SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-27-07, 04:46 PM   #1
JuJuMan
Seaman
 
Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
Default Is there a workaround for this Mod conflict

Hi All,

Does anybody know if there is a workaround to using the 'Clearwater' Mod and the GWX 16KM Atmosphere Mod together?

Everytime I try I get this message



Cheers

JJM
JuJuMan is offline   Reply With Quote
Old 08-27-07, 04:51 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,645
Downloads: 63
Uploads: 13


Default

Have you tried enabling it anyway and see if it has an adverse effect :hmm: Sometimes with such warnings the game will still run fine
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 08-27-07, 05:19 PM   #3
JuJuMan
Seaman
 
Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
Default

Hi Jimbuna,

Yeah, ive tried. The sky goes black.

JJM
JuJuMan is offline   Reply With Quote
Old 08-27-07, 06:31 PM   #4
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

That's probably because you didn't roll back SH3 Commander before enabling the 16 km mod.
TarJak is offline   Reply With Quote
Old 08-28-07, 02:25 AM   #5
danlisa
Navy Seal
 
danlisa's Avatar
 
Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
Default

You might be on a no winner here.

The clear water mod, does this use the 8km or 16km scene.dat?

This is important as the scene.dat controls the visability distance. Either way one mod will cancel out the other.

If this mod only increases the water clarity, I would suggest using SH3 Commander to change the underwater fog.
__________________
danlisa is offline   Reply With Quote
Old 08-28-07, 03:36 AM   #6
JuJuMan
Seaman
 
Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by danlisa
You might be on a no winner here.

The clear water mod, does this use the 8km or 16km scene.dat?

This is important as the scene.dat controls the visability distance. Either way one mod will cancel out the other.

If this mod only increases the water clarity, I would suggest using SH3 Commander to change the underwater fog.
I have not yet 'played' around with SH Commander, I use it for the Skin Pack Mod primarily.

Do I need to change the 'Water Clarity' option? If so any recommended setting?

JJM
JuJuMan is offline   Reply With Quote
Old 08-28-07, 03:34 AM   #7
JuJuMan
Seaman
 
Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by TarJak
That's probably because you didn't roll back SH3 Commander before enabling the 16 km mod.
SH Commander rolled back prior to any mod install, and I am also 'In Port'.
JuJuMan is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 04:33 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.