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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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The Akizuki in game has a quad torpedo mount (just 4 TTs), but it should have a quad torpedo "turret" as the game calls them (4 TTs in a "camelback" looking housing).
Another ship, the large minelayer, has no guns. Based on what pics I could find, it looked like a brit double mount was what they needed (4.7" double T) and I've added those. Obviously mostly eye candy, but easy enough to make a mod of if anyone is interested. Other folks might have ides for simple eqp file fixes to extant ships that could be added. tater |
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#2 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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i would be interested,anything thats historical i like to get, there are probably other "fixes" people would like to have.
As for me, im not that good of a skiper yet, i hardly see a ship, but when i do i want it to look good, that is befor it disapears benethe the waves ![]() |
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#3 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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I also would be interested...
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#4 | |
Weps
![]() Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
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__________________
TM2(SS) USS Asheville - Plankowner, Shellback, "Order of the Ditch" http://ths-i.com/ |
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#5 |
Torpedoman
![]() Join Date: Mar 2006
Location: Arizona
Posts: 115
Downloads: 272
Uploads: 0
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I noticed the New Mexico class BB is not rendered as it was in WW II. It still has the casemate guns. They were removed and plated over long before WWII.
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#6 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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That's beyond simple eqp file changes I think. If they are there, I bet I could NULL them, but there would be holes.
Any other ships with missing guns, or wrong guns? tater |
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#7 |
Medic
![]() Join Date: May 2007
Posts: 160
Downloads: 3
Uploads: 0
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ok i dont really know what im talking about here, but if i remember corectly, a while back befor 1.3 was realeased ships did not engage other ships fully, only 1 turet or something used to fire, and the battleships did not fire at all at subs or something is this fixed in 1.3, if not could you posibly fix it, or is it already fixed by someone else, or is unfixable?
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