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Old 09-11-07, 09:06 PM   #1
NefariousKoel
Ace of the Deep
 
Join Date: Nov 2002
Location: No-good Missouri scum
Posts: 1,223
Downloads: 43
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Default [REL] Trigger Maru 1.62 Lite

Trigger Maru 1.62 Lite

If you're like me and don't want the tougher damage modelling, this is for you.

I've also done a couple minor adjustments to a couple things. From the ReadMe:

This version of Trigger Maru was created to revert to the old (easier) damage model and also includes a few minor changes for convenience of use from issues I’ve noticed.

Installation:
Install with JSGME over the TM GFX mod as normal. This mod already includes the 1.6.2 patch.

Note: You will receive a JSGME warning that the files “moon.dds” and “moon_hallo.dds” will be overwritten. Go ahead and install them over it.

Changes:
1) Removed Realistic Sinking Physics mod.
The damage model is now back to earlier TM settings. No more using a whole load of torpedoes to sink something.

2) Changed some hotkeys.
Now the Q,W, and E keys control your torpedo tubes. All in one handy spot.
Q= Open/Close, W=Switch selected forward tubes, and E=Switch selected aft tubes.

Emergency surface is now Shift+E. I was always terrified I would accidentally hit the E key when fiddling with my tubes. That didn’t sound right, did it?

Added Pause game hotkey. It is now Shift+Backspace. You still go to TCx1 when hitting backspace by itself.

The in-game F1 help text has been updated to show these changes.

3) Added Battle Stations & Run Silent buttons to all stations
This is a must-have for me. Not only convenient, but no matter what station I’m at I can see if I forgot battle stations or RS on. Other buttons in TM are still present.

4) Edited out Nomograph by default.
See Duci’s FAQ on how to activate/deactivate it.

5) Reactivated Next/Previous outside view keys
, and . are working again by default so you can look at the pretties more easily.

6) Raised default Periscope Depth for all subs.
Periscope depths are now 0.3m higher than previously. I always found myself having to rise a foot or two to see over waves. The previous depths only seemed to give a good view if the sea was very calm.


Thanks to all the modders at the Subsim community for these wonderful toys!

Download:
http://files.filefront.com/Trigger+M.../fileinfo.html
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