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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
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Hi All,
Does anybody know if there is a workaround to using the 'Clearwater' Mod and the GWX 16KM Atmosphere Mod together? Everytime I try I get this message ![]() Cheers JJM |
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#2 |
Chief of the Boat
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Have you tried enabling it anyway and see if it has an adverse effect :hmm: Sometimes with such warnings the game will still run fine
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#3 |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
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Hi Jimbuna,
Yeah, ive tried. The sky goes black. JJM |
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#4 |
Fleet Admiral
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That's probably because you didn't roll back SH3 Commander before enabling the 16 km mod.
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#5 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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You might be on a no winner here.
![]() The clear water mod, does this use the 8km or 16km scene.dat? This is important as the scene.dat controls the visability distance. Either way one mod will cancel out the other. If this mod only increases the water clarity, I would suggest using SH3 Commander to change the underwater fog.
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#6 | |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
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![]() Quote:
Do I need to change the 'Water Clarity' option? If so any recommended setting? JJM |
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#7 | |
Seaman
![]() Join Date: Aug 2007
Posts: 32
Downloads: 0
Uploads: 0
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