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Old 02-07-07, 09:19 PM   #1
Albrecht Von Hesse
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Default Commander malfunctions/sabotage I'd like to see . . .

Well, like probably isn't the right word. :p
  1. jammed inner torpedo door
  2. jammed outer torpedo door/cap
  3. jammed rudder
  4. jammed dive planes
  5. jammed vents
  6. jammed main induction
  7. shorted batteries
(Lots of 'jammed' there, I know :p )

What it is:
  1. jammed inner torpedo door: jams the door open; can be repaired while submerged, repair time fairly short.
  2. jammed outer torpedo door/cap: jams the door/cap open; can only be repaired while surfaced, repair time from 30 minutes to an hour.
  3. jammed rudder: locks the rudder into whatever position it is at the time the malfunction or sabotage occurs; can only be repaired while surfaced, repair time from 1 -3 hours.
  4. jammed dive planes: locks the dive planes into whatever position they are at the time the malfunction or sabotage occurs; can only be repaired while surfaced, repair time from 1 -3 hours.
  5. jammed vents: either jams them open or closed; can only be repaired while surfaced, repair time from 1 -3 hours.
  6. jammed main induction: jams it either open or closed; can be repaired either on the surface or submerged, repair time 5 - 30 minutes.
  7. shorted batteries: drains the effected compartment's charge to zero; unrepairable.
What the effect(s) are:
  1. jammed inner torpedo door: prevents loading the effected tube.
  2. jammed outer torpedo door/cap: prevents loading the effected tube.
  3. jammed rudder: depending upon the angle of the rudder, this will force the boat into a contant, non-stop gentle circle or a sharp tight turn.
  4. jammed dive planes: if the planes jam in the dive position forward motion will continually force the boat deeper; in the surfaced position forward motion would constantly force the boat upwards.
  5. jammed vents: prevents blowing the ballast tanks and fully floods them, making the boat very negatively bouyant; i.e. you sink quick if you go slow or stop.
  6. jammed main induction: if you dive with it jammed open the diesel compartment starts rapidly flooding; you're unable to dive until it is fixed.
  7. shorted batteries: whichever compartment shorts out, you lose that entire charge; this cuts your submerged distance in half (amongst other things, too; I know in the game itself it's possible to lose a battery compartment due to damage).
Not at all sure if any of these are possible, but they'd certainly make life more 'interesting' (in the Chinese-curse way! :p ). I happen to like the malfunctions and sabotage I've encountered before (again, 'like' being subject to interpretation ) but, from what I've seen, they're more of an annoyance than something potentially life-threatening. And all these are things that can, and have, actually occurred to submarines.

Comments, anyone?
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