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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Gunner
![]() Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
Uploads: 0
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Evening all,
Strange one this. All of a sudden, every time I put to sea I instantly get the message "CE: Sonar Destroyed, Sir!" I'm using SH3Commander and have selected the option to start at sea rather than in my home base. Any ideas anyone? cheers Paul |
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#2 |
Ace of the Deep
![]() Join Date: Apr 2007
Location: on patrol
Posts: 1,035
Downloads: 40
Uploads: 0
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I remember having that message while I was playing stock game, later in the war. But the sonar actualy worked, despite that message.
What mods do you have installed? If I'm not mistaken, the GWX fixed that.
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#3 |
Gunner
![]() Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
Uploads: 0
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No mods Meduza. Thanks though - I hadn't actually thought to see if it still worked.
cheers Paul |
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#4 |
Ace of the Deep
![]() Join Date: Jan 2008
Location: Pacific Northwest United States
Posts: 1,146
Downloads: 41
Uploads: 2
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If you're using GWX 2.0 or 2.1, you need to enable the "Late War Sensors" mod. This fixes the stock bug in SH3 that affects radar and sonar in u-boats from 1943-1945.
Using GWX 2.1 as an exmaple: In your enabled mods list, it goes in first.... Late War Sensors Merged Campaigns AOTD-AA-Ship-Schleuse-Bugfix Community Units etc... Hope this helps. I've noticed several others having this same issue. RTFM. ![]()
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Still sailing the high seas, hunting convoys with those who join me. |
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#5 |
Gunner
![]() Join Date: Oct 2008
Location: St. James, Barbados
Posts: 99
Downloads: 24
Uploads: 0
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Thanks. I'm not using GWX yet, but it does happen to be 1943 for me..
cheers Paul |
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#6 |
Ocean Warrior
![]() Join Date: Jul 2006
Location: Reading UK
Posts: 3,473
Downloads: 90
Uploads: 0
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Get GWX mate. You will then play the game the way it should have been from the begining
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