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#1 |
Pacific Aces Dev Team
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This is a recurring problem I've never solved . I've had it on the Brooklyn, the Fletcher and now the Iowa.
The problem is the player operable gun does not appear in-game. The ship appears and all else runs fine. No crashes I've read Mikhayl's post about how to create a new player operable gun (over and over again ). I've looked at the examples of the Clemson, Graf Spee and Yamato. All to no avail. I get the same problem. These are the files for the Iowa with its new turret -16 inch. What have I missed or missinterpreted ??? For the Fletcher and (unreleased) Brooklyn I used a workaround but this is not totally satisfactory so I would really like to get it right the text book way . There's a couple of other things puzzling me :- 1) Is there any significance in the use of "soclu" ( or is it Rumanian for something like "gun") 2) Some of the references have DG at the end. Important ? ![]()
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#2 | |
Admiral
![]() Join Date: Jan 2008
Location: New York State, USA
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Peabody
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#3 |
Pacific Aces Dev Team
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Thanks for the suggestions from both of you.
@ Peabody. I doubt its the upgrade problem but to be honest I don't really know how they impact on the game. @ Mikhayl. I've made all the labels to the same case but this chamges nothing ... but then ..... I noticed I didn't have a cam node in the gun file . Corrected that, hit F6 and discovered that I hadn't got a missing player gun but a missing AI gun (in turret 1 position) !! As you can see there isn't a serious problem with the AI guns because turret 3 is there and operational. ???? So what does that tell us ?? ![]()
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"You need to put your behind in the past". Kumba |
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#4 |
Helmsman
![]() Join Date: Apr 2005
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Bookmarked in my browser for future testing. Once the initial release comes out I'll be more than happy to test this isnto the ground for you. Make sure you get on board with Ruco and find out how he tested his. I cant wait for this to release!!!
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#5 | |
Pacific Aces Dev Team
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BTW when I disabled turret 2 with bad information ( as an expt) the playable gun "defaulted" to turret 3. Its like you say - there's a lot of tolerance in the model structure. Any other game would have simply crashed out without a clue .... ...... must get to bed now ...... early hours of the morning
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#6 | |
Pacific Aces Dev Team
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@Mikhayl - I'll continue that line of enquiry. Thanks for the input.
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"You need to put your behind in the past". Kumba |
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#7 |
Watch
![]() Join Date: Mar 2008
Posts: 20
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Can't wait for this one to come out! ^^
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#8 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
Posts: 303
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Hello, I was just wandering what the progress is on the Iowa
Thank you |
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#9 |
XO
![]() Join Date: Aug 2007
Location: Italy
Posts: 418
Downloads: 261
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Are you going to release this, Horsa?
Great job btw.
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"Memento Audere Semper"
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#10 |
Watch
![]() Join Date: Jul 2008
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Any word on this problem being solved? Looks awesome, can't wait to use an allied surface raider.
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#11 |
Frogman
![]() Join Date: Jul 2007
Location: Nebraska...
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I have no idea, I tried to PM Horsa a week or so ago and never heard anything back.
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#12 |
Pacific Aces Dev Team
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Sorry, Guys, I'm not really in the loop at the moment.
A number of things have happened. 1. Too many problems with this (and other ships I was working on). I think the method I am using is fundamentally flawed. 2. There's not been any real progress elsewhere on the ship damage concepts ( unless I've missed it !!) Without proper damage simulation these ships are a bit of a nonsense. ![]() 3. I had hoped that there would have been a general movement towards making a partial SH4 surface mod ( albeit with limitations) . This means tackling the wider issues, not just creating some playable novelty items. It's now fairly obvious this is not likely to happen. ![]()
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