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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 | |
Captain
![]() Join Date: Mar 2007
Posts: 508
Downloads: 104
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EDIT: Apologies. This is from the front page at the UK Silent Hunter web site (http://silenthunter4.uk.ubi.com)
Quote:
JD SH4 Add-on Update ![]() . Last edited by Onkel Neal; 10-30-07 at 09:41 PM. Reason: Added link to SH4 update page |
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#2 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
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When you quote something it is a good idea to reveal the source.
![]() But this is actually old news. |
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#3 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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Is that the Stealware product I saw in an earlier post ? :hmm:
The one unfortunatly apporved by UBI. |
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#4 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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Unless it adds significant pacific war content I won't be buying this unless there is something I am missing.
tater |
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#5 |
Silent Hunter
![]() Join Date: Jan 2006
Location: UK
Posts: 3,803
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Hmm does seem a bit odd when you consider this was one of the the smallest sub campaigns in WW2.. and that its already been 'unofficially' covered in SH3.... (*cough, GWX, cough!*)
Playable Japanese / British boats or Destroyer command or even just an import of SH3/atlantic campaign would have been more welcome. The IXD2 will be lifted straight out of SH3 for sure (they'll probably just reskin it) It sounds a bit 'El cheapo' if you ask me, I dont mean that in a nasty way, just pointing out its not a major project with significant budget, -more like a mini addon, I imagine a skeleton crew from the SHIV team will be producing it. Still - I wasnt excpecting ANY expansion at all for SHIV - so better than nothing. ![]() I guess they didnt what the 'Ubisoft riots of 2007' to go down in the history books. ![]() Last edited by JU_88; 10-30-07 at 02:32 PM. |
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#6 |
Rear Admiral
![]() Join Date: Apr 2006
Location: Swindon, England
Posts: 10,151
Downloads: 35
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Playable type XVIII oh pulease
What are you gonna do with the 2 built ? Pick it up from Deutsche Werke in Kiel and take it over to Germaniawerft in Kiel on 14 Dec, 1943 for completion Then wait around till March 44 when they are both scapped ![]() Phah Better of adding a IXC which did operate in the Indian Ocean AFAIK no uboats went anywhere near Singapore :hmm: Get a grip |
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#7 | |
Swabbie
![]() Join Date: Jul 2007
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Kudos to them for at least bringing German subs back into the fray. |
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#8 | |
Swabbie
![]() Join Date: Jul 2007
Posts: 11
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Kudos to them for at least bringing German subs back into the fray. Also, the point of playing as any of the 'Axis' Nations is not to win, it is to keep yourself alive, and keeping the guy next to you alive (or in the case of a submarine, you're whole crew!). I'm just glad simulation and strategy games actually let you play as other nations that fought! WW2 FPS shooters, for example, are always the same freakin' thing and are way behind in this area. I say they should keep going with the WW2 theme for Silent Hunter. There are plenty of nations that fought that used submarines. In fact, an all encompassing simulation of the many nations that used submarines would be ideal for the next Silent Hunter, instead of only one. German, British, American, Russia, Finland, Italy, Japan, etc. |
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#9 |
Captain
![]() Join Date: Mar 2007
Location: Bucharest, Romania
Posts: 529
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Maybe you should wait for the first reviews before making up your mind.
You might find it to be an interesting and challenging game. IMHO. And the add-on may offer a change of scenery for those you fought (virtually) many years in the Atlantic and/or Pacific and are getting tired. Plus, the strategic game features and the special abilities enhance the game in ways you can't imagine now.
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Kilroy was here Last edited by maerean_m; 10-30-07 at 02:42 PM. |
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#10 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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New features that would also affect the Pacific would interest me and might get me to buy it, for sure.
True dynamism—meaning that the roster of ship names should be the total count of that type of ship, when one is sunk, 1 fewer is left. That sort of thing would get me in a heartbeat. I won't play a u-boat though, not interested. ![]() tater |
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#11 |
Ace of the Deep
![]() Join Date: Aug 2007
Location: Bolton, UK
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Not sure the new 'strategic' options appeal that much to me, I mean how many subs or U boats radioed for a plane to recon for enemy shipping or called in a passing battle group to dispatch a snooping ASW group?
Doesn't sound very realistic to me. Tater, the idea that when you sink a ship in the game you remove a named unit from the roster sounds very cool to me too. That way the names of the ships you sink could appear on a patrol report. Perhaps some degree of random factor could be introduced, maybe the intel people can't identify the ship you sank or even get name wrong and correct it later. Perhaps tonnage totals could be made more random too, all being revealed at the end of your career. Also would be good to introduce damaged tonnage added to your total as curently any ships you damage are a waste of torpedoes you don't score anything for them AFAIK (unless renown is awarded for them?)
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#12 | |
Ace of the Deep
![]() Join Date: Apr 2007
Location: in a convergance zone
Posts: 1,186
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Leiser und tödlicher edler Ritter der Tiefe ![]() ![]() Corsair Vengeance M70; ASUS Crosshair V Formula-Z; FX 8350; Asus 7870; Samsung SyncMaster 2243SWX; coolmax CUG950B 950w psu; 8GB Kingston HyperX DDR3; Corsair M4 SSD 128GB, WD 1TB; x18 DVR212D; 7SP1 |
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#13 | ||
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
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Now, where did I put those 'Boycott X1' sigs? I'd expect someone to show up again soon defending combatplanes/X1. My advice, Modders - check this out and see which bit it yours, Players - stick with the community mods here, they are of a higher standard and are free. ![]() ![]() ![]()
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#14 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
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Isn't this add on being discussed made by the devs? That was my understanding.
tater |
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#15 | |
Rear Admiral
![]() Join Date: Mar 2005
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