Well,
like probably isn't the right word. :p
- jammed inner torpedo door
- jammed outer torpedo door/cap
- jammed rudder
- jammed dive planes
- jammed vents
- jammed main induction
- shorted batteries
(Lots of 'jammed' there, I know :p )
What it is:
- jammed inner torpedo door: jams the door open; can be repaired while submerged, repair time fairly short.
- jammed outer torpedo door/cap: jams the door/cap open; can only be repaired while surfaced, repair time from 30 minutes to an hour.
- jammed rudder: locks the rudder into whatever position it is at the time the malfunction or sabotage occurs; can only be repaired while surfaced, repair time from 1 -3 hours.
- jammed dive planes: locks the dive planes into whatever position they are at the time the malfunction or sabotage occurs; can only be repaired while surfaced, repair time from 1 -3 hours.
- jammed vents: either jams them open or closed; can only be repaired while surfaced, repair time from 1 -3 hours.
- jammed main induction: jams it either open or closed; can be repaired either on the surface or submerged, repair time 5 - 30 minutes.
- shorted batteries: drains the effected compartment's charge to zero; unrepairable.
What the effect(s) are:
- jammed inner torpedo door: prevents loading the effected tube.
- jammed outer torpedo door/cap: prevents loading the effected tube.
- jammed rudder: depending upon the angle of the rudder, this will force the boat into a contant, non-stop gentle circle or a sharp tight turn.
- jammed dive planes: if the planes jam in the dive position forward motion will continually force the boat deeper; in the surfaced position forward motion would constantly force the boat upwards.
- jammed vents: prevents blowing the ballast tanks and fully floods them, making the boat very negatively bouyant; i.e. you sink quick if you go slow or stop.
- jammed main induction: if you dive with it jammed open the diesel compartment starts rapidly flooding; you're unable to dive until it is fixed.
- shorted batteries: whichever compartment shorts out, you lose that entire charge; this cuts your submerged distance in half (amongst other things, too; I know in the game itself it's possible to lose a battery compartment due to damage).
Not at all sure if any of these are possible, but they'd certainly make life more 'interesting' (in the Chinese-curse way! :p ). I happen to like the malfunctions and sabotage I've encountered before (again, 'like' being subject to interpretation

) but, from what I've seen, they're more of an annoyance than something potentially life-threatening. And all these are things that can, and
have, actually occurred to submarines.
Comments, anyone?