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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Apr 2005
Posts: 23
Downloads: 0
Uploads: 0
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I understand that the name of the game is to play in 100% realism.
In that context, I understand that fuel is supposed to be limited (we are indeed a couple of decades away from nuclear fuel ![]() What I do not friggin understand is why the designers - in their programming majesty and infinite wisdom (if you believe that then I also know you sit by the fireplace waiting for Santa to arrive:p) - did not put a friggin indicator / command (a la SH3) / plotting device / whatever to show-tell how many miles are available at current fule state!!! Or worse, the designers - again in their infinite wisdom (yeah, right) - have put an obscure command somewhere us laymen cannot find indicating so! This is the second friggin time (yes, I knowingly use the word friggin too much - apologies) I have had a fantastic patrol but... well....duh.... I cain't go home!!!! (That is Pearl in this case, but I was planning to pit-stop at Midway) Thanks again Ubisoft! Once upon a time there was another great sim - went by the name of 'Falcon 4.0' - that ran the software house to the ground... Guess why! Cause they decided to let their customers be the beta testers (without telling them so!!!!!!!)
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#2 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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If you use the "Flavored to Taste" mod, it puts a nice little icon on your navagation menu that will tell you exactly how many miles you can go at your current speed.
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#3 |
Admiral
![]() Join Date: Sep 2001
Posts: 2,020
Downloads: 15
Uploads: 0
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CCIP's keyboard config mod does the same. It's very handy. It includes some very useful commands from SH3.
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#4 |
Lucky Jack
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Definitly a pain man. I start in the Asiatic Fleet but I was just transfered to PH for a new sub. Knowing fuel is a problem I go at 10kts. I know this is slow but for the name of 100% play we have to go at 10kts. But, what I do is plan my route to take be relatively close to a base to refit or reload. Anyway, as soon as I hit the 1/2 mark on the fuel guage time to think about working my way back or to a port just for refit. Yes, a nice button that estimates miles at current speed would be just dandy
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“You're painfully alive in a drugged and dying culture.” ― Richard Yates, Revolutionary Road |
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#5 | |
Rear Admiral
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I wonder if i should come up with a better name for that mod.
![]() But ya, FTT has amenities that should make any SH3 vet feel more at home. edit: Quote:
![]() http://www.ducimus.net/sh4/release/new_buttons.jpg |
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#6 |
Sea Lord
![]() Join Date: May 2005
Location: Under a thermal layer in chilly Olde England
Posts: 1,842
Downloads: 0
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There is a way around this problem. Go to your save files (usually in My Documents) and edit the two cfg files related to your save and the game realism settings (you can use notepad to do it), change the line 'unlimited fuel=false' to 'unlimited fuel=true'. This will get around not being able to change your realism settings mid patrol via the game. When you've done that, load your save, drive your sub home and change it back again if you like using the same method.
You can regard this as having been towed into port or having a PBY flying boat drop some fuel off to you after a radio call to base if you want to. |
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#7 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
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I just eat alot of Navy Beans
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#8 |
Loader
![]() Join Date: Apr 2007
Location: Norway
Posts: 84
Downloads: 0
Uploads: 0
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With fuel economising, you basically should not run out of fuel. there are recent threads explaining this.
But, I see the point. Say you have a great patrol, but get a smidge hurt in the process. You bleed fuel, and basically run out due to a leak. Now given enough time to radio for help, some sub-tender ship should be able to intercept your course and top off your fuel supply. Any ship should suffice as long as it got a fuel-hose and some diesel to spare. Especially if you are within say 20-400km of any friendly port. Beats swimming. And I'd think it would be prudent for ComSubPac to rescue both ship and crew in such vicinity to friendly ports. |
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