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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Stowaway
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Is there a mod available that will add more different types of engine sounds for various ships, to make identification easier through sonar?
I'm sure in the war many sonar operators could tell what type of ship they were listening to in general and could probably identify it's approximate size by the sound. Personally i find it hard to tell the difference between a frigate, light or heavy cruiser, battleship or carrier because they all sound so similar. Merchants/cargo's and tankers also sound similar, though the heavier merchants/cargo's seem to be lacking the little "chink" or "tinkle" and sound a bit deeper. Could be my inexperience or stupidity but i wondered if there are more varied engine sounds available as a mod anywhere? |
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#2 |
Stowaway
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Ok, should have done this before posting but i just checked the sound folder and theres seperate -hyd- files for the carrier, king george, and dido, so perhaps i need to get between a carrier and battleship with a cruiser in front or behind and compare.
A different sound for the frigate would still be nice tho, to save me getting my hopes up for nothing. There's also files for the cargo, liberty ship, oil tanker, passenger ships and subs, but theres so many ships in these groups, mainly the cargo's and oil tankers that if theres more sounds available i'd still want to ty them out. So the question still stands. Any info appreciated ![]() |
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#3 | |
Old Gang
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Each engine has different sounds. Each engine fits lot of different ships. So there's a whole bunch of different ships with same engine. One same engine has same sound. Lots of merchants, few engines. Few engines, few sounds.
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#4 | |
XO
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..it seems a poem.. you can put it in verses! :rotfl: :rotfl: |
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#5 | ||
Old Gang
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that the countess, who was once bathed in the blood of a hundred virgins, was buried alive..."
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#6 |
Stowaway
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Certainly the same engine will fit different ships, but those engines, even from the same manufacturer, will have different specs as indeed car engines do. Otherwise how does a fast freighter of 12000 tons do 22knots, and a medium cargo 0f 5000 tons does about 16 knots?
The FF has weetabix for breakfast i guess ![]() Or low compression heads and a turbo And a frigate sounding like a Battleship? . . . No way Just look at the performance of these ships in comparison to their size, and the probability that they must have sounded quite individual in many cases seems obvious. I know some of the performance figures may have been guestimates, but the ship modders here are pretty accurate on things like that in order to avoid complaints, so i reckon the performance figures are generally pretty close to reality. Get out of that one batman :rotfl: |
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#7 | |
Old Gang
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The other one is that this is a game.
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#8 |
Stowaway
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I was hoping you'd take my comments in the spirit they were meant, ie- lighthearted.
Doesn't appear that happened. Of course it is a game, so does that mean that no ideas to improve the gameplay should be aired? The original question went along the lines of: Does anyone know if, or where there are more ship hydrophone sounds available for inclusion in SH3? Any help appreciated. |
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#9 |
Rear Admiral
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I wonder why UBI didnt give diffrent ships there own sounds so they sound alittle diffrent.:hmm: (Just change the Bass and rotation frequency,
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#10 |
Crusty Capt.
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All can be done if you want to make it happen. I'm guessing it would take alot of work finding and researching engine sounds of the past and then converting them to a compatible format. Thats the easy part.
Then you have to edit and make new files to work with SH3.. Thats the hard part. :hmm: I think. Anything is possible. ![]() WH |
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#11 | |
Rear Admiral
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#12 |
Stowaway
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I think maybe PT thought i was trying to be smart with him in my response to his original comments, and perhaps i could have worded my own response a bit differently.
No offence intended PT. Thanks Task Force, i'll have a bash at that ![]() According to my system they're .wav files. Never tried playing with sound files before but if i can alter them the way you suggest, save the alterations as new files and assign them to particular ships, that should do the trick ![]() |
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#13 |
Stowaway
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Just seen the above 2 posts while writing my reply
![]() Some may reject different sounds if they don't think they're realistic, but i don't know if the engine sounds already in the game are realistic anyway. Personally i wouldn't think they had to be, tho obviously it'd be nice if they were. Just seemed to me that many of the ships hydro sounds were too similar, and i figured quite a few of the ships would sound unique, hence the post. I'm not expecting miracles fellas, just a bit more individuality in the hydro sounds, and if i can do it myself i'll be happy to upload them so that people can rip me to bits ![]() |
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#14 | |
Eternal Patrol
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I've never heard a story in which a soundman says "Captain, that's an American C-3!"
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#15 |
Rear Admiral
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I dont think PT took you that way roadhogg.
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