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Old 03-28-07, 10:36 AM   #1
tater
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Default [REQ] Japanese aircraft loadouts are SCREWY

OK, this is BS. The zero in game carries 3x500kg bombs or 5x250kg, LOL. How about 2x60kg.

How does one release a mod? I can tweak this, or supply someone with changes to very japanese plane (heck, allied too) with proper bomb loads, etc. Who do I PM the data to?

Quote:
[Unit]
ClassName=A6M2Zero
3DModelFileName=data/Air/AFB_A6M2_Zero/AFB_A6M2_Zero
UnitType=300
MaxSpeed=275.000000
MinSpeed=70.000000
MaxRadius=600 ;750
Length=11.5
Width=13.8
RenownAwarded=50
CrewComplement=1
SurvivalRate=80
SurvivalPercentage=50

[Loadout 1]
Name=3x500Kg Bombs
Type=3

[Loadout 2]
Name=5x250Kg Bombs
Type=2
How does it choose between loadouts? 50/50? Can you add more loadouts? Can I simply delete loadouts? Tell me how to do it, and I'll go through every plane an make them right.
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Old 03-28-07, 10:42 AM   #2
joea
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Add it to the bug report though I doubt it will have high priority.
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Old 03-28-07, 10:48 AM   #3
tater
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I can mod the loadouts, what does "Type=3" mean? Can I pick any value for the bombs in kg, or must it be from some list of values, if so, where is the list (I can't find it in the cfgs, just looked). Seriously, get me started and I'm all over this.

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Old 03-28-07, 11:16 AM   #4
nvdrifter
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Quote:
Originally Posted by tater
OK, this is BS. The zero in game carries 3x500kg bombs or 5x250kg, LOL. How about 2x60kg.

How does one release a mod? I can tweak this, or supply someone with changes to very japanese plane (heck, allied too) with proper bomb loads, etc. Who do I PM the data to?

Quote:
[Unit]
ClassName=A6M2Zero
3DModelFileName=data/Air/AFB_A6M2_Zero/AFB_A6M2_Zero
UnitType=300
MaxSpeed=275.000000
MinSpeed=70.000000
MaxRadius=600 ;750
Length=11.5
Width=13.8
RenownAwarded=50
CrewComplement=1
SurvivalRate=80
SurvivalPercentage=50

[Loadout 1]
Name=3x500Kg Bombs
Type=3

[Loadout 2]
Name=5x250Kg Bombs
Type=2
How does it choose between loadouts? 50/50? Can you add more loadouts? Can I simply delete loadouts? Tell me how to do it, and I'll go through every plane an make them right.
Whoah.. calm down there Tater old boy. :rotfl: It's just a game. We all know there are serious realism problems in SH4 (not to mention all the bugs). Sometimes we do need people pointing out realism mistakes, but please no 'realism police' patrolling everyone's mods. It's still just a game, remember? I worry that some modders might eventually become scared to even post new mods due to patrolling realism police criticisms and rants. A lot of realism comments are subjective opinion. But not all. Your hard data is always welcome.
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Old 03-28-07, 11:22 AM   #5
joea
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Quote:
Originally Posted by nvdrifter¨
Whoah.. calm down there Tater old boy. :rotfl: It's just a game. We all know there are serious realism problems in SH4 (not to mention all the bugs). Sometimes we do need people pointing out realism mistakes, but please no 'realism police' patrolling everyone's mods. It's still just a game, remember? I worry that some modders might eventually become scared to even post new mods due to patrolling realism police criticisms and rants. A lot of realism comments are subjective opinion. But not all. Your hard data is always welcome.
Errr he didn't criticise anyone's mods...just found some mistakes in the stock game. Plus as you said, it's based on hard fact...look at the links I posted on the sticky thread, can't get more basic than the USN technical mission to Japan after the war. All the data is there. That said, I love all the mod efforts, "real" or not... loved the uberboot mod for SH3 for example.
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Old 03-28-07, 11:26 AM   #6
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[quote=joea]
Quote:
Originally Posted by nvdrifter
Whoah.. calm down there Tater old boy. :rotfl: It's just a game. We all know there are serious realism problems in SH4 (not to mention all the bugs). Sometimes we do need people pointing out realism mistakes, but please no 'realism police' patrolling everyone's mods. It's still just a game, remember? I worry that some modders might eventually become scared to even post new mods due to patrolling realism police criticisms and rants. A lot of realism comments are subjective opinion. But not all. Your hard data is always welcome.[/quote

Errr he didn't criticise anyone's mods...just found some mistakes in the stock game. Plus as you said, it's based on hard fact...look at the links I posted on the sticky thread, can't get more basic than the USN technical mission to Japan after the war. All the data is there. That said, I love all the mod efforts, "real" or not... loved the uberboot mod for SH3 for example.
I know he wasn't criticizing anyone's mods, but there seems to be a different attitude in this forum than in the SH3 modder forum. A lot of new members and much less friendly feeling. Of course, we had the 'modder wars' before in the SH3 forum. Just don't want to see that happen again here.
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Old 03-28-07, 11:27 AM   #7
tater
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I'll make my own mod/tweak, point me in the right direction. The cfg files are easy, and I just realized I can open the eqp files as well. They seem to have bomb types and sizes, is there a master list someplace? Some of us LIKE things to be right, if it was a mod, then people could pick the level they wanted, and install it or not. Pointing out a gross historical inaccuracy in their code is not deserving of a derogatory "realism police" crack. Having huge bomb loads on planes incapable of holding them affects gameplay. I looked at the planes, and they all hold virtually the same loads. That also makes the air attacks boring since they are all the same with different planes.

So it's one thing if the game (or a mod) has a slight inaccuracy in the name of making gameplay work, but 3 1000lb bombs on a plane that was capable of carrying two 120lb bombs---and virtually never even carried those---is way beyond nitpicking. It also goes to the danger of air attack. Strafing by fighters, sure, dangerous enough to a sub. Worried that each of the countless zero horde will drop 3 bombs that were what SBDs dropped on the Kido Butai at Midway (1 per plane), that's crazy. It also might have to do with their behavior of hanging around. If a plane has the proper load, it might make a pass or two, then RTB.

People can chose vanilla SH4, they can also pick and chose mods/tweaks. Help me figure this out, and I'll make an accurate one. Anyone else wants to mod that and make one tweaked for another form of gameplay, that's fine too.

Just trying to make myself useful.
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Old 03-28-07, 11:29 AM   #8
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nvdrifter, I guess the problem is some folk's expectations were dashed, and as moddders or those who support them it was a bit disheartening to see the same darn bugs as in SH3. Or maybe we have short memories.
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Old 03-28-07, 11:33 AM   #9
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Quote:
Originally Posted by joea
nvdrifter, I guess the problem is some folk's expectations were dashed, and as moddders or those who support them it was a bit disheartening to see the same darn bugs as in SH3. Or maybe we have short memories.
I totally agree. The realism in SH4 is a joke. I love realism, but I hope anyone who criticizes other's mods (Tater wasn't criticizing) try and remember how much voluntary time we put into these mods.. realistic or not.
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Old 03-28-07, 11:40 AM   #10
castorp345
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Quote:
Originally Posted by nvdrifter
I hope anyone who criticizes other's mods (Tater wasn't criticizing) try and remember how much voluntary time we put into these mods.. realistic or not.
i fail to see what one has to do with the other.
'last time i checked, "criticism" (when well informed) is generally considered a valuable thing and a stepping stone to improvement...
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Old 03-28-07, 11:30 AM   #11
nvdrifter
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Quote:
Originally Posted by tater
I'll make my own mod/tweak, point me in the right direction. The cfg files are easy, and I just realized I can open the eqp files as well. They seem to have bomb types and sizes, is there a master list someplace? Some of us LIKE things to be right, if it was a mod, then people could pick the level they wanted, and install it or not. Pointing out a gross historical inaccuracy in their code is not deserving of a derogatory "realism police" crack. Having huge bomb loads on planes incapable of holding them affects gameplay. I looked at the planes, and they all hold virtually the same loads. That also makes the air attacks boring since they are all the same with different planes.

So it's one thing if the game (or a mod) has a slight inaccuracy in the name of making gameplay work, but 3 1000lb bombs on a plane that was capable of carrying two 120lb bombs---and virtually never even carried those---is way beyond nitpicking. It also goes to the danger of air attack. Strafing by fighters, sure, dangerous enough to a sub. Worried that each of the countless zero horde will drop 3 bombs that were what SBDs dropped on the Kido Butai at Midway (1 per plane), that's crazy. It also might have to do with their behavior of hanging around. If a plane has the proper load, it might make a pass or two, then RTB.

People can chose vanilla SH4, they can also pick and chose mods/tweaks. Help me figure this out, and I'll make an accurate one. Anyone else wants to mod that and make one tweaked for another form of gameplay, that's fine too.

Just trying to make myself useful.
You have a good attitude because at least you are willing to fix it yourself instead of ranting about other people's unrealistic mods and doing nothing to fix it.
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Old 03-28-07, 11:37 AM   #12
castorp345
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Quote:
Originally Posted by nvdrifter
You have a good attitude because at least you are willing to fix it yourself instead of ranting about other people's unrealistic mods and doing nothing to fix it.
indeed he does (kudos tater!), and it's nice to see someone using actual data to support the work they're doing (ie thinking about what they're doing before diving-in and hashing away without a thought beyond "gee, this feels right")...

[edit:grammar]

Last edited by castorp345; 03-28-07 at 11:55 AM.
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Old 03-28-07, 11:30 AM   #13
tater
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I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.

I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time.
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Old 03-28-07, 11:35 AM   #14
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Quote:
Originally Posted by tater
I'd also add that this theater is the one I am interested in personally. I have a large library of ww2 books, and the large majority are PTO. I like the game, I like that it can be tweaked by players, and I like to tweak games---though most of that I have done was board and minaitures games, lol.

I used the [REQ] in the title only because I have questions about what I can mess with. Point me at a mod faq, and i'll do it myself, I'm not tryng to be demanding of others' time.
I think we all want the same thing, a more realistic, more fun SH4. But then again, there are frustrating limitations to SH4. We'll all do the best we can.
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Old 03-28-07, 11:37 AM   #15
tater
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OK, the loadouts are listed in each plane's cfg. Then each plane has a eqp that looks like this:

Quote:
;equipment cfg file, loadout definitions are in the platform cfg file
;1,2,3,4 wing pylons, 5 center pilon

;Basic Loadout values
[Equipment 1]
NodeName=B01
LinkName=NULL

[Equipment 2]
NodeName=B02
LinkName=NULL

[Equipment 3]
NodeName=B03
LinkName=NULL

[Equipment 4]
NodeName=B04
LinkName=NULL

[Equipment 5]
NodeName=B05
LinkName=NULL

;3x500Kg Bombs loadout definition
[Equipment 6]
NodeName=B01
LinkName=NULL
Loadout=3x500Kg Bombs

[Equipment 7]
NodeName=B02
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

[Equipment 8]
NodeName=B03
LinkName=NULL
Loadout=3x500Kg Bombs

[Equipment 9]
NodeName=B04
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

[Equipment 10]
NodeName=B05
LinkName=Bomb500Kg
Loadout=3x500Kg Bombs

;5x250Kg loadout definition
[Equipment 11]
NodeName=B01
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 12]
NodeName=B02
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 13]
NodeName=B03
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 14]
NodeName=B04
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 15]
NodeName=B05
LinkName=Bomb250Kg
Loadout=5x250Kg Bombs

[Equipment 16]
NodeName=P01
LinkName=Pilot_Plane
StartDate=19380101
EndDate=19451231

[Equipment 17]
NodeName=P01
LinkName=Pilot_Plane
Loadout=3x500Kg Bombs

[Equipment 18]
NodeName=P01
LinkName=Pilot_Plane
Loadout=5x250Kg Bombs
It says loadout defs are in platform.cfg, but I cannot find that file.

Hmmm.
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