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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Jun 2007
Posts: 3
Downloads: 9
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Playing mission when i spot a task force so i sneak in destory 2 passenger ships and 1 destroyer when a second depth charges me oops missed him i take some stern damage come to find out now i can't turn so i figure i better kill him no aft tubes can't turn have to sit and get lucky finally i did 3 fore tube shots at 500 over kill but wanted to be sure
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#2 |
Captain
![]() Join Date: May 2007
Location: Romania
Posts: 492
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Check out the Repairs screen. If your rudder is destroyed, tough luck.
I had a problem with engines being destroyed ![]() |
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#3 |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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Repair crew may be able to fix the rudder eventually.
Im not sure if you have to be surfaced to do this or not (similar to deck gun). If it (the rudder) is truely destroyed well... your screwed. |
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#4 |
Sparky
![]() Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
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Happened to me, too. No fix by repair crew. Had to load an earlier save.
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________________________ Semper ubi sub ubi ubique. |
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#5 |
Swabbie
![]() Join Date: Mar 2007
Posts: 12
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I had this happen last night. From my first encounter with Fubuki class DD's and it seems that not only were they sleek and fast torpedo shooters but they also seem to have far better than average ASW gear compaired to other DD's I've seen escorting.
I went under 200 or so thinking I was safe but I heard them start pinging me and making depth charge runs. They didn't kill me but they beat up my stern tubes, shaft, and destroyed my rudder. I had ext view so I saw that it was indeed missing. I was able to repair the shaft after they left but the rudder wasn't even selectable to repair. I was wondering if there was a way to control the boat by dropping one screw in and out of gear or giving one engine more or less power... I couldn't find any |
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#6 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#7 |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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i agree, individual selectable drives would be much more realistic, and it would come in handy at times like this.
growing up on and around twin engine private fishing boats, use of separate engines is used all the time. heck, even in an airplane while on the ground. it would be really nice to have this luxury in SH4.
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#8 |
The Old Man
![]() Join Date: Apr 2006
Posts: 1,434
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SHIV team has repeatedly stated they have no intention of adding differential engines feature. Save often and reduce your risk posture.
-Pv- |
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#9 | |
Rear Admiral
![]() Join Date: Mar 2005
Posts: 13,224
Downloads: 5
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#10 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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Why are they refusing to do this? Did the subs in RL have this feature? If they did why the hell shouldn't they include it? This is a sim afterall. IIRC they used this on surface ships when their rudder was out of action, so I'm guessing subs did too?
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#11 |
Nub
![]() Join Date: Jun 2007
Posts: 3
Downloads: 9
Uploads: 0
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yeah i have sh3 and was shocked it didn't have the ability to stop power to one screw for faster turns or such. I hoped sh4 would have it maybe someone can mod it in then us rudderless peeps can limp back to port
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#12 | |
Sea Lord
![]() Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
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Because they were devoting their time to the million and one other things that are in this Simulation. And if anyone is contemplating a smart*** reply, let me caution against it. JCC |
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#13 |
Ace of the Deep
![]() Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
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I know they (the devs) are busy doing the best they can for this game/sim, but its a bit confusing why they wouldn't include a feature (that wouldn't be too hard to do, right?) that would really save your skin in a tight situation. This isn't a smarta** reply, just a relevent question....
Perhaps it could be included in a future patch/mod (probably too late for 1.3, perhaps 1.4 - or am I just being optomistic lol). |
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#14 | |
Frogman
![]() Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
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[quote=John Channing]
Quote:
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#15 | |
Commodore
![]() Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
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they should have included it. probably better they handnt though, it may have been bugged..... wed be spinning around in circles....
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