SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 08-11-07, 03:11 PM   #1
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default [REQ] Crew member Uniforms - Possible Change to existing Mod?

I have the mod that changes the uniforms to be more correct. But I noticed that the Chiefs wear Officer Uniforms and hats. Is that correct to the mod?
__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Old 08-11-07, 06:55 PM   #2
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by chopped50ford
I have the mod that changes the uniforms to be more correct. But I noticed that the Chiefs wear Officer Uniforms and hats. Is that correct to the mod?
Uniforms worn underway (commonly called 'undress' uniforms) for officers and chiefs were very similar. Khaki short sleeve shirt (collar devices/NO shoulder straps), khaki long pants with web belt, 'ball' cap (NOT the full dress officers hat). The Full Dress Officers Hats look really KOOL in port, but are worse than worthless when trying to peer into the periscope eyepieces. Its much easier to just spin the ball cap backwards. I can't see the men's feet, but 'tennis' shoes were worn on subs cause they don't make as much clatter when walking around.

Enlisted clothing always looked OK to me: Chambre' shirt and Dungrees and the 'Dixie Cup' cap were pretty standard.

Would be nice to see the whole crew whole crew strip down to skivvies when at Silent Running for awhile. Things tended to get rather 'tight' since the fans/AC were off then.

Does the MOD fix any of this? I don't have it (yet).

LtCdr. Roger Dodger, USCG (R)
USS S-23 (SS 128)
Cavite, Philippines
(Fremantle, Australia)
Roger Dodger is offline   Reply With Quote
Old 08-12-07, 02:46 PM   #3
rain9
Bilge Rat
 
Join Date: Jul 2007
Posts: 1
Downloads: 0
Uploads: 0
Default

Underway uni's circa 1969-1972. Officers and chiefs in khaki, without exception. Enlisted in dungarees and black boots. Almost all wore baseball caps.

Some of the ww2 pics I've seen had chiefs wearing dungarees and chief caps.
rain9 is offline   Reply With Quote
Old 08-12-07, 03:20 PM   #4
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

The only way to change the hats for example is to look at the
CrewMembers3D.UPC
found in
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCCrewData
Open with Notepad
and look for
Quote:
[CrewMember3D 2]
ID=ClothingCPOs
NameDisplayable= CPO Clothing
or
Quote:
[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
these lines decides what kind of head gear the crew should wear
Quote:
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
sapca_o#Head= one of 12 different 3D models of officers hats
Headgear, NULL, 1, NULL= I think no headgear

So you could try by replacing the
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
to
CrewMemberBodyPart1= Normal, Headgear, NULL, 1, NULL
__________________
CaptainCox is offline   Reply With Quote
Old 08-12-07, 04:54 PM   #5
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by rain9
Underway uni's circa 1969-1972. Officers and chiefs in khaki, without exception. Enlisted in dungarees and black boots. Almost all wore baseball caps.

Some of the ww2 pics I've seen had chiefs wearing dungarees and chief caps.
WELCOME ABOARD!!

I was on a destroyer rather than a sub, so the rules were different. I just wanted to add that while underway I rarely saw any regular enlisted wearing a cap or hat of any kind.
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 08-12-07, 05:06 PM   #6
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

One of the things I would like to work on when the S3D tool gets towards its final stage is one of these
__________________
CaptainCox is offline   Reply With Quote
Old 08-12-07, 09:48 PM   #7
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by Sailor Steve
Quote:
Originally Posted by rain9
Underway uni's circa 1969-1972. Officers and chiefs in khaki, without exception. Enlisted in dungarees and black boots. Almost all wore baseball caps.

Some of the ww2 pics I've seen had chiefs wearing dungarees and chief caps.
WELCOME ABOARD!!

I was on a destroyer rather than a sub, so the rules were different. I just wanted to add that while underway I rarely saw any regular enlisted wearing a cap or hat of any kind.
On a Coast Guard Cutter underway, everyone wore some kind of headgear out on the weatherdecks and bridge. Officers preferred the 'pisscutter' campaign cap, dixie cups for everyone else.

Captain Cox:
Yeah, that's the ball cap I was talking about.

LtCdr Roger Dodger, USCG(R)
USS S-23 (SS 128)
Cavite, Philippines
(Freemantle, Australia)
Roger Dodger is offline   Reply With Quote
Old 08-12-07, 10:12 PM   #8
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by CaptainCox
The only way to change the hats for example is to look at the
CrewMembers3D.UPC
found in
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\UPCData\UPCCrewData
Open with Notepad
and look for
Quote:
[CrewMember3D 2]
ID=ClothingCPOs
NameDisplayable= CPO Clothing
or
Quote:
[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
these lines decides what kind of head gear the crew should wear
Quote:
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
sapca_o#Head= one of 12 different 3D models of officers hats
Headgear, NULL, 1, NULL= I think no headgear

So you could try by replacing the
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
to
CrewMemberBodyPart1= Normal, Headgear, NULL, 1, NULL
I found the file indicated. Above that block is another that indicates .tga files for caps:
Quote:
[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
;*************
; Heads
;*************
CrewMemberHead1= cap_m01, 1, cap_md01.tga, cap_v01md01.tga, cap_v02md01.tga
CrewMemberHead2= cap_m02, 2, cap_md02.tga, cap_v01md02.tga, cap_v02md02.tga
CrewMemberHead3= cap_m03, 3, cap_md03.tga, cap_v01md03.tga, cap_v02md03.tga
CrewMemberHead4= cap_m04, 4, cap_md04.tga, cap_v01md04.tga, cap_v02md04.tga
CrewMemberHead5= cap_m05, 5, cap_md05.tga, cap_v01md05.tga, cap_v02md05.tga
CrewMemberHead6= cap_m06, 6, cap_md06.tga, cap_v01md06.tga, cap_v02md06.tga
CrewMemberHead7= cap_m07, 5, cap_md07.tga, cap_v01md07.tga, cap_v02md07.tga
CrewMemberHead8= cap_m08, 7, cap_md08.tga, cap_v01md08.tga, cap_v02md08.tga
CrewMemberHead9= cap_m09, 8, cap_md09.tga, cap_v01md09.tga, cap_v02md09.tga
CrewMemberHead10= cap_m10, 9, cap_md10.tga, cap_v01md10.tga, cap_v02md10.tga
CrewMemberHead11= cap_m11, 1, cap_md11.tga, cap_v01md11.tga, cap_v02md11.tga
CrewMemberHead12= cap_m12, 2, cap_md12.tga, cap_v01md12.tga, cap_v02md12.tga
;*************
; Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
Where are the .tga files? How do I know which is which??

LtCdr. Roger Dodger USCG(R)
USS S-23 (SS 128)
Cavite, Philippines
(Freemantle, Australia)
Roger Dodger is offline   Reply With Quote
Old 08-13-07, 03:36 AM   #9
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

All those "Cap" textures are Heads/Face textures and has nothing to do with Hat/Caps
You can check them out here
Quote:
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex
do a search in that folder for "cap" and you will see


Actually to view them if you dont have photoshop you can download this little prog
"DDS thumbnail Viewer"
http://developer.nvidia.com/object/d...il_viewer.html

Or if you do have Photoshop, get this DDS plug in
http://developer.nvidia.com/object/p...s_plugins.html

All the data labeled "Headgear" in the CrewMembers3D.UPC has to do with hats/caps
There are three types for the crew on the boat
Found in the same folder as the faces
Quote:
C:\Program Files\Ubisoft\Silent Hunter 4 Wolves of the Pacific\Data\Textures\TNormal\tex
But they are called "Sapca"
One is the Officers Hat "sapca_od01"
One is the Enlisted men's classical Navy hat "sapca_md01"
One is a Southwester hat, used by all in heavy rain/storm "sapca_mpd01"
__________________
CaptainCox is offline   Reply With Quote
Old 08-13-07, 07:15 PM   #10
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

CaptainCox,

Thanx for the info. Interesting to see how they make 3D heads.

I took a good look around the control room of my S-Boat last night. The OOD (XO?) was standing at the chart table as usual with the sleeves of his shirt rolled up, and unbuttoned down at least three buttons, wearing NO cap at all. I swear on the last patrol he was wearing a full dress officer's hat. Or maybe that was the OOD on the Balao Class I was using for a single patrol. Perhaps the S-Boats were a little more 'informal'??

Whichever . . .

BTW, one of my OODs was always giving me the 'evil eye'. He ALWAYS had one eye on me either in the control room or on the bridge. Really gave me the creeps! If I were a Klingon, I'd be thinkin' he was about to assinate me and take over the boat.

Roger Dodger USCG(R)
S-23 (SS 128)
Cavite, Philippines
(Freemantle, Australia)
Roger Dodger is offline   Reply With Quote
Old 08-14-07, 05:12 AM   #11
CaptainCox
Sea Lord
 
Join Date: Feb 2007
Location: A Swede in Frankfurt am Main
Posts: 1,897
Downloads: 4
Uploads: 0
Default

The way the code is done in the CrewMembers3D.UPC is weather dependant.
So if you check for example
Quote:
[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
you will see

Quote:
Normal
;*************
CrewMemberBodyPart1= Normal, Headgear, sapca_o#Head, 1, NULL
CrewMemberBodyPart2= Normal, Headgear, NULL, 1, NULL
CrewMemberBodyPart3= Normal, Torso, bust_m03, 1, bust_od03.tga
CrewMemberBodyPart4= Normal, Torso, bust_m01, 1, bust_od01.tga
CrewMemberBodyPart5= Normal, Legs, pantaloni_m01, 1, pantaloni_od01.tga
Compared with
Quote:
;*************
; Hot Weather
;*************
CrewMemberBodyPart6= Hot, Headgear, #Normal, 0.5, NULL
CrewMemberBodyPart7= Hot, Headgear, NULL, 1, NULL
CrewMemberBodyPart8= Hot, Torso, bust_m01, 1, bust_od01.tga
CrewMemberBodyPart9= Hot, Torso, bust_m02, 1, bust_md02.tga
CrewMemberBodyPart10= Hot, Legs, pantaloni_m01, 0.2, pantaloni_od01.tga
CrewMemberBodyPart11= Hot, Legs, pantaloni_o02, 1, pantaloni_od03.tga
So you where probably heading out in warm weather, and/or as the code gives the guys caps/hats in a sort a random fashion, you might have been looking at that occurring.
__________________
CaptainCox is offline   Reply With Quote
Old 08-14-07, 05:44 PM   #12
Roger Dodger
Sonar Guy
 
Join Date: Jul 2007
Location: Oregon, USA
Posts: 384
Downloads: 74
Uploads: 0
Default

Quote:
Originally Posted by CaptainCox
The way the code is done in the CrewMembers3D.UPC is weather dependant.
So if you check for example
Quote:
[CrewMember3D 3]
ID=ClothingOfficers
NameDisplayable= Officers Clothing
you will see

<snip>

So you where probably heading out in warm weather, and/or as the code gives the guys caps/hats in a sort a random fashion, you might have been looking at that occurring.
Quite so! Java Sea, late May, '42.
Thanx for the info.

LtCdr. Roger Dodger USCG(R)
USS S-23 Cavite, Philippines
(Freemantle, Australia)
Roger Dodger is offline   Reply With Quote
Old 08-14-07, 08:49 PM   #13
chopped50ford
Weps
 
Join Date: Jul 2007
Location: Bentonville, AR
Posts: 367
Downloads: 22
Uploads: 0
Default

How do you know what number coincides with the crew member on the boat?
__________________
TM2(SS)
USS Asheville - Plankowner, Shellback, "Order of the Ditch"

http://ths-i.com/
chopped50ford is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:05 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.