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Old 05-02-08, 01:17 PM   #1
Webster
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Default how can you get hull repaired?

you pull into port for refitting and rearming but all you get is minor repairs, fuel, and ammo.

i realize ship repairs take time but if i come into port needing serious repair i wont turn around and go back out on patrol when a bird taking a dump on me will sink me lol.

if my ship is no longer seaworthy then i should be able to make the repairs if i spend enough time in port but no repairs are even attempted, why?

is there a way to reset the hull damage when you refit?
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Old 05-02-08, 02:01 PM   #2
iricund
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If you have major damage you really just have to bite the bullet and end the patrol. In reality if you were forced into port for repairs for any significant period of time the intelligence your orders were generated from would likely be defunct anyway and your presence elsewhere may well be more useful anyhow.
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Old 05-02-08, 03:02 PM   #3
Von Manteuffel
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In RL, if a boat suffered significant damage ( of any kind ) the only decision facing the commander was which friendly port to head for, or which did he stand the best chance of reaching. Sometimes it had to be the closest, but that port may not have had the necessary facilities and skilled workforce to effect anything but basic "patching" repairs. These would hopefully get the boat back to its home port, or another which was geared up for repairing submarines. If it did make it to such a base, the patrol ended, the crew went on leave and the boat went in for extensive repairs and a full re-fit. This could take months - certainly weeks.

If the port the boat limped into couldn't even effect repairs sufficient to get it to a submarine base the crew would be shipped to their home port and their boat would probably be scavenged for parts and scrapped.

Whatever, once a boat incurred significant damage the patrol was over. Even after successful patrols when boats came back unscathed, they went in for a full re-fit before going out on patrol again. Hence the often long gaps between patrols.
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Old 05-02-08, 05:24 PM   #4
Webster
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Quote:
Originally Posted by Von Manteuffel
In RL, if a boat suffered significant damage ( of any kind ) the only decision facing the commander was which friendly port to head for, or which did he stand the best chance of reaching. Sometimes it had to be the closest, but that port may not have had the necessary facilities and skilled workforce to effect anything but basic "patching" repairs. These would hopefully get the boat back to its home port, or another which was geared up for repairing submarines. If it did make it to such a base, the patrol ended, the crew went on leave and the boat went in for extensive repairs and a full re-fit. This could take months - certainly weeks.

If the port the boat limped into couldn't even effect repairs sufficient to get it to a submarine base the crew would be shipped to their home port and their boat would probably be scavenged for parts and scrapped.

Whatever, once a boat incurred significant damage the patrol was over. Even after successful patrols when boats came back unscathed, they went in for a full re-fit before going out on patrol again. Hence the often long gaps between patrols.
well this is where i was thinking the partol should end due to damage and not have to manually stop the game. if you were successful in bringing your boat back to your home port then it could start up again much later after repairs are complete as would happen in real life.

as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage.

it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
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Old 05-03-08, 12:44 AM   #5
Sailor Steve
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Quote:
Originally Posted by WEBSTER
as you said they often went in for a "full refit" and i would like to see that represented in the game by restoring the hull and showing a long time gap from your last patrol. this way you miss out on some of the action but are able to rejoin the war in a realistic timeframe after restoring battle damage.

it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
They never went in for a "full refit" the way you want it. What the Submarine Service called a "refit" as the game represents, involved refueling and rearming, and happened very rarely. They didn't pull into Midway and "refit" over and over again. A patrol didn't last six months and three refits. The crew needed R&R, and the boat needed even minor repairs that couldn't be done at sea. Parts wear out. What you're calling a "full refit" usually only applied to capital warships that had to be completely reworked because they couldn't be replaced, and could take six months or more. HMS Barham took one torpedo, and spent nine months in New York "refitting."

Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape. And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks.
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Old 05-05-08, 02:34 PM   #6
Webster
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Quote:
Originally Posted by Sailor Steve
They never went in for a "full refit" the way you want it. What the Submarine Service called a "refit" as the game represents, involved refueling and rearming, and happened very rarely. They didn't pull into Midway and "refit" over and over again. A patrol didn't last six months and three refits. The crew needed R&R, and the boat needed even minor repairs that couldn't be done at sea. Parts wear out. What you're calling a "full refit" usually only applied to capital warships that had to be completely reworked because they couldn't be replaced, and could take six months or more. HMS Barham took one torpedo, and spent nine months in New York "refitting."
well the comparisson is not fair because that level of damage would sink a sub. i do understand what your trying to say, sub repairs were never made unless it was easily accessible or something minor?

but i cant believe hull plates above the waterline were never welded over, resealed, or reinforced?

also i may be using the wrong terminology because what i am calling a "full refit" is, in my opinion, just a repair of all repairable systems that can be fixed, im not talking about doing a complete rebuild and retrofitting of newer systems.

Quote:
Originally Posted by Salor Steve
Most captains returned to port when even one system, such as a periscope, was damaged beyond repair at sea, and when the patrol was over (usually six-to-ten weeks) it was over. They came home and spent a month getting the boat and themselves back into shape.
this is what i want to have happen in the game, im not asking for a new boat every time i leave port, i just want "repairable" damage to be fixed as it would in real life. this would allow the campaign to continue. as it stands now your only choices are to sail to your death in a boat not fit for duty or quit the game ending your campaign, either way you end your campaign in an unrealistic manner.

Quote:
Originally Posted by Salor Steve
And the campaign doesn't end with your patrol, it just gets put on hold for a few weeks.
in SH4 UBM damage is never repaired in port so you must live with it until it ends your campaign. this is true for playing a u-boat campaign, american career, or war patrol.

all im looking for is to have the game end the campaign due to hull damage or transfer your crew to another boat if your boat is beyond a set point of damage that it was too unsafe to return to sea.

also, isnt it reasonable that while you are in port in some cases damaged bulkheads can be braced or reinforced to gain back at least 5% of hull integrity?

Last edited by Webster; 05-05-08 at 03:07 PM.
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Old 05-05-08, 04:07 PM   #7
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Quote:
Originally Posted by WEBSTER
it just seems the game is lacking when you are forced to quit and end your campain due to damage or to commit suicide by going out in a death trap with 80% hull integrity gone.
I don't intend for this to be mean but are you kidding me? How is the game lacking when it is making you do what would have happend during the actual war? How is expecting your sailors to take a hell of a beating and then go get a quick "refit" and go right back out to sea without any kind of break?

If you don't like having to call it quits because your boat is damaged than turn on the "invincible boat" option. Unlike many other players I have no issues with people who just want to go out and sink everything they see without fearing the reprocussions. You paid for the game, play it however you want.
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Old 05-05-08, 07:40 PM   #8
Webster
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Quote:
Originally Posted by rrmelend
I don't intend for this to be mean but are you kidding me? How is the game lacking when it is making you do what would have happend during the actual war? How is expecting your sailors to take a hell of a beating and then go get a quick "refit" and go right back out to sea without any kind of break?
but thats just it, the game doesnt reflect you having to go in for repairs at all. unless im missing something, the only option the game gives me is to end my career not the patrol.

Quote:
Originally Posted by rrmelend
If you don't like having to call it quits because your boat is damaged than turn on the "invincible boat" option.
thats just my point, you cant go into port to call it quits because the game will not let you.

im not wanting to be invincable but rather have the game reflect that if a boat is not ready to return to sea then the game should stop your capaign due to battle damage.

my wish is one of two results:

1 - lose a large amount of renown because you allowed yourself to be damaged and compress time to reflect you were out of the war for a moth or two before returning to active duty.

2 - something like a death screen to stop the game because you are too damaged to return to sea and you lose renown because you were damaged.

my frustration is that i dont think you should be allowed to rearm when you are not fit for duty, but if you are going to be allowed to rearm then it should also make your ship fit for duty.

Last edited by Webster; 05-05-08 at 08:09 PM.
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Old 05-07-08, 11:37 AM   #9
steinbeck
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Quote:
Originally Posted by WEBSTER
you pull into port for refitting and rearming but all you get is minor repairs, fuel, and ammo.

i realize ship repairs take time but if i come into port needing serious repair i wont turn around and go back out on patrol when a bird taking a dump on me will sink me lol.

if my ship is no longer seaworthy then i should be able to make the repairs if i spend enough time in port but no repairs are even attempted, why?

is there a way to reset the hull damage when you refit?
.................................................. ..................................................
I had a patrol recently where, after surfacing from 160 ft(daylight) I sustained 'hull damage'. This 'damage' was a great big hole on the port side just under the bridge, I could actually see fittinfgs etc inside as well as sloshing water.
Where from, I know not, there was'nt any jap air about, anyway I decided to return to Midway, repaired & refitted and turned to resume my patrol area. 'But' the Damn hole was still there!!!!!!!!!!!!
I saved the game, restarted and Lo! it had gone, but my crew weren't able to make any repair of the hole!!

steinbeck....:hmm:
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