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#1 |
Lieutenant
![]() Join Date: Apr 2005
Location: Antwerp Belgium
Posts: 259
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Hm, strange engine SH3...
replaced values for all Axis ships to negative renown. Still, when torpedoeing a nice fat Axis BB lying at anchor in Kiel, got a tremendous 150000 + renown for it ? anyone know why ? :hmm: here are the values I used: http://users.telenet.be/tacqi2/temp/renown.txt thx PS (sorry BBW, couldn't resist ![]() ![]()
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#2 |
Chief
![]() Join Date: Feb 2001
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Vague math memories from 40 years ago: Doesn't a negative number added to another negative number equal a positive number?
ie: -reknown + -1(from basic.cfg -1 for sinking axis)=+reknown Or the other value "wrong ship sunk=-5000" zz |
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#3 |
Sparky
![]() Join Date: Nov 2006
Location: Canada's Western Naval Fleet
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Two wrongs don't make a right, adding 2 negative numbers don't make a positive. Multiplying them do.
As for your problem, let me look into it, I think it happened to me once before. EDIT: All I can think of is there is a multiplier somewhere there that makes it negative. You may not want to have the Sloops etc. as zero, as if there is a multiplier, it could zero your renown. |
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#4 |
Chief
![]() Join Date: Feb 2001
Posts: 319
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Ahhh thanks. It's been a long time.
![]() zz |
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#5 |
Stowaway
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Since the axis is defined in the defside.cfg file, changeing to a negative value
would GIVE you renown wouldn't it? Try increaseing renown to get a bigger slap on the wrist! OOOH! I got a new look! Least it ain't the funky white cap! Now I got to go get a copy of ....... Y M C A!!!! Last edited by Madox58; 01-24-07 at 11:59 PM. |
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#6 |
Bosun
![]() Join Date: Jan 2007
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basic.cfg or one of the other cfg files has a multiplyer for reknown. Allies is 1,axis is -10 and neutral is -1 or something to that,can't really remember.So,if you shoot a hospital ship for example,by the earlier figure,it would be 10000 * -1 = -10000 reknown. However,with your new values, -5500 * -1 = 5500 reknown.
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