SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-04-07, 07:42 AM   #1
byss
Nub
 
Join Date: Jun 2007
Posts: 3
Downloads: 9
Uploads: 0
Default Stuck out to sea

Playing mission when i spot a task force so i sneak in destory 2 passenger ships and 1 destroyer when a second depth charges me oops missed him i take some stern damage come to find out now i can't turn so i figure i better kill him no aft tubes can't turn have to sit and get lucky finally i did 3 fore tube shots at 500 over kill but wanted to be sure so i high tail it in only direction i can straight sit out in the middle of no where and speed up time so i can get the repairs done all done now i still can't turn so i look outside the boat no rudder!?!?!?!?! what am i to do is there a way to turn one screw and not the other so i can turn that way or am i going to have to reload a save?
byss is offline   Reply With Quote
Old 06-04-07, 08:06 AM   #2
switch.dota
Captain
 
Join Date: May 2007
Location: Romania
Posts: 492
Downloads: 0
Uploads: 0
Default

Check out the Repairs screen. If your rudder is destroyed, tough luck.

I had a problem with engines being destroyed I was able to survive (I still don't know how I managed that) but was basically dead in the water.
switch.dota is offline   Reply With Quote
Old 06-04-07, 08:58 AM   #3
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Repair crew may be able to fix the rudder eventually.

Im not sure if you have to be surfaced to do this or not (similar to deck gun).

If it (the rudder) is truely destroyed well... your screwed.
SteamWake is offline   Reply With Quote
Old 06-04-07, 09:04 AM   #4
Argus00
Sparky
 
Join Date: Apr 2007
Location: Bucharest, Romania
Posts: 153
Downloads: 24
Uploads: 0
Default

Happened to me, too. No fix by repair crew. Had to load an earlier save.
__________________
________________________
Semper ubi sub ubi ubique.
Argus00 is offline   Reply With Quote
Old 06-04-07, 03:02 PM   #5
Drifter9
Swabbie
 
Join Date: Mar 2007
Posts: 12
Downloads: 0
Uploads: 0
Default

I had this happen last night. From my first encounter with Fubuki class DD's and it seems that not only were they sleek and fast torpedo shooters but they also seem to have far better than average ASW gear compaired to other DD's I've seen escorting.
I went under 200 or so thinking I was safe but I heard them start pinging me and making depth charge runs. They didn't kill me but they beat up my stern tubes, shaft, and destroyed my rudder. I had ext view so I saw that it was indeed missing. I was able to repair the shaft after they left but the rudder wasn't even selectable to repair.
I was wondering if there was a way to control the boat by dropping one screw in and out of gear or giving one engine more or less power... I couldn't find any
Drifter9 is offline   Reply With Quote
Old 06-04-07, 03:04 PM   #6
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by Drifter9
I had this happen last night. From my first encounter with Fubuki class DD's and it seems that not only were they sleek and fast torpedo shooters but they also seem to have far better than average ASW gear compaired to other DD's I've seen escorting.
I went under 200 or so thinking I was safe but I heard them start pinging me and making depth charge runs. They didn't kill me but they beat up my stern tubes, shaft, and destroyed my rudder. I had ext view so I saw that it was indeed missing. I was able to repair the shaft after they left but the rudder wasn't even selectable to repair.
I was wondering if there was a way to control the boat by dropping one screw in and out of gear or giving one engine more or less power... I couldn't find any
No darnit. Ive been asking for this since SH3.
SteamWake is offline   Reply With Quote
Old 06-04-07, 03:06 PM   #7
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

i agree, individual selectable drives would be much more realistic, and it would come in handy at times like this.

growing up on and around twin engine private fishing boats, use of separate engines is used all the time. heck, even in an airplane while on the ground. it would be really nice to have this luxury in SH4.
__________________

ATR-42 is offline   Reply With Quote
Old 06-04-07, 03:32 PM   #8
-Pv-
The Old Man
 
Join Date: Apr 2006
Posts: 1,434
Downloads: 5
Uploads: 0
Default

SHIV team has repeatedly stated they have no intention of adding differential engines feature. Save often and reduce your risk posture.
-Pv-
-Pv- is offline   Reply With Quote
Old 06-04-07, 03:58 PM   #9
SteamWake
Rear Admiral
 
Join Date: Mar 2005
Posts: 13,224
Downloads: 5
Uploads: 0
Default

Quote:
Originally Posted by -Pv-
SHIV team has repeatedly stated they have no intention of adding differential engines feature. Save often and reduce your risk posture.
-Pv-
I know they did much to my dismay
SteamWake is offline   Reply With Quote
Old 06-04-07, 04:02 PM   #10
Steel_Tomb
Ace of the Deep
 
Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
Default

Why are they refusing to do this? Did the subs in RL have this feature? If they did why the hell shouldn't they include it? This is a sim afterall. IIRC they used this on surface ships when their rudder was out of action, so I'm guessing subs did too?
Steel_Tomb is offline   Reply With Quote
Old 06-04-07, 04:09 PM   #11
byss
Nub
 
Join Date: Jun 2007
Posts: 3
Downloads: 9
Uploads: 0
Default

yeah i have sh3 and was shocked it didn't have the ability to stop power to one screw for faster turns or such. I hoped sh4 would have it maybe someone can mod it in then us rudderless peeps can limp back to port or maybe even able to call in a tug or something to tow us back. You say save more, bad thing is i try to be more realistic and only save at port unless real life calls. It was a really nice run too sunk 5 freighters before the task force and 2 passenger ships and 3 destroyers in the task force its always nice to setup in a task force so you can hit a freighter with fore tubes and destroyer with aft tubes.
byss is offline   Reply With Quote
Old 06-04-07, 04:10 PM   #12
John Channing
Sea Lord
 
John Channing's Avatar
 
Join Date: Sep 1998
Posts: 1,846
Downloads: 163
Uploads: 5
Default

Quote:
Why are they refusing to do this? Did the subs in RL have this feature? If they did why the hell shouldn't they include it? This is a sim afterall. IIRC they used this on surface ships when their rudder was out of action, so I'm guessing subs did too?

Because they were devoting their time to the million and one other things that are in this Simulation.

And if anyone is contemplating a smart*** reply, let me caution against it.

JCC
John Channing is offline   Reply With Quote
Old 06-04-07, 04:40 PM   #13
Steel_Tomb
Ace of the Deep
 
Join Date: Mar 2007
Location: Cambridgeshire - UK
Posts: 1,128
Downloads: 0
Uploads: 0
Default

I know they (the devs) are busy doing the best they can for this game/sim, but its a bit confusing why they wouldn't include a feature (that wouldn't be too hard to do, right?) that would really save your skin in a tight situation. This isn't a smarta** reply, just a relevent question....

Perhaps it could be included in a future patch/mod (probably too late for 1.3, perhaps 1.4 - or am I just being optomistic lol).
Steel_Tomb is offline   Reply With Quote
Old 06-04-07, 06:32 PM   #14
Major Johnson
Frogman
 
Join Date: May 2007
Location: Jeresey Shore USA
Posts: 288
Downloads: 25
Uploads: 0
Default

[quote=John Channing]
Quote:
And if anyone is contemplating a smart*** reply, let me caution against it.JCC
That made me bust out laughing!! Love it!! :rotfl:
__________________
MJ!

ASUS Sabertooth 990FX R2.0
AMD FX8350 8 Core 4.0 Ghz CPU
GeForce GTX 560 Ti PCIx Video Card
8 GB Corsair Vengence RAM
Rosewill 850W Power Supply
Major Johnson is offline   Reply With Quote
Old 06-04-07, 07:07 PM   #15
ATR-42
Commodore
 
Join Date: Mar 2007
Location: Jersey Shore
Posts: 606
Downloads: 20
Uploads: 6
Default

Quote:
Originally Posted by John Channing

And if anyone is contemplating a smart*** reply, let me caution against it.

JCC
WTF is wrong with a smart ass reply? this is a public forum.

they should have included it. probably better they handnt though, it may have been bugged.....

wed be spinning around in circles....
__________________

ATR-42 is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 01:26 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.