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Old 12-14-07, 08:49 PM   #1
K-61
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Default Which Fatigue Models Work With GWX2 and SH3 Cmdr?

I read in the GWX2 manual that you should not use the 24 hour GW fatigue model if you are playing with SH3 Commander, but I only see a GW 8 hour model listed in SH3 Cmdr's options. Is the 8 hour model compatible with GWX2 and SH3 Commander? Right now I'm making my first career patrol with fatigue turned off, until I get a definitive answer.
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Old 12-14-07, 10:00 PM   #2
Kpt. Lehmann
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Quote:
Originally Posted by K-61
I read in the GWX2 manual that you should not use the 24 hour GW fatigue model if you are playing with SH3 Commander, but I only see a GW 8 hour model listed in SH3 Cmdr's options. Is the 8 hour model compatible with GWX2 and SH3 Commander? Right now I'm making my first career patrol with fatigue turned off, until I get a definitive answer.
Use of the 24 hour fatigue model in the Grey Wolves mod was dropped upon the release of GWX version 1.0 last year. The eight hour fatigue model is default for GWX in all versions since.

As a result, with the final release of SH3 Commander, the 24 hour fatigue option was removed from SH3 Commander.

If the eight hour default GWX fatigue model version is what you wish to use, it is not necessary for the player to make any selection in SH3 Commander.

In your case, if you wish, all you need to do to use the eight hour fatigue is to de-select the no-fatigue option in SH3 Commander.
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Old 12-14-07, 10:14 PM   #3
K-61
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Great, thank you for the clarification. Will reset when [if?] I get back to port.
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Old 01-29-08, 10:17 AM   #4
bsalyers
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Default Can' turn off fatigue

I'm not a fan of fatigue modelling; there's no version of it that doesn't feel to me like micro-managing; I simply can't see the realism in the notion that a captain would have to constantly tell his crew when to change shifts or that they would completely fail to run from a destroyer because they are "fatigued". I invaritably end up turning it off.

That said, I can't seem to do it anymore. I'm running GWX2 with SH3Commander 2.7 and I have downloaded and repaced the recommended config files to use the two together. I'm running Windows Vista Home Premium. I have SH3Commander set to "no fatigue", yet I still get fatigue.

Any ideas?

Thanks.
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Old 01-29-08, 12:16 PM   #5
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Quote:
Originally Posted by bsalyers
I'm not a fan of fatigue modelling; there's no version of it that doesn't feel to me like micro-managing; I simply can't see the realism in the notion that a captain would have to constantly tell his crew when to change shifts or that they would completely fail to run from a destroyer because they are "fatigued". I invaritably end up turning it off.

That said, I can't seem to do it anymore. I'm running GWX2 with SH3Commander 2.7 and I have downloaded and repaced the recommended config files to use the two together. I'm running Windows Vista Home Premium. I have SH3Commander set to "no fatigue", yet I still get fatigue.

Any ideas?

Thanks.
Really! I thought that SH3 Commander would over-write the option. I am currently on patrol with fatigue on....I agree its not for me either....I appreciate the work involved and how the crew are affected by weather, being submerged, under attack etc....but having to shuffle everyone around is just a "pain".

I know we cannot have it all but if the crew were automated and you could just see that they were resting....then you could just do the appropriate thing and rest them. But the constant shuffling is really tedious. Just my opinion.

Next patrol no crew fatigue. I don't like that either, I will have to have a built in rest period to make it more real.

Thanks for the post. I am working on finishing my first patrol with GWX 2.0.
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Old 01-29-08, 12:30 PM   #6
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I've always thought the 8 hour version was a realistic rendition. Sadly, using a TC of more than x32 always overrode it, which meant that IMO the realism went out of the window.
Striking the perfect balance is purely down to the choice of each individual.

ATM, I'm playing with fatigue disabled, purely because of the far off places I'm travelling to in game, and the practicalities of demands on my RL time.
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