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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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[TEC] Modifying the watch crew's spotting range
Quite honestly, I'm really getting tired of this. Calm seas, a rested watch crew, and my watch officer tells me he can't see this:
![]() ![]() Frankly, this 8km visibility limit has got to go. |
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#2 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Like Sh3 then.
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#3 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
Downloads: 179
Uploads: 3
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Just add it to the very long list.
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***THE GENERAL*** |
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#4 |
Pacific Aces Dev Team
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Just use the submarine sensors tweak file with Mini-Tweaker and set the crew spotting distance as far or a bit more than your horizon. I have horizon at 24000 yards and crew spotting range at 26000 yards.
We both see ships at the same time now ![]()
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One day I will return to sea ... |
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#5 |
Watch Officer
![]() Join Date: May 2007
Location: Buenos Aires
Posts: 342
Downloads: 2
Uploads: 0
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26k yards??? what is the stock visibility range?
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#6 |
Pacific Aces Dev Team
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About 10000 yards, i.e. the same as the player can see rendered in screen in stock (I modded mine to see up to 24000 yards). But since the crew has been intentionally programmed to have a bit less ability than the player (To encourage the player to search himself with binoculars) it works better if they have a bit more visual range than the player
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One day I will return to sea ... |
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#7 | |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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#8 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Is there any way to do this without the mini tweaker? I havent been able to figure out how to work it....
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#9 |
Silent Hunter
![]() Join Date: Apr 2005
Location: Riverside, California
Posts: 3,610
Downloads: 41
Uploads: 5
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Bump
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#10 |
The Old Man
![]() Join Date: Mar 2007
Posts: 1,554
Downloads: 340
Uploads: 0
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Nobody??
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#11 | ||
Pacific Aces Dev Team
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Didn't want to waste time experimenting until I get patch 1.3 and see the final status of the game :hmm: Quote:
Anyway, if you are interested I can upload for you the files already updated with whatever values you want ![]() ![]() ![]()
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One day I will return to sea ... |
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#12 |
Stowaway
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Is it possible to get the Watch Officer (crew) to call out the approx range to the target you're looking at through binnocs or locked onto via targeting binnocs ?
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#13 |
Pacific Aces Dev Team
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I think Trigger Maru implemented back the "Report nearest visual contact" key combo and when doing so, your IWO would tell you bearing and distance to closest target. But in stock SH4 it is not available AFAIK:hmm:
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One day I will return to sea ... |
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#14 |
Stowaway
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Thanks for reply Hitman, problem is that its not always the closest target I want a range estimate for. Just wondering whether its possible to get range for any target as long as its locked onto via target scope. This would allow me to sweep a convoy or task force and get fast approx ranges for each target without having to identify each ship manually and use stadimeter....makes sense I think ?
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#15 |
Pacific Aces Dev Team
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Isn't that option available already when you uncheck the realism option "No weapons officer assitance"? :hmm:
Speaking just out of my head, since I play 100% realism and never bothered studying what the realism options were for ![]()
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One day I will return to sea ... |
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