SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-02-07, 10:31 PM   #1
Linklinker
Watch
 
Join Date: May 2007
Posts: 18
Downloads: 12
Uploads: 0
Default Mastering the TDC

Well I think I have finally mastered using the TDC. I still need more practice, but it feels so good knowing that shot I just made was done purely by myself without having the computer do all of it for me.

Although I was wondering how I input the bearing into the Gyro angle. The only way I can seem to do it is by telling the sonar man to send it to the TDC.

Also why is it that my Sonar man seems to not be able to find ships on his own. I mean its sort of his job to turn that handle and listen. I sometimes have to go over to the station and reaquire the target. Mabey its the RFB mod.

There is one other thing thats been bugging me since I started playing the game. I have all the realism settings at 100, but I have noticed that the deckgun still has the crosshairs on the screen. I don't think that the guy operating the deckgun back in WWII had a floating crosshair in front of him. :hmm:

Well anyway being able to input my own data into the TDC is really fun.
Linklinker is offline   Reply With Quote
Old 06-02-07, 10:41 PM   #2
mookiemookie
Navy Seal
 
mookiemookie's Avatar
 
Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
Default

Quote:
Originally Posted by Linklinker
Although I was wondering how I input the bearing into the Gyro angle. The only way I can seem to do it is by telling the sonar man to send it to the TDC.
From what I understand, bearing is sent to the TDC when you send the range. Just take another range reading and your bearing will be updated.

You're absolutely right...I find that the game is so much more rewarding when you do all the targeting yourself. Good luck and sink 'em all!
__________________
They don’t think it be like it is, but it do.

Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here.
mookiemookie is offline   Reply With Quote
Old 06-03-07, 06:42 AM   #3
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,293
Downloads: 90
Uploads: 0


Default

I start with the general estimate on speed/AOB. I get the range then update. This will feed everything into the TDC. Start your TDC. You can at this point reset all individuly at this point. Make a lot of scope checks and readjust as needed. I make my final range/speed/AOB about 1500 yards out. I fire between 1200-1000 yards. If you use the TDC correctly, there is no need for the chronometer. The PK is just that, a position keeper. If the PK does not look like anything you see visually, it is not set up correctly. This is why as many observations as possible to dwindle down the range/AOB/speed and make it as accurate as possible. Once that PK is exactly set to what you see visually, you are assured a hit. After my final small adjustment if any on the TDC/PK, I drop scope and wait until I'm in firing range. I fire, sit and count the seconds. Very satisfying to here the explosion and the sonarman say torpedo hit. After the first hit, scope up to see my booty get hit some more. I send a spread of three torps always.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 06-03-07, 06:56 AM   #4
Jace11
Seasoned Skipper
 
Join Date: Mar 2005
Location: UK
Posts: 683
Downloads: 104
Uploads: 1
Default

I sometimes use the TDC on its own without plotting, tools or and calculations of speed (on 100%). I am still trying to perfect this, but as it all about estimation, its pretty hard.

Input best guess data for AOB, Speed, then input accurate range - eaither manually, by sonar or Ctrl V -nearest visual contact gives range..

Then simply compare bearing of target in periscope to bearing computed by TDC - over a period of time. Reinput data with a faster speed if the TDC is lagging behind the peri bearing. When you get it right, they will match and you can shoot. Its not perfect, but is ok for those rushed shots on 100%..
Jace11 is offline   Reply With Quote
Old 06-03-07, 02:09 PM   #5
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 28,293
Downloads: 90
Uploads: 0


Default

Quote:
Then simply compare bearing of target in periscope to bearing computed by TDC - over a period of time. Reinput data with a faster speed if the TDC is lagging behind the peri bearing. When you get it right, they will match and you can shoot. Its not perfect, but is ok for those rushed shots on 100%..
You are getting the idea here though! When the PK is lagging or advancing to your visual sighting, it is off. Usually your speed. The AOB on the PK should remain constant to your visual AOB. From a distance the PK AOB should move very slowly. If it is dragging or advancing AOB but the AOB of target has not, then the speed is off. Drop or advance two kts (depending if it is dragging or advancing). Let it run again and see how you comparing. As you close the target, the AOB will start to move more quickly but the PK and visual should look identical. If so, you are dead on speed calculation. I do not concider sending torps until 1200-1000 yards. By that time, you have had about 15-20 minutes for observations and adjustments. It is a neat gadget when you figure out it's inner workings!
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 02:25 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.