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Old 06-24-07, 01:16 AM   #1
CptWilkins
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Yamato Sweetspot?

I've found a taskforce outside Manilla that contains 2 Ise-class Battleships, and One Yamato. No points for guessing what I'm aiming at.

My question is: Where is the best spot to aim for an a Yamato. I know it has Heavy armour all over, but I generally have 4 Torps to cripple it. I can't chase, because I'm not fast enough submerged, and because of the size of the flotilla it sails with, I can't surface without being blown back to Melbourne.

Ideally, I'd like to know where the Magazine is kept, but crippling the engines would be handy as well, as it would at least buy me some time.

========================================


In a somewhat related subject, if you let the sub get an auto-solution (I'm not a pro, I only have the realism at about 30%), where does it usually hit, middle or back? I'm curious because it will help me better use the spread ability.



Thanks for the assistance fellas.
-s.
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Old 06-24-07, 06:34 AM   #2
PepsiCan
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Adjustments in auto targeting

My experience is that the auto targeting aims for midship. But you can still adjust the direction of torpedo by using the dail to set up a spread. So, if you fire three torps and set the dial for the first to 0, for the second to -1 and the third to +1 you will hit the ship at various spots. At the same time, you can assume the ship to start doing an emergency turn as soon as the torpedos are spotted.
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Old 06-24-07, 09:16 AM   #3
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Welcome aboard! As for autotargetting - the torp is going to hit wherever the scope it pointed at when you fire. Most who use autotargetting will "Lock" the target - which the game does midships. If you want to hit specific points while autotargetting - just dont lock the target. Open your outer door individually, no spread angle - and point your scope at whatever point of impact you want. Fire when the point is in the crosshairs, and you will get your hits as desired.

Regarding "sweet" spots - ammo is generally held below turrets - and the engine room is under the stacks - so those are good spots to aim for either hitting a bunker or flooding and slowing a target. On a target like a heavily armored warship - one standard torp at each isnt enough to do the job. *Note - torps in game ARE underpowered*

With 4 torps available - I would try something like 2 under the stack to slow her, then set up for another 2 under a turret.
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Old 06-24-07, 09:46 AM   #4
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Yeah torps are underpowered I put 6 fish into a yamato BB once and it still refused to sink, only went down on the 7th fish...crazy!
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Old 06-26-07, 07:46 AM   #5
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Torpedoes are not underpowered.

Quote:
Originally Posted by Steel_Tomb
Yeah torps are underpowered I put 6 fish into a yamato BB once and it still refused to sink, only went down on the 7th fish...crazy!
They are not underpowered. It took the US Navy way more than 7 torpedoes to sink the Yamato. Don't forget you're talking about the biggest warship in the world at that time. Even the Iowa class did not come close to the tonnage of the Yamato. And most of that tonnage was made up of its big, thick armour belt.

Secondly, what year did you sink her in? At the start of the war, torpedoes used TNT, not the more powerful torpex.

7 torpedoes sounds to me like you managed to sink it efficiently.
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Old 06-26-07, 07:49 PM   #6
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Quote:
Originally Posted by PepsiCan
Quote:
Originally Posted by Steel_Tomb
Yeah torps are underpowered I put 6 fish into a yamato BB once and it still refused to sink, only went down on the 7th fish...crazy!
They are not underpowered. It took the US Navy way more than 7 torpedoes to sink the Yamato. Don't forget you're talking about the biggest warship in the world at that time. Even the Iowa class did not come close to the tonnage of the Yamato. And most of that tonnage was made up of its big, thick armour belt.

Secondly, what year did you sink her in? At the start of the war, torpedoes used TNT, not the more powerful torpex.

7 torpedoes sounds to me like you managed to sink it efficiently.
Please remember that aircraft Torpedos were smaller than sub torpedoes (18' to 21'). Torpedos from the begining of the war had torpex warheads, this caused some of the depth problems due to torpex being heavier than TNT.

Going on with what salior steve said, the Shinano also hadn't being fitted out when she went to sea. Many of the watertight doors hadn't been fitted, not all bulkheads had been sealed where pipeing and wireing pass through. Pumps had not been installed as well.

It took very little damage to sink her, despite the best effots of the damage control crews.
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Old 06-24-07, 09:47 AM   #7
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Also, and correct me if I am wrong, I am certainly no naval expert... there was extra armor around the waterline, so you would want your torp to explode right under the ship...?
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Old 06-24-07, 10:09 AM   #8
CptWilkins
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Thanks for the welcome fellas, I appreciate it.

I ended up sinking the Yamato by leading the flotilla, then just sitting tight until it went past me. I put 4 into her sides, then she turned to face me, so I shot one tight into her nose.

The combination of the water being forced into her hull, and hitting what is most likely one of the least armoured spots on the ship. In the words of Borat, "Great Success!"

Thanks for the info regarding where the torps hit, it's much appreciated.



I'm probably not going to post here a whole lot, since most of the topics i'm interested in are already discussed, and thus my input is unrequired.
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Old 06-24-07, 11:30 AM   #9
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The Yamato is a slick boat... I found aiming toward the back was almost useless and the angle the keel takes there makes setting depth tricky. I usually aim in the middle of the boat, grouped around the super structure area.... more likely to hit stuff that goes bang there.... try and get as low as you can, if you get one directly underneath your a legend. If your using metric, set for between 12-13 metres depth. I know the book says less, but the book is on the piss :hmm:
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Old 06-27-07, 07:15 PM   #10
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Quote:
Originally Posted by CaptainHaplo
As for autotargetting - the torp is going to hit wherever the scope it pointed at when you fire. Most who use autotargetting will "Lock" the target - which the game does midships. If you want to hit specific points while autotargetting - just dont lock the target. Open your outer door individually, no spread angle - and point your scope at whatever point of impact you want. Fire when the point is in the crosshairs, and you will get your hits as desired.
CaptainHaplo, are you sure about that???

Tried your tip tonight, locked up a Large Old Split, turned on TDC then unlocked and fired 2 Mk 14's at high speed from about 1900 yds. Both tubes opened before I fired.

1st torp I aimed at the stern hoping to take out a prop or rudder.

2nd torp aimed midships right under the funnel for an engine room hit.

Tracked the torps on the attack map, the 1st hit, well, dead amidships, not anywhere near the stern. 2nd, which was aimed amidships also hit amidships. In other words, was as if I'd fired with the lock turned on

If there's a trick to get that to work, what is it? Actually I was under impression that you couldn't send bearing only with the scope to aim for different parts of the target...

FWIW, yep I'm using auto-targetting, just never had any luck doing solutions manually

DH
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Old 06-27-07, 07:27 PM   #11
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Quote:
Originally Posted by DirtyHarry3033
If there's a trick to get that to work, what is it? Actually I was under impression that you couldn't send bearing only with the scope to aim for different parts of the target...

FWIW, yep I'm using auto-targetting, just never had any luck doing solutions manually

DH
Don't turn on the TDC when using auto-targetting.
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Old 06-27-07, 07:49 PM   #12
DirtyHarry3033
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Quote:
Originally Posted by Yanaran
Don't turn on the TDC when using auto-targetting.
Hmm. I'M STUPID!!!!!

Yep that makes sense, I guess if TDC is on, it's gonna track middle of target, right? No matter where you aim the scope. Was thinking, in my stupidity that you had to lock and turn on TDC to get the right ship targetted, then turn off the lock to aim for a spot...

It might have helped if you could move the scope while on the attack map plot, then I could see the torp track move (nor not move, if TDC was on) as scope bearing changed...

Thanks Yanaran, I'll give it a try! Would make my day if I could put the torp right where I wanted without messing with that spread cr*p

DH
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