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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Grey Wolf
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Hi all
Running latest GWX + OLC mod (not the GUI part, however). Reading the player guide, I noticed something in the comment on conducting night surface attacks (I like the reduced lighting - more realistic). There is a comment to the effect that your best means of escape after firing was to dive deep and creep away. I have a few questions about that: Surely that's indicative of the fact that all is not right? One reason for the crushing effectiveness of u-boat attacks early in the war was the fact that they remained surfaced when leaving, thus maintaining mobility and defeating the only technologically based means the Allies had of detecting them i.e. ASDIC. So an accurate sim would have you firing then fleeing on the surface. As I've said before, I used NYGM before trying GWX. I had no perception that either was 'better', merely different (and I've not changed that view). When it came to surface attacks, however, NYGM did allow you to approach on the surface, lie stationary in wait around 1km off your targets' tracks, fire, then flee on the surface. Yes, there was a risk from starshells and searchlights. Putting your rudder hard over after firing so as to turn your stern towards likely threats before torps hit, however, then running like hell was usually effective. At the risk of getting killed for asking it, does anyone know why it is that OLC + GWX should say diving is the better option when history, plus my experiences in NYGM, suggest otherwise? Let me stress I am not trying to start a 'this is better than that' flame war - I am simply trying to understand the difference. It's also entirely possible I have misunderstood the operation of night sensors in OLC. My impression is that: - aspect makes a large difference (as it should) - warships are more likely to spot you than merchants (as they should) - crew experience of opponents affects their ability to spot you (as it should) - heavy weather makes you harder to spot (as it should) - moving at higher speed makes you easier to spot (as it should, but only up to a point/depending on weather) - I'm not sure what effect the moon state has: is it cosmetic in providing more light, or does that in fact make a difference (as it should)? With all of this, it's the 'dive after firing' part I am trying to understand, as that seems contrary to my reading on the historical realities of the situation. Any guidance/comments most welcome. Again, at the risk of belabouring the point, I am asking to gain greater understanding, NOT to suggest this is poor/crap whatever (the achievements of the modders frequently leave me amazed!). Cheers all! |
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#2 |
Sonar Guy
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Playing GWX and NYGM on a day by day base i noticed that in GWX somehow the escorts seems to pick up the noise of my diesel engines easier in comparable situations. Still be able to stay undetected at 12kts in NYGM escorts in GWX start heading into my direction if i run faster then 7knts.
![]() :hmm: Sometimes i get the impression that escorts in GWX investigate any non-warship sigs which are moving faster then the average speed of the convoy. |
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#3 |
Maverick Modder
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I didn't say it was impossible to escape on the surface, but for me (a DiD player) it's not worth the risk of being caught out by a searchlight. Early war, ASDIC is so bad that escape is a doddle under the waves in GWX. Surface escapes are possible - maybe even probable if you know what you're doing - but if you do get unlucky and you're caught on the surface by a spotlight then you're in very big trouble. That's why I recommended the submerged escape route.
Why don't you try a surface escape and see whether the game models it in a way you like? I doubt any amount of discussion will really answer your question as well as a test. ![]() |
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#4 | |
Maverick Modder
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Ooops, there's more...
Quote:
![]() P.S. There is no moonlight in OLCU. If the moon is out, it just sits there looking pretty. However, night visibility is better on a clear night than it is on a cloudy night (with partial cloud visibility falling somewhere between the two). Last edited by onelifecrisis; 09-01-08 at 10:51 AM. |
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#5 |
Navy Seal
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It shouldn't make a difference, but using electric torps stops the destroyers going
straight at the place you launched the torps from.
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#6 | |
Grey Wolf
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Once I've tried it as I would in NYGM, I'll report the results (I'm hoping the only lifeboats will be theirs......). Thanks for the reply. Cheers |
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#7 | |
Maverick Modder
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#8 |
A-ganger
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I 've heared from someone (I guess a expert) that diesel engine sound in surface is not easy being heared by other surface ship hydrophone. For the wave disturb the sound transfer. But I still don't know the diesel engine sound of u-boat can be heared by a watcher or not in 1km distance.
BTW, I guess if you attack in long distance, for example more than 2km and shot 4 torpedos quickly. You may got enough time to escape in surface. If you shoot in short distance, you do not have enough time to run away in surface. And in NYGM I always been located by DD search pattern by ping when I escape submerged slowly. |
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#9 | ||
Maverick Modder
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Quote:
Nor can the enemy watch crew's "hear" you. However more speed does make you more visible to enemy visual sensors when you're on the surface. This is because more speed means more bow spray and more wake, and the spray can be spotted by the watch crews, and the wake can be spotted by aircraft. |
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#10 |
Grey Wolf
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I have always concluded that the single biggest reason for the failure of the u-boat campaign was the continued advances in Allied radar.
Why? Because that forced u-boats below the surface. Once there, they lost their ability to manoeuver in any meaningful sense. This brought a number of factors into play: - endurance: you will eventually run out of air/battery power. - ASDIC: the ability to remain undetected while submerged was reduced with each improvement in ASDIC. Ultimately, they knew your bearing, distance and depth. - ASW weapons: hedgehog, squid etc. means they don't even need to get to you. With the improved positional fixes from improved ASDIC, you're toast. Add the Mk24 mine (really a homing torpedo, introduced after the technical glitches were sorted) and it's not even fair. So, the corollary of this is that success is achieved through remaining on the surface so long as is feasible. That was the experience of the most successful commanders. Once you dive, you give the initiative to the enemy and surrender many of your options - never a good strategy!! I shall see how far I can carry that idea...... |
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#11 | |
Grey Wolf
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Cheers |
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#12 | |
A-ganger
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#13 | |
Grey Wolf
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Anyway, if it can estimate the distance then the depth can be calculated. |
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#14 | |
Maverick Modder
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I'm reasonably certain, though, that neither GWX nor NYGM could alter whether or not it does. Modders can change how pronounced the effect of each variable is, but AFAIK the releationships between the variables are hardcoded. |
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#15 | ||
Maverick Modder
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