SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-21-08, 06:07 PM   #1
Vannevar
Seaman
 
Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
Default Guns, guns, guns!

Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
Vannevar is offline   Reply With Quote
Old 06-21-08, 06:32 PM   #2
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

Quote:
Originally Posted by Vannevar
Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
yes, better more efficient crew will speed up reloads slightly but if you are looking for something more dramatic then use silent 3ditor to change the reload times. open the data/library/ussubparts then change each gun as you like.
  Reply With Quote
Old 06-24-08, 02:41 PM   #3
Vannevar
Seaman
 
Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
Default

My thanks.
Vannevar is offline   Reply With Quote
Old 06-26-08, 05:14 AM   #4
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

I have also a simple question about the guns.
How can I imporve the precision? I'm using the pocketBB mod but i feel the guns are too inaccurate (while those stupid merchants always hit me ) for a warship.

What can I do? Is there a value to modify with s3d somewhere?
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 06-26-08, 06:16 AM   #5
Xantrokoles
Seasoned Skipper
 
Join Date: Jan 2008
Location: Germany
Posts: 659
Downloads: 13
Uploads: 0
Default

The precision with the pocket BB is real


If you really wanna 'cheat' (no insult)

[gun].sim file

wpn_cannon
-> fire
-----> travel tollerance
-----> evelation tollerance
__________________
Xantrokoles is offline   Reply With Quote
Old 06-26-08, 07:03 AM   #6
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

The sub is a lousy gun platform. The inaccuracy is partly a reflection of that and partly that sub crews were not trained to the standards of the surface Navy gun crews.

Our job is easy! Just install New Real Deck Gun and get a partial taste of reality. It doesn't matter what your reload rate is if you can only get off an aimed shot a couple of times per minute. Guns don't belong on subs. That's why you no longer see them there. They didn't work out.

The Japanese surface navy was way too accurate for our submariners' taste. They often scored hits from five miles away and further on the first couple of shots.

Last edited by Rockin Robbins; 06-26-08 at 04:24 PM.
Rockin Robbins is offline   Reply With Quote
Old 06-26-08, 10:37 AM   #7
andycaccia
XO
 
Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
Uploads: 2
Default

Quote:
Originally Posted by Xantrokoles
The precision with the pocket BB is real


If you really wanna 'cheat' (no insult)

[gun].sim file

wpn_cannon
-> fire
-----> travel tollerance
-----> evelation tollerance
Thank you Xan!
I guess the lower the value is, the better precision you'll have, right?
I'll give a try!
__________________
"Memento Audere Semper"
andycaccia is offline   Reply With Quote
Old 06-27-08, 08:16 AM   #8
schurem
Loader
 
Join Date: Jul 2003
Posts: 90
Downloads: 42
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins
The sub is a lousy gun platform. The inaccuracy is partly a reflection of that and partly that sub crews were not trained to the standards of the surface Navy gun crews.

Our job is easy! Just install New Real Deck Gun and get a partial taste of reality. It doesn't matter what your reload rate is if you can only get off an aimed shot a couple of times per minute. Guns don't belong on subs. That's why you no longer see them there. They didn't work out.

The Japanese surface navy was way too accurate for our submariners' taste. They often scored hits from five miles away and further on the first couple of shots.

Tell that to the crew of the Momi DD i sent to the bottom in an intense nightly surface battle. She managed to spot my scope, and evaded the torp i tried sending down her throat. Just as she was about to overrun me, i ordered flank speed, some rudder and an emergence surface. She only got to fire two or three shots at me before i was 'under her guns'. I was so close, she couldnt elevate her guns low enough to hit me. I think i took only one or two shots, for minor damage, while i managed to take out her engines pretty early in the fight, allowing me to keep my favourable position. Hair raising little bout that, and one in which i was most definately the underdog!
schurem is offline   Reply With Quote
Old 06-27-08, 02:40 PM   #9
Vannevar
Seaman
 
Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
Default

Quote:
Originally Posted by WEBSTER
Quote:
Originally Posted by Vannevar
Hi all,

Just a quick question from someone just beginning to dabble with modding:

1) Where would I find/edit the data on gun reload rates and damage?

2) Im guessing that increased 'compartment' efficiency increases teh reload rate. Can anyone confirm?

Cheers.
yes, better more efficient crew will speed up reloads slightly but if you are looking for something more dramatic then use silent 3ditor to change the reload times. open the data/library/ussubparts then change each gun as you like.
Right, I've got the editor working, and am looking at the .sim files in the directory you indicated, comparing stock to other mods and seeing where they differ.

I've been able to get a handle on reload rates, but I cant seem to locate the variable for damage caused by the shells. Can someone again point me in the right direction?

Thanks in advance.
Vannevar is offline   Reply With Quote
Old 06-27-08, 03:50 PM   #10
Vannevar
Seaman
 
Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
Default

Cheers, much apreciated.

Need more coffee, those ID's are making my eyes go funny.
Vannevar is offline   Reply With Quote
Old 06-27-08, 07:14 PM   #11
Vannevar
Seaman
 
Join Date: Sep 2006
Location: Deepest, darkest Wales. (Thats the place, not the biological!)
Posts: 42
Downloads: 191
Uploads: 0
Default

I think this an apropriate place for a...

Doh!

Vannevar is offline   Reply With Quote
Old 06-27-08, 07:28 PM   #12
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by schurem
Quote:
Originally Posted by Rockin Robbins
The sub is a lousy gun platform. The inaccuracy is partly a reflection of that and partly that sub crews were not trained to the standards of the surface Navy gun crews.

Our job is easy! Just install New Real Deck Gun and get a partial taste of reality. It doesn't matter what your reload rate is if you can only get off an aimed shot a couple of times per minute. Guns don't belong on subs. That's why you no longer see them there. They didn't work out.

The Japanese surface navy was way too accurate for our submariners' taste. They often scored hits from five miles away and further on the first couple of shots.
Tell that to the crew of the Momi DD i sent to the bottom in an intense nightly surface battle. She managed to spot my scope, and evaded the torp i tried sending down her throat. Just as she was about to overrun me, i ordered flank speed, some rudder and an emergence surface. She only got to fire two or three shots at me before i was 'under her guns'. I was so close, she couldnt elevate her guns low enough to hit me. I think i took only one or two shots, for minor damage, while i managed to take out her engines pretty early in the fight, allowing me to keep my favourable position. Hair raising little bout that, and one in which i was most definately the underdog!
Cool, but a real submarine wouldn't have a chance in that same situation. If the boat survived (incredibly doubtful) the captain would be hanged, then court martialed and imprisoned. With a real sub deck gun you wouldn't have got a shot off before your decks were swept with machine gun fire. Then the DD would have disabled and killed you in the leisurely manner a cat kills a mouse.

Awhile back there was a captain who disabled the Yamato and surfaced beside her. None of the other enemy surface ships would fire on him so he sank them all carefully and slowly. In real life the same thing would happen. All the ships in the area, knowing their machine gun fire was harmless to the Yamato's hull would just have saturated the air with bullets, instantly killing everyone who dared be on the deck of the sub. Then it would be child's play to maneuver a DD to a shot at the sub that traveled parallel to the side of the Yamato. A 5" shell wouldn't do much damage with a miscalcuation at such a glancing angle and the sub is guaranteed dead with one hit. After that they can't submerge and they are again killed in a leisurely manner.

Game tricks aren't the same as legitimate stragegy. They are cool for the engenuity, but prove nothing about a submarine, which is next to harmless even when in conflict with an armed merchant.
Rockin Robbins is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:34 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.