 if I remember correctly.
You do not remember correctly. In stock DW, the ADCAP like every other torpedo has a sensor cone of 60 degrees; in LWAMI this is increased to 90 degrees.

Why are you smearing the mod with threads like "Things LWAMI modded for the worse" without checking your facts first? You obviously weren't sure, but you went ahead and said it anyways!

It's especially aggravating because it's common knowledge that all torpedoes use the same active seeker in stock DW.
Oh I aplogize I did add the word if I remember correctly.
LWAMI is such a terrific mod imo. I never intended to smear it. Because you just can't find any better. It is a terrific mod that should be further worked on.
And there is no way to edit the title isn't it? The S was a typo I was trying to type an A it wasn't intended to be an abbreviation of SHI*. Honest.
__________________

Last edited by Castout; 11-07-08 at 08:21 PM.
Castout is offline   Reply With Quote
Old 11-07-08, 08:20 PM   #9
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
Downloads: 89
Uploads: 6
Default

Well I changed the max speed of the ADCAP from 55 to 65. And Kazuaki Shimazaki was right. It went nuts it was still homing and hitting its target but its speed was varying from 65 to 73 knots all the time.

So I reduced the max speed from 65 knots to 60 knots.
In game the actual speed was 63 knots which is just nice because the ADCAP is recorded for having a 60+ knots max speed.

And the speed was sustainable being stable all the way to homing phase and hitting the target. So now my ADCAP maximum speed is 63 knots(60 knots in DWEdit).
__________________

Last edited by Castout; 11-07-08 at 08:22 PM.
Castout is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:14 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.