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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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IMPOSSABLE to escape DD's
Hi, I'm actually starting to hate this game, I don't know how anyone can put up with the uber DD's ( jan 41), convoy, silent running, once I have fired my torpedo's I move away going deep but after 3 attempts I have to give up!!
![]() ![]() Is there a fix for this?
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Sub captains go down with their ship! |
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#2 |
Captain
![]() Join Date: May 2006
Location: USA
Posts: 503
Downloads: 3
Uploads: 0
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I just recently learned that running slow isn't actually silent. You have to keep the RPMs under 100. (I go to the conning tower to check)
And I think the latest GWX patch 1.03 actually changed the slowest speed on the dial to not go over 100 RPMs to address this issue. Edit: But looking at your download page you probably already have 1.03. So I don't know what to tell ya. |
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#3 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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That's strange, because I have exectly the opposite experience. I think I have by now about 20 patrols with GWX, all in 39-42, and I've been only sunk sunk by an escort once. That was by a cruiser, with artillery. The escorts seem to be rather inefficient, they either can't get a good lock on my position or can't aim right, because I really can't remember when the last time was I've been damaged by a DC. Sometimes I think I might be missing some difficulty setting, or something.
Having said this, I'm not sure what advice I can give you except for the standard "deep and silent". Usually I go to about 80 m and silent running (z/y-button). Run in a straight line and don't turn to much, except when you hear them dropping the DCs directly on you. In this case a short burst at flank speed and a course change by about 30-40 degrees should be enough to evade. Hard turns slow you down to much, so I try to avoid them. If they still can locate you, go deeper. DCs need a longer time to reach you if you are very deep, so you have more time to evade, on the other hand if your hull is damaged at 280 m, you might die very fast. |
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#4 |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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Hi Reece, is this your own Mod Mix or are you using a supermod?
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#5 |
Sparky
![]() Join Date: Jul 2006
Location: Germany
Posts: 156
Downloads: 47
Uploads: 0
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If you feel like they deffinetely have a lock on you, go to flank speed, wait until you actually reach flank speed, switch to silent running and immidiately innitiate a course/depth change, that might throw them off for a while.
One more thing you might try is not to dive at all. My stantard tactic is to attack at night on the surface. Shoot the torpedoes at 1500-2000 m, turn around immidiately, shoot the rear tubes and run away on the surface. At night the escorts cannot see very far, usually I'm out of sight before they start their light show. Depending on the type of your boat and the sea state you can even outrun some of the slower escorts on the surface. |
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#6 | |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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I actually fired at only 1 target from 1.5km away then got out as fast as I could (at silent running a snail could pass)! You can watch the hydraphone red line as they all close in on me, matching my every cource change! ![]() ![]() Edit: @ Henry, I try that but can't shak'em! @ Danlisa, all sensors/cfg files etc are GWX 1.03 with Rubini's "Alert Crew Mod".
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Sub captains go down with their ship! |
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#7 | |
Navy Seal
![]() Join Date: Oct 2005
Location: Cornwall, UK
Posts: 5,499
Downloads: 45
Uploads: 1
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![]() Quote:
Now, I really don't know much about the sensor files etc but I do know that it was the most tested & tweaked item in GWX as soooooo many things affected it. Have you still got the original versions that you overwrote? If you have, swap them out and test, if things return to normal then you have found the reason. That's all I can offer as my knowledge is limited in this area, hopefully someone with more knowledge will help. ![]()
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#8 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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Thanks Dan, it is strange, though frustrating, as to what files affect what, seems that if I get good sensors they do as well, even though the AI has separate files to the player!
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Sub captains go down with their ship! |
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#9 |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
Posts: 3,512
Downloads: 25
Uploads: 0
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Quick comment...100M is not deep at all you take a risk with every attack in shallow water. My understanding is that is how most u-boats escaped early on. Second, not all DDs early in the war were as hopeless as we think (want?) u-boats, even with ace skippers (Prien) were sunk early in the war.
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#10 | |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
Let me to upload a pack of files for you. |
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#11 |
Chief
![]() Join Date: Apr 2007
Location: ger
Posts: 313
Downloads: 25
Uploads: 0
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May the GWX-Devs please calm down. You've done a great job, you know that, and noone did really attack the mod in this thread. It's just that the language used in some posts should have been a bit more kindly, regarding the hours and hours of work you put into this free superpatch.
Think of the UBI-Devs looking through forums like this one. If they posted angry replies to every offend they find their renown would sink to the ground of the atlantic. Sailors, don't start a mudslinging here. I think the originally thread was rather ment to ask for tactical help than to offend the GWX-Team. Peace n harmony etc. (damn, no hugging smiley available :rotfl ![]() |
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#12 |
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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Hi Reece !!! :rotfl:You are in the credits for this mod !!!
![]() ![]() ![]() How do you forgeted it ! http://hosted.filefront.com/Redwine/1940352 Download the : DDs_Detection_13C_Stage.zip Do not forget to accomplish the step 4 from the readme file. and : Zones.zip You can use the sub part of zones only if you want to maintain your present ships and aircraft zones. Sure you know how to replace the sub zone section only, just erase your present, and copy and paste the new lines. I cant remember who made this subzones, but was at very early SH III times. Planes zone parts was reduced in armor to ensure a protection when you sail at port in shallow waters. This will be enought sure. Plus .... You can download the : Depth_Charges_FX_Stage_4.zip for spectacular graphic effect too. ![]() ![]() ![]() ![]() Last edited by Redwine; 04-20-07 at 09:10 AM. |
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#13 |
CINC Pacific Fleet
Join Date: Sep 2003
Location: Down Under
Posts: 34,734
Downloads: 171
Uploads: 0
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Hi Red
Haven't forgotten Red, it's just that most of the GWX files are quite different, even the sensor files, both the AI_Sensors * Sensors.dat contain more data, also the cfg files, you can't use the minitweaker without the new Sensors_dat.txt file. We got things going just right Red, then GWX comes along, which is very good, but changed a lot of things, as it happens I am useing your files now, except the Sensors.dat, this one is vastly different as I mentioned.
![]() Rubini has improved the visual range for Aircraft & ships, and improved the hydraphones vastly, so at the moment I have Rubini's good sensors with your mod for AI_Sensors (even this was changed in SH3 Commander) & not so Uber depthcharges! many thanks for this, I think, for 8k version, I have it just about right! ![]() Anyway how have you been? taking a break from SH3 for a while! ![]()
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Sub captains go down with their ship! |
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#14 | ||||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
May be you can adapt/copy my settings into that new file ??? Quote:
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It seems the first days of SH III !!!! ![]() But SH IV has not so bugs as SH III when it was released. ![]() And have lot improvements requested by the people. I have my SH III well personalized to my taste, the only job i need to do is to introduce the new changes of War Ace Campaign Mod neww versions, without change or ruin my personalized tweaked files. So i go to SH IV, because it is better to stay day at day reading and participating of the tweak discussions... if not, if you arrive moths later, you will understand anything.... not sure if will be a good supermod for it, any way, if it will be, sure you will not like lot of things of the supermod... then is better to read day at day, and make the job day at day... at first days. ![]() ![]() ![]() |
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#15 | ||
Sea Lord
![]() Join Date: Jan 2002
Location: San Martin de los Andes, Neuquen, , Argentina.
Posts: 1,962
Downloads: 10
Uploads: 0
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![]() Quote:
![]() The changes there are for the Bolds..... only that. ![]() |
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