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Old 10-02-07, 05:19 PM   #1
THE_MASK
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Default [TEC] Crew members upc file

Are these the random profiles that your actual crew are assigned ?
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Old 11-20-07, 11:48 AM   #2
jmaisc
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Default Crew members

I think this is the initial file or the file with available crewmans. After you select them they will be added to the ActiveUserPlayersUnits.upc and is there were you can change their values. Example:

//Quote

[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember]
ID=OFFTorp3
NameDisplayable=Roderick A. Reed
CrewMemberNameIDLinks=NormalUSNames,CommonUSNames
DateOfBirth=1920-12-12 00:00:00
Head=8
Voice=2
Tatoo=0
Rank=LT
CurrentExperience=8848.443359
Qualifications=QualTorpedo2
SpecialLocalAbilities=
SpecialGlobalAbilities=
IntelligenceCoef=0.537632
LeadershipCoef=0.998371
MechanicalCoef=0.317951
ElectricsCoef=0.505901
GunsCoef=0.417640
WatchmanCoef=0.800057
Medals=Silver Star,Bronze Star
Patrols=7
Morale=Normal
FatigueCoef=0.000000
Notes=
Hitpoints=5.000000
RenownCost=800.000000
Health=1.000000
CurrentStatus=ON_DUTY
Efficiency=0.767796
PotentialEfficiency=0.767796
HumanEfficiency=0.767796
Damage=0.000000
DamageHitpointsConsumed=0.000000
RemainingRepairTime=0000-00-00 00:00:00
CurrentActivities=2
DamageDescription1=NULL,0,0.2,1,Minor Wound,NULL,0.2,0.3,94.4075
DamageDescription2=NULL,0,0.2,1,It's just a scratch,NULL,0.05,0.1,43.7886
DamageDescription3=NULL,0.2,0.5,1,Broken Arm,HumanDamageArmwound,0.6,0.5,40.2501
DamageDescription4=NULL,0.4,0.8,0.1,Liver wound,HumanDamageArmwound,1,0.7,794.299
DamageDescription5=NULL,0.6,1,1,Sucking chest wound,HumanDamageLegWound,1,0.8,126.31
Selected=false
[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember.Rank]
ID=LT
Level=12
TreeType=USNavy
NameDisplayable=Lieutenant
Image=5
XPRequirement=8150.000000
LevelUp=Free
MaxQualifications=1
MaxLocalAbilities=1
MaxGlobalAbilities=1
AvailableQualifications=
AvailableLocalAbilities=
AvailableGlobalAbilities=GAbilMoraleBooster1,GAbil MoraleBooster2
GetLocalAbliltityChance=0.000000
GetGlobalAbliltityChance=0.350000
EfficiencyMod=1.000000
[UserPlayerUnit 1.Compartment 1.CrewMemberSlot 1.CrewMember.Rank.CrewMember3D]
ID=ClothingOfficers
CrewMemberHead1=cap_m11,1,cap_v01md11.tga
CrewMemberBodyPart1=Normal,Headgear,sapca_o11,1,NU LL
CrewMemberBodyPart2=Normal,Torso,bust_m03,1,bust_o d03.tga
CrewMemberBodyPart3=Normal,Legs,pantaloni_m01,1,pa ntaloni_od01.tga
CrewMemberBodyPart4=Hot,Headgear,NULL,1,NULL
CrewMemberBodyPart5=Hot,Torso,bust_m01,1,bust_od01 .tga
CrewMemberBodyPart6=Hot,Legs,pantaloni_m01,1,panta loni_od01.tga
CrewMemberBodyPart7=Cold,Headgear,NULL,1,NULL
CrewMemberBodyPart8=Cold,Torso,bust_m04,1,bust_md0 4.tga
CrewMemberBodyPart9=Cold,Legs,pantaloni_m01,1,pant aloni_od01.tga
CrewMemberBodyPart10=Wet,Headgear,sapca_mp11,1,NUL L
CrewMemberBodyPart11=Wet,Torso,bust_m04,1,bust_md0 4.tga
CrewMemberBodyPart12=Wet,Legs,pantaloni_m01,1,pant aloni_od01.tga
CrewMemberBodyPart13=Dirty,Headgear,NULL,1,NULL
CrewMemberBodyPart14=Dirty,Torso,bust_m01,1,bust_m d01.tga
CrewMemberBodyPart15=Dirty,Legs,pantaloni_m01,1,pa ntaloni_od01.tga

//End Quote
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