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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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Work in progress: Fuso Battleship
![]() Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#2 |
Navy Dude
![]() Join Date: Mar 2008
Posts: 177
Downloads: 20
Uploads: 0
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#3 |
Ace of the Deep
![]() Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,047
Downloads: 340
Uploads: 1
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Looking good
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Fearless ![]() System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White. |
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#4 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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I could still try and help you with that Bridge ? The thing is if I can do the 3d here in my off-time, I can't check it untill I'm home.
k looking good btw ![]() |
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#5 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
If you can do anything it is appreciated, right now I am trying to learn to actually texture it and then I will separate the objects and unwrap and texture myself. I have the existing one to go by where it shows where each object goes. But I don't know enough yet to do it. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#6 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
Posts: 2,390
Downloads: 126
Uploads: 7
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![]() Quote:
I started a Japanese Campaign, but I don't know where to go with it because except for my Sen Toku (started before I had UBM add on) none of the other subs will work in it since they are built on German subs. I commented in PM to Keltos about the problem and I am trying to make a decision on which way to go. We are putting our heads together and may come up with an idea. I am still a beginner, I struggled with the Sen Toku and then the Maya, but each one gets easier, now I know a little bit about what's going on. But to make a Campaign, I have no problem other than a lot of time, it's just not the complexity of the 'major campaigns' that are out there now. I don't even come close to knowing what they know!!!!! But there were several asking for a Japanese Campaign and thought I would give it a try. It works, I can play it, but has a long way to go. Then when I saw the German Career going west to India and Atlantic and Med. I figured the Japanese subs would stay in the Pacific on US subs but it didn't work that way. And they made the right choice, they could play them immediately from German ports. It just caught me off guard. I didn't think far enough ahead. But the 'professionals' are making Mods that are way beyong my capabilites right now. When you make a mod and change the color of the sailor underwear, it's hard to keep up with them.:rotfl:. I had never even attempted a mod until Feb. of this year and didn't even know where to start. But with a lot of consentration, help from modders here, and some asprin, I'm making some headway. I actually was going to build the Kongo (I like the looks of it better), but same problem, no bridge, it's all one object. I also have an idea for a suface ship campaign done in a bit of a different way and I think it will work, just have that "no damage control" problem. (And I'm sure I'm not the first to think of it, it just will take a lot more work on missions.) But I am using the ships as a learning tool and they will work as a novelty for now. So, I hope some get some enjoyment out of them. I think I used up my 2cents. Peabody
__________________
System Spec: Gigabyte GA-965P-DS3, PentiumD Dual Core Presler 945 3.4Ghz, Gigabyte Geforce 7600GS, 2-1GB Corsair XMS2 800Mhz in Dual Channel, 2-WD 250 SATA 3Gb/s, Onboard Realtek HD 7.1 Audio, DVD ROM, DVD burner, Hiper 580 Watt Power supply, WinXP SP2. |
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#7 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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i was thinking of that ijn fuso kongo and maya has no damage control...is there any way to fix this? because the only thing it works is the 3digit hull damage meter.....and when it reaches 100...boom
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#8 |
Grey Wolf
![]() Join Date: Jan 2011
Location: greece
Posts: 827
Downloads: 505
Uploads: 0
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hey peabody are you going to tell me how to fix the damage control on the fuso or maya? i cant do this alone:/ i am trying over 2 weeks
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