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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Please..... Is there a morrowind/oblivion type "construction set" tool for SH4 to manipulate 3d objects in the .dat files ?????
At present I'm using a combination of the mission editor, S3d (great, wonderful amazing program ![]() ![]() ![]() Based on this: ![]() I'm trying to add a small touch of historical accuracy to Pearl. I've gotten about this far: 1. Pearl Sub Base map - still needs some adjustments, (waiting for final layout outoutcome) ![]() 2. Pearl Sub Base - looking South ![]() 3. Pearl Sub Base - looking East ![]() Deleting un-needed objects is fairly straight forward once I've identified what I don't need (find object Id in s3d look at 3d object in GLC player (recheck to see that its what has to be deleted)) slow but do-able. But here's why I'm asking for a construction set type tool, moving things around is "not much fun - Jan", {i.e find object id, move object a little - load game - look for effect - find object id again, move object a little more - reload game - look for effect - etc, etc...} Is there an easier way? pleeeeeeeeeeeeeeease I'm completely new to this non-texture type work so any help would be greatly appreciated. ![]() ![]() ![]() ![]() ![]()
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#2 |
Seasoned Skipper
![]() Join Date: Jan 2008
Location: Germany
Posts: 659
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Mikhayl is right, using 3dsmax coordinates is the easiest way
![]() But I use the Guessing-Testing-Guessing-System ![]() After some weeks this method is very fast and effective ![]() Maybe you could ask Ubisoft for their software developing kit; I think its name was Kashmir
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#3 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Thanks Guys,
Mihhayl, I once downloaded the free trial version of 3dsmax - and made a blue cube. So I don't think the 3d modding way is going to help me at the moment, but thank you for explaining that it can be done. ["note to self" - stop being lazy and learn 3d modding ![]() ![]() ![]() Xantrokoles, will Ubisoft really give me the SDK ![]() ![]() ![]() ![]() ![]() Guys, I noticed that I need to put a lot of fuel tanks behind the buildings to the Eastern side of the base. If doing "G-T-G-Sys" does it make any difference whether I delete the objects I don't want and then import the new objects I do want...... or can I just change the object Id of the objects I don't want...to the new object .....and then start G-T-G it????:hmm:????
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#4 |
Electrician's Mate
![]() Join Date: Mar 2008
Posts: 132
Downloads: 89
Uploads: 5
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Ahhhh
![]() Thank you ![]() ![]()
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