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Old 03-08-08, 07:44 AM   #1
Philipp_Thomsen
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Default [REL] Thomsen's Junkyard

Hard working maaaaaaaaaaaaaan... I reeeeeeeeally need some sleep... its 9 o'clock am. here in Brazil and I'm workin on this since... well.. days... cheese, crackers and ice tea to follow.

Ok, here we go!

I'm always modding games that I play, acording to my taste, but I usually never share, since I mess around too much with the game. But since this time this is a little more organized, besides some people requested, Im posting here four mods for the moment, maybe more in the future. Ladies and gentleman, from this day foward, press CTRL+S everytime you start the patrol, before any other command.


Lets start with sound

Coz sound is one of the most important things for imersion, in my opinion.
This sound pack is a combination of tons of sound mods I've found on those years of SH3. Most of the sounds are edited by me, acording to my taste, like the "New radio message received" that now really looks like a real piece of paper that you must read, or the "Creaks" sounds, which I heavily edited, now you can really feel the water remodelling your hull.

My work with these sounds are incomplete, since I've reached my limit as modder and cannot put more things to work, like I wish. BUT I've left all the incompleted work together in this mod and hopefully someone with more experience, more patience and ubi's sdk can finish this work. There are so many sounds that are not in use and so many orders without a sound, its just a waste. But just as it is you'll feel your crew a lot more then before, hope you enjoy this. Any criticism is welcome and any help, as well. If someone have a good idea or suggestion, I'm ready to listen. The mod called "Thomsen's whispeRING RING mod" is part of the pack. This pack has aprox. 380mb in size, its divided in parts of 50mb for easier upload and download. Ladies and gentleman, from this day foward, press CTRL+S everytime you start the patrol, before any other command.



No Instant Death Screen Mod

This is an oldie. This one kills the death screen that pops up every time you sneeze. I belive that realism is more like being able to see whats happening even after you are already doomed, when the hull integrity is compromised and the floodings are unstopable. I belive that the death screen is just a slap in the face and a screem in the ear "THIS IS JUST A GAME", it just cuts all the imersion. A game like this can't be based on hitpoints, its just ridiculous.

This mod will give you the oportunity to see your crew dying, your equipment being destroyed, your uboat going to waste, after all, even if you are doomed, you are alive and witnessing all the disaster, until the very last breath. If you are shot in the chest by a shotgun, you will slowly fade in pain, lights going out, life drawing away from you, slowly and painfully. You wont get a deathscreen the moment that the bullet hit you just becouse your brain think your hitpoints are null. This is what this mod is all about.



Thomsen's Dials

This is for those really plugged in realism. I figured "people are plotting TDC calculations manually, but they are checking the depth and speed in digital numbers?". Whatta hell is this? The dials are there to be checked. This mod removes every single digital number on the gui layout, including the time. Now you'll have to look on dials to see depth and speed, you'll have to look on the clock to see what time it is. But you still can put your mouse on top of the place where the time was to see the day, month and year.



I'm playing like this and I'm LOVING IT! It feels so much more realistic. Besides, now the needles on the dials go past the maximum marker. The rudder now go to 40 degrees, the knot needle now go past the 20 kts, and the better part, the tiefenmesser go PAST 260 METERS, just like in Das Boot movies. To see the needle go to 280 meters, with depth charges above your head and the new "creaks" of my other mod, gosh, tell me about imersion.

But dont think that this mod cheats the uboat so you can go past 260 and nothing happens. Nope. The uboats are all the same, didnt touched them. The needle goes past 260, just like in real uboats, but its your responsability to go past it, coz if you die there, you die here, the body cant live without the mind! :rotfl:



Thomsen's IXB Nautilus

This is to cheat a little, everybody likes to have some fun eventually. This IXB Uboat is the ultimate uboat. Has incredible speed, incredible diving capabilities, has a MetalStorm deckgun/flackgun ( ), a loadout of 41 electric-acoustic-home-seeking-torpedos, each with a nuclear warhead capable of a range of destruction near 1.5km (fire from way away and run away), have a longer periscope, you can always stay at 25 meters depth, the scope goes over the water and you can fire torpedos at 25 meters too.

Lets say, its so fun going into convoys with Nautilus that even the most realism-seekers will enjoy and laugh a lot if they try. The rate-of-fire from the deckgun and flakgun itself will make you fall of the chair.

Just start a new carreer, select 1940 as the starting year, select second flotilla and you will start in Lorient, already with type IXB Nautilus, elite crew and equipment, and the whole atlantic in your face.

Have fun!
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Last edited by Philipp_Thomsen; 04-07-08 at 02:01 PM.
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Old 03-08-08, 07:59 AM   #2
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Quote:
Originally Posted by Philipp_Thomsen
...the speed now go past the 20 kts, since some uboats with engine upgrade can achive more then 20...
:rotfl: And you talk about realism!:rotfl:

There were no 'engine upgrades'. Type VIIA had no superchargers, and went 17 knots. Type VIIB came with superchargers from the factory and went 17.9 knots. Likewise Type VIIC went 17.6 knots. That's it, no faster. Type IXs could make almost 19 knots.
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Old 03-08-08, 08:04 AM   #3
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Philipp_Thomsen
...the speed now go past the 20 kts, since some uboats with engine upgrade can achive more then 20...
:rotfl: And you talk about realism!:rotfl:

There were no 'engine upgrades'. Type VIIA had no superchargers, and went 17 knots. Type VIIB came with superchargers from the factory and went 17.9 knots. Likewise Type VIIC went 17.6 knots. That's it, no faster. Type IXs could make almost 19 knots.
Ok, sorry about that.

I remember back in gwx 1.03, or stock, not sure, the IX with upgrades could do 22 kts.
But I trust your judgement about their speeds, since you've been there. I've made a dial for a GAME that people can use IF they want, to go past 20 knots in the GAME. Can you tell me for sure that the knot dial were physically limited to 20 knots? If not, this mod is not fauling in realism, its making it better. If the dial WAS limited (Im asking, I dont know), then I might remove that part of the mod.

By the way, nice wrench throwing there, mate!

Sailor steve is leading, who will try to take his place?
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Last edited by Philipp_Thomsen; 03-08-08 at 08:15 AM.
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Old 03-09-08, 12:28 AM   #4
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Quote:
Originally Posted by Philipp_Thomsen
Can you tell me for sure that the knot dial were physically limited to 20 knots? If not, this mod is not fauling in realism, its making it better. If the dial WAS limited (Im asking, I dont know), then I might remove that part of the mod.
I honestly don't know anything about the dials, how high they went or what. All I know about u-boats' speed is what I've read in various sources, and what's listed at U-boat.net is what the books say as well. 19 knots for a type IX is as good as it gets.

As for wrenches, I didn't want to wreck anything. People should play the way they want; I was just pointing out the reality (and teasing just a little).

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Sailor steve is leading, who will try to take his place?
Leading what? Posts? Jimbuna is ahead of me.
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Old 03-09-08, 12:44 AM   #5
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Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by Philipp_Thomsen
Can you tell me for sure that the knot dial were physically limited to 20 knots? If not, this mod is not fauling in realism, its making it better. If the dial WAS limited (Im asking, I dont know), then I might remove that part of the mod.
I honestly don't know anything about the dials, how high they went or what. All I know about u-boats' speed is what I've read in various sources, and what's listed at U-boat.net is what the books say as well. 19 knots for a type IX is as good as it gets.

As for wrenches, I didn't want to wreck anything. People should play the way they want; I was just pointing out the reality (and teasing just a little).

Quote:
Sailor steve is leading, who will try to take his place?
Leading what? Posts? Jimbuna is ahead of me.
Thats ok, I understand your point. Dont worry, Im not mad or anything. Was just a little disappointed that after a lot of hard work, the first post was from someone laughing and criticising my work.

But thats ok, I know you didnt meant to offend.

About "Sailor steve is leading" I meant about the wrenches. Your was the first flying wrench here in this thread and I must say it hitted right in my forehead.

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Old 03-09-08, 03:19 PM   #6
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lazy question:

compatible with German laguage?
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Old 03-09-08, 04:07 PM   #7
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Quote:
Originally Posted by Grayson02sept1980
lazy question:

compatible with German laguage?
Which mod do you ask?

The sound pack is all in german. Even if you use german text, it will work normal. You'll miss one line of the text, but no big deal.

All others are 100% compatible with german voice & text.
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Old 03-10-08, 12:41 AM   #8
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Moin.

Nothing really new.
Some sounds are quite good but the others are "Das Boot" ****. Dont missunderstand me. I love the TV-series, but this mod is one of 10000000000 das boot soundmods out there.
And, why say der alte "wir bleiben weiter getaucht"?
Why say the Horcher he hear something?
I was on surface and not submerged.
The music is in Germany most illegal and nazi bull****.
I handle it how i handle the other "Das Boot" mods.
Pick the sounds i like and mix it with the stock sound and config.

CU somewhere on the Atlantic
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Old 03-10-08, 01:32 AM   #9
Philipp_Thomsen
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Quote:
Originally Posted by Signäler
Moin.

Nothing really new.
Some sounds are quite good but the others are "Das Boot" ****. Dont missunderstand me. I love the TV-series, but this mod is one of 10000000000 das boot soundmods out there.
And, why say der alte "wir bleiben weiter getaucht"?
Why say the Horcher he hear something?
I was on surface and not submerged.
The music is in Germany most illegal and nazi bull****.
I handle it how i handle the other "Das Boot" mods.
Pick the sounds i like and mix it with the stock sound and config.

CU somewhere on the Atlantic
Some people don't like women too... can we ever understand?
To each his own!
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Old 03-08-08, 08:16 AM   #10
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Cheers for the excellent work! I'm downloading the Nautilus, the sound pack and the dials. Why do you need to press Ctrl+S before each patrol? Anyway, kudos to you!
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Old 03-08-08, 08:20 AM   #11
Philipp_Thomsen
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Quote:
Originally Posted by Tango589
Cheers for the excellent work! I'm downloading the Nautilus, the sound pack and the dials. Why do you need to press Ctrl+S before each patrol? Anyway, kudos to you!
You'll have to discover that by yourself, I'll not ruin your surprise!

By the way, I'm finishing uploading the sound pack... its quite a workout... 8 files of 50mb, I'm uploading file 3 now, half hour each.
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Old 03-08-08, 08:54 AM   #12
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I look forward to finding out what Ctrl+S does! I won't try it until I have d/loaded all the sound packs!
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Old 03-08-08, 09:01 AM   #13
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Originally Posted by Tango589
I look forward to finding out what Ctrl+S does! I won't try it until I have d/loaded all the sound packs!
File 4 is finishing uploading now. Im so wasted, you have no idea...
I'll sleep now and set my alarm to go off each 30 minutes, thats the time it takes to upload one file. I belive that in more one and a half hours its all uploaded.
Thanks for your patience!
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Old 03-08-08, 10:00 AM   #14
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Default Well Done!

Outstanding work, Thomsen!! I am really looking forward to your sound pack! Put that together with SH3Speech and it's like being there
R/
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Old 03-09-08, 09:21 AM   #15
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Quote:
Originally Posted by Philipp_Thomsen


BUT THOMSEN! HOW IN THE NAME OF GOD CAN YOUR MODS BE COMPATIBLE WITH UBOAT 1.2 AND OLC'S GUI IF THEY ARE NOT COMPATIBLE WITH EACHOTHER?

Calm down, breath... :rotfl: I have made one version for each, I have worked twice to make this compatible with this two amazing mods. Just wish they could do the same to eachother someday... I thought about not applying the digital numbers to disappear in OLC's GUI coz it would be too weird all those blanc spaces on the bottom left. But I did it anyway. If someone wants to have the dials going past limit, but with the digital numbers as well, just delete the file menu_1024_768.ini from the mod folder data/menu before enabling the mod.

Now, listen. All of these mods are in my filefront page, so read carefully which one you want to download and use, depending on which mods are you using already.
Hello. I will be creating a compatibility mod for U-Boat and OLC GUI 1.2.3, as I did with OLC GUI 1.2.1 - despite postin it here not many people have been aware of it. I will keep informing more as soon as I know the situation of U-boat from JCWolf.
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