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Old 04-20-07, 06:46 AM   #1
shad43
Frogman
 
Join Date: Mar 2007
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Default [WIP] Double Deck Guns

Well nothing really new with this, the game already lets you upgrade to double 5.25's late in the war, this mod will enable double 3.5's & 4.5's for all boats with the current dates those weapons are available.

There are however a few limitations...unlike the AA guns that have 2 seperate cameras with 2 command buttons and a cycle command to go between them the deck gun only has 1 camera, 1 command button and no cycle function...I find this odd since if I mount 1 gun aft and hit the UI command button it'll take me to the aft gun, if I have both fore and aft guns and hit the command button it'll default and take me to the fore gun with no way to cycle to the aft gun...odd because the dev's took the time to ensure that if 2 guns were mounted that each has a designation in the subs upc file so that it can be damaged or destroyed (M01 - M02) but they diden't take the time to make it so we can cycle between them for use.

The good news is that the AI will man and fire both guns, this brings me to limitation #2...the AI won't select two different targets, both guns will fire on the same target. The cool part is after ordering the AI to fire at a target the player can hop on the foreward gun and fire on a different target, thus 2 different targets at the same time.

This is all very much a WIP and Im mostly doing it just for the fun of it, if anyone has any suggestions that can help or make it better let me know.

This is of course not exactly realistic, its a - just for fun, what if type of mod.
If no one's interested in this I'll drop it.
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Old 04-20-07, 10:41 AM   #2
Crimsonghost99
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I for one would be extremely interested in this mod as I am sure other will be. I am anxious to try it out when finished. THanks.
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Old 04-20-07, 11:45 AM   #3
KodiakPA
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Ditto. Especialy if you can work out the cycle between the two guns and seprate targets.
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Old 04-20-07, 12:46 PM   #4
Mush Martin
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If you look at it, its also possible to switch out to bofors and others
on the double d/g

interestingly when I was looking it over I am of the
suspician that the double D/G's are D/P's if so then
mounting a dg on one slot and a bofors on the other
using "US_adv_deckgun" type mount then you would be
under that circumstance able to order med and heavy guns
to engage a surface target simultaneous and air too assuming
it bears out in testing.

due to realworld issues this week I havent managed to
get back in to test it yet though.
so d/p properties are as of yet unconfirmed
but what makes me suspect it is the ammo.

if I get to testing it first ill let you know how it goes
if you do could you post it here.

thanks
MM
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Old 04-20-07, 02:20 PM   #5
shad43
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Hi Mush, I was hoping you would you would put in your 2 cents
I know you did a lot of this kind of work in SH3.
Im rather busy this weekend so I wont have much time for this but I will post
any progress here.

Just another note to those interested in this...this is not intended to be a
"super mod" or "cheat" just an extra weapon for your boat.
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Old 04-20-07, 08:47 PM   #6
Mush Martin
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as will I glad to be of some assistance.
MM
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Old 04-24-07, 09:50 PM   #7
Mush Martin
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Quote:
Originally Posted by KodiakPA
Ditto. Especialy if you can work out the cycle between the two guns and seprate targets.
In six months of uber there was no way found to get the
d/g's to target seperate targets unless using the
manual method described in shads first post.

ie. designate a target for the ai gunners and then man
to fwd gun personally and engage a different target.
MM
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