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Old 08-19-07, 07:34 AM   #1
Steeltrap
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Default [REQ] Hydrophones on surface when stationary

I expect this is impossible, but....

Is there any way to make your hydrophones work if you are on the surface at "all stop" but not if surfaced unser any other condition?

Would enable lying-to on the surface at a likely contact point without using fuel. Even at "all stop" on the surface you use fuel at present, which is annoying.

I get around this presently by being stationary at 80', but it's unrealistic to be able to hover like that.


Anyway, thought I'd ask.

Cheers all!
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Old 08-22-07, 06:23 PM   #2
Steeltrap
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Anyone?
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Old 08-22-07, 06:34 PM   #3
leovampire
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Default they fixed the sensor balls with patch 1.3

and now can use the underwater sensors on the surface so what is the problem?
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Old 08-22-07, 06:43 PM   #4
Ducimus
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I was experimenting with hydrophones being dampered by speed, but was unsucessful.

>>and now can use the underwater sensors on the surface so what is the problem?

Personally i think they work a little too well on the surface, and hydrophone contacts disrupts radar use.
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Old 08-23-07, 08:56 AM   #5
PulYA
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How to "switch off" hydrophones on the surface?
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Old 08-23-07, 10:44 AM   #6
Redwine
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Default

Quote:
Originally Posted by PulYA
How to "switch off" hydrophones on the surface?
As Leo wrote... they works at surface into v1.3.

Not sure what is real... if they must or must not to work on surface.

But if you change the maxsensorheight, to fit between the periscope depth and surface depth... ( + - betwen -15 and -5, may be a -10 value) the sensor... theoretically must not to works on surface, and still working at peri depth.

Be ware of not set a value under the peri depth, (in example -18, -20) or you will losse it at periscope depth too.

I use the stock values because i do not know if it is real or not, they must works or not at surface... :hmm:

Any way... as Ducimus wrote, it is anoying you loss the radar representation when start up to works the hydrophones at surface.
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