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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Don't know if this was mentioned anywhere, but must you be in port to activate this mod, or could you do it mid patrol? I'm figureing that since it's a sound mod, it's ok to install on patrol. Just want to make sure though.
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#2 |
Chief
![]() Join Date: Jan 2008
Posts: 320
Downloads: 81
Uploads: 0
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I didn't see any notes about the Sargo submarine in the readme file, is it correct then to presume that enabling this mod when using a Sargo class ship is useless?
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#3 |
Sailor man
![]() Join Date: Mar 2007
Posts: 46
Downloads: 6
Uploads: 0
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It should work fine from port or patrol.
As for the sargo - i think it uses one of the other subs for its sounds so it should be ok. |
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#4 | |
The Old Man
![]() Join Date: Aug 2006
Location: Yonkers, NY U.S.A.
Posts: 1,507
Downloads: 154
Uploads: 0
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Glad to hear that ![]() |
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#5 | |
Ensign
![]() Join Date: Mar 2005
Location: Gent, Belgium
Posts: 228
Downloads: 94
Uploads: 0
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[QUOTE=Fish40]
Quote:
The sound mod overwrites a number of files that are in RFB, so it's possible that there is some kind of conflict. But I haven't noticed any strange happenings with it ![]()
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