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Old 01-09-07, 12:22 AM   #1
Falcon
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Default Greywolves mod engine bug

I've encountered a bug for type XXI submarine. At the start of the mission, no matter how many crewmen I have in the engineering section, I am told that I am unable to move as "Not enough crew in engine compartment." Does anyone have a resolution for this?

Thx
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Old 01-09-07, 10:43 AM   #2
Kpt. Lehmann
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Quote:
Originally Posted by Falcon
I've encountered a bug for type XXI submarine. At the start of the mission, no matter how many crewmen I have in the engineering section, I am told that I am unable to move as "Not enough crew in engine compartment." Does anyone have a resolution for this?

Thx
Hi Falcon,

This is a known problem with SH3... not caused by GWX. Simply select of your reverse speeds for a moment and then a forward speed again... problem solved.

Welcome to Subsim.com, here is your lucky potato peeler... Fritz is looking for you in the galley!
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Old 01-09-07, 10:55 AM   #3
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Are you talking about GW1.1 or GWX ?

If its GW1.1 you will need the 24hr fatigue fix

http://files.filefront.com/GW_24_Hou.../fileinfo.html
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Old 01-09-07, 11:32 AM   #4
Falcon
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Hello again gents. I am using GW 1.1a. I followed your advise about going in reverse and then back out. Also I installed the 24 hour fatigue model. Neither of these measures had any effect on this problem. As soon as the mission starts, the crew tells me not enough crew in engine compartment, even though the green bar for the engines are full and a full crew complement are in the compartment. I'm still at a loss and would appreciate any additonal input.

THX
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Old 01-09-07, 11:36 AM   #5
Kpt. Lehmann
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Quote:
Originally Posted by Falcon
Hello again gents. I am using GW 1.1a. I followed your advise about going in reverse and then back out. Also I installed the 24 hour fatigue model. Neither of these measures had any effect on this problem. As soon as the mission starts, the crew tells me not enough crew in engine compartment, even though the green bar for the engines are full and a full crew complement are in the compartment. I'm still at a loss and would appreciate any additonal input.

THX
This bug also often occurs when you reach the final waypoint of a course set by you.

Try selecting "return to course" via your navigator after re-plotting.
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Old 01-09-07, 01:12 PM   #6
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Still no effect. Just to make sure I'm clear. I cant move from my starting posit. I am stuck right at the start of the mission. Thanks for the great suggestions but I am still at a loss. Your continued assistance is welcome and appreciated.

Thx
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