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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
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Basically, I was working my ass off in the Indian Ocean, and was rewarded with a new sub, fantastic I though, happily accepted, and began looking around my new sub ...
And, honestly I was dissapointed. ![]() Problems include: No Deck Gun Worse AA Guns No aft tubes Lose my expensive upgrades on previous boat No additional speed (Submerged or surfaced, the loss of the guns don't gain ANY speed? ![]() Lose expensive torpedoes from previous boat But worst of all, the range. in my IX, I could easily get to the mission area, and make it back to a refuel point, before heading back out again. In this, despite going at low speeds, I can't even get 3/4 of way to the mission, let alone get back. And my Missions are always 'Patrol off Aden' or 'Sink 10,000 tonnes of Kenya' or 'Sink a task force before it reaches Ceylon' etc. But I can't get there! ![]() So what am I supposed to do? Ignore the mission, or die trying to get there. From what I've seen, the only advantage is the Walter propolsion system, which although great (28knts submerged! Wow) runs out quickly, and can hradly be used thanks to British destroyers. About the loss of deck gun and AA, at first I thought it would be good, XXI style, ment to stay submerged, sleek fast! But no ... same old 7knts submerged. Prehaps it dives quicker and longer ... never really though to check it out, I had NO fuel to spare. So negatives: I have a weaker boat, with less range, impossible missions, incredibly unprotected, have to wast torpedoes on stationary ships, rubbish speed, loss of some crew and upgrades. Compared to the positives of: A small time boost of speed, more forward tubes, from most angles its better looking then an IX ... Right, so whats the point? Am I missing something? Whats so impressive? Is it amost impossible to detect with sonar? (Not that I'll get anywhere near the convoys, I'll be out of fuel at the Adamans) and I like my realism settings, I don't want unlimited fuel. But why the XVIII? Why include a sub that was never deployed to the Indian, and never produced, to a U-boat that was produced, just not deployed in the Indian. Why not just give me a XXI? It makes ALOT more sense, and it would actually be worth it. ![]() For now, I'm sticking with my IX! ![]() |
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#2 |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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Compared to IXD2:
+Deeper operating depth +Faster torpedo reloading +Six forward tubes +More torpedos +Walther propulsion With this boat you are untouchable when underwater. A few minutes with "Walther" engaged will shake any DD off your tail. Too bad it's not in OpMonsun so I only used it for one patrol(iirc from Surabaya to Aden, had just enough fuel). |
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#3 |
Grey Wolf
![]() Join Date: Apr 2005
Location: Germany
Posts: 936
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The point in the XVIII in SH4 is to add at least something new to a totally daft and unrealistic addon!
The moment I read the first announcement of U Boat missions I lost my faith in Ubisoft Romania. In reality, the purpose of the XVIII was to make submerged daylight attacks on convoys with the same speed a VII had surfaced. It was not meant to be a "true submarine", like the XXI.
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#4 |
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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Ubisoft Romania should include in UBT add-on some features lacking in base SH4 game like ST radar for example. Anyway they always lack time to finish games due to need to release them in the hot Christmas period. Therefore we still get "unfinished hits" i.e. very good games in concept but without many interesting features!
![]() Yet I don't think that type XVIII sub presence is a key issue here... |
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#5 | |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
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![]() Besides, I haven't even got enough fuel to get to the convoys! ![]() |
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#6 |
Navy Seal
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There are good reasons the Type XVIII was killed and replaced by the similar looking Type XXI.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#7 | |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Hi Gigalocus ![]() It seems everyone has lost the point of your post. It's unrealistic but, included for the Arcade players. For realism stay with your IX boat if you can. ![]() |
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2002
Location: Morro Bay, Ca.
Posts: 659
Downloads: 79
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I've run the XVIII for a couple of patrols. while not at 100% realism, I only use auto-fire control and no duds. Every other realism option for fuel, sensors, reapair and crew are all set to realistic.
By traveling at 1/3 speed surfaced, I was able to cruise to the south Australian coast, accomplish my mission and return to Singapore unharmed with some minimal fuel left. I would only go to standard, full or flank if stalking a contact. While the AA is deficient, the faster dive time along with the radar detection gives me plenty of time to ge to PD and stay undetected. I really only use the Waterdrive to sprint below the layer or overhaul a target ahead. In both patrols, I returned with fuel left here as well. |
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#9 |
Grey Wolf
![]() Join Date: May 2005
Location: Somewhere over there
Posts: 834
Downloads: 46
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I think the OP is absolutely lacking in the history of the german U boats.
The type XVIII is inculded as a "What if" choice. This boat would have been a true threat if the problems with the Walter drive were worked out. (people can argue they would have been an equal threat to both side of the coin) It is not designed to operate on the surface. In case you did not know U-boats were sitting ducks for the RAF and coastal command later in the war when they were on the surface day OR NIGHT. I don't understand why the simulation of the Type XVIII lacks a snorkel cause it is my understanding all boats of period of the war had the device. The type XXI is a direct decendent of the type XVIII of which two were being built, but were converted on the slips over to the Type XXI form. |
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#10 |
Gunner
![]() Join Date: Jul 2008
Posts: 100
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I eventually grew to like this ship after spitefully turning down the original offer to hop in it. Later on, nearer the end of the war, command gave me a second chance at taking the boat. More of an ultimatum, really. It was either take the ship or it would be the end of my career; so I opted to bite the bullet and give my crew another handful of patrols.
Originally sore that there were no aft tubes nor deck gun, I actually ended up enjoying my final patrols in it quite a bit. ![]() |
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#11 |
Sea Lord
![]() Join Date: May 2008
Location: 1300 feet on the crapper
Posts: 1,860
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I miss having deck guns. I like to use them when the weather is fowl and visibility is nill. That is when I have fun taking out stuff. But the walther boat is neat too. With the extra tubes up front and the ability to move fast with the turbines engaged. I have fun decimating task forces. They just do not know what hit em. Yep! But remember to turn off the turbine or it just becomes another pokey Diesel boat.
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#12 | |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
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I simply CANNOT get there, I've actually had to turn on Unlimited batteries ![]() ![]() Is there a Snorkel MOD? The point is, I'm sure the XVIII has advantages, (Just noticed reload speed ... wow!) but the lack of fuel ... makes it pointless! You can't I just have a XXI? Thats actually ueful and a whole lot different to the XI, from what I've seen, the XVIII is just a more 'wared' upversion of the IX, but completly lacks everything else needed. (IE its good at forward attack, but sucks at retreating, submerging, defence etc) |
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#13 | ||
Commodore
![]() Join Date: Mar 2007
Posts: 604
Downloads: 139
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Last edited by Gorshkov; 07-26-08 at 01:38 PM. |
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#14 | |
Seaman
![]() Join Date: Mar 2007
Location: Plymouth
Posts: 40
Downloads: 0
Uploads: 0
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#15 | |
Admiral
![]() Join Date: Aug 2007
Location: Suomi, sauna, puukko, perkele
Posts: 2,346
Downloads: 39
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