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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Mar 2007
Posts: 19
Downloads: 1
Uploads: 0
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Hello!
I often log in to subsim, to see if I can find something interesting. Dont post often. But this time I feel I need some help. I play GWX 2.0 and I was wondering how I can increase the pings from the destroyers. In my games he almost never ping me. I searched the forum, and it seems that it can be edited in the sim.cfg file. But how? Anyone? I`ve changed it several times ( detection time, sensivity,waves factor, lose time) But all he does is giving a couple of pings, and then, as far as a can understand, only uses his hydrophone. Some help here would be appreciated |
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#2 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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The fact of you dont hear the pings do not means the DDs are not pinging you.
The range at wich you are able to hear the pings in the game, is an adjust of the sound file into the sh3.sdl file. Try there. I made it long time ago, if i am not wrong you can loss other sounds due their priorities, and the capability of the sound card to reproduce many sounds at time, i cant remember. |
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#3 |
Watch
![]() Join Date: Mar 2007
Posts: 19
Downloads: 1
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Ok. Will try
Any suggestions which program to use when editing that type of file? |
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#4 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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If you download my Mod it usually increases the Sonar pings in game.
I have found this happens in SingleMissions. Link:http://files.filefront.com/TheRealPi.../fileinfo.html KUrtz |
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#5 |
Commander
![]() Join Date: May 2006
Posts: 440
Downloads: 21
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it also depends on what year of the war you're fighting in. Early war active sonar was not the best, and you could evade them fairly easily by just running deeper. At the end though, all you will hear is the chirping of asdic hitting you relentlessly
__________________
download my playable viic/41 submarine http://www.subsim.com/radioroom/showthread.php?t=107315 http://files.filefront.com/CobaltsVI.../fileinfo.html |
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#6 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Any way you may try a manual edit.... use a Hexeditor and a Hexagesimal to Decimal/Decimal to Hexagesimal converter. If i was not wrong there is a line for the max range at wich a sound is audible... i remember (if not wrong0 i made test increasing it up to 1.5km away... but you become crazy, ping...ping... ping.... ping... you can hear the DDs pings more far away... but then you hear more DDs pings... if you have 6 DDs or DEs pinging you you become crazy... if not wrong, stock was about 200m.... or some thing like that. The minimun radius silence the ping to not cover other sounds like the engine and proppellers of the DD raming you. The problem may be the priority... the sound will silence all other sounds with a low priority value if not remember bad... ![]() ![]() Last edited by Redwine; 08-26-08 at 05:37 PM. |
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#7 |
Watch
![]() Join Date: Mar 2007
Posts: 19
Downloads: 1
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Hello again.
Well, I think I fixed the pingproblem. In fact, I am certain of it! It wasnt the soundcard. Used the tweakprogram to adjust the AI sensors. And boy oh boy oh boy ![]() Furthermore I increased the amount of depthcharges carried by the destroyers. From 40 to 80, and adjusted the depthcharges values. The result? A depthchargeattack can go on for hours. Just like it did in real life. |
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#8 |
Commodore
![]() Join Date: Aug 2008
Location: U-30
Posts: 600
Downloads: 916
Uploads: 12
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Can you post your Mod?
It's something that adds a lot to the game and I think its an effect most people are looking for. KUrtz |
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#9 | |
A-ganger
![]() Join Date: Sep 2005
Posts: 71
Downloads: 10
Uploads: 0
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Before trying to edit file. I want ask does the ping from different distance DD have different volume? The SH3 hydrophone sound system seems have a Auto Level Control system. This ALC feature is very bad and let me can not distinguish the DD distance (except from bearing change). And the sound meter in sonar workstation does not work. BTW, I guess in the SH3 hydrophone sound model, there are no terrain, and you change direction (so size is different form DD view), you sink on bottom (hope the bottom echo will cover you), you hide unde merchant ship (hope it's noise will cover you), the depth charge explode (make bubble stop sound transfer), but nothing can prevent DD found you. Only the depth and distance take effect. |
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